[E1] General Equipment


[E1.0] Assumed Equipment

All PCs may have the following without it being written down on their sheet and without paying for it:
pieces of string, a 1' long stick, 3 small rocks, chalk, 1 wax candle, 1 hat, 3 cloaks, 1 belt, 2 pairs of soft low boots, 1 small pouch, three 1'x2' scraps of fabric, and 1 strip of beef jerky.
If these items are used or destroyed in a gaming session, they are replaced at game reset for no cost. All of the items in question must be ordinary and have no real value. These items are also assumed to weigh nothing (for playing convenience). If the PC was specifically stripped of all items (being captured or whatever), he does not have access to these items.
Other items, even those that cost nothing (such as a wooden pole) are NOT assumed to be carried by the PC unless noted on his character sheet.
In certain high-level campaigns, all normal equipment (rope, oil, even simple weapons and cheap gems) is assumed to be carried by the character at no cost and at no encumbrance (unless it weighs more than 5 pounds). Ask the DM before assuming this rule is in effect.

[E1.1] Adventuring Gear

Item Cost Weight Source
Acid, Flask of 30 1 DM
Acid, Metal-eating, 1 Vial 50 0.2
Adventure Pack, Beginner 25 15 DM
Adventure Pack, Mid-lvl 250 20 DM
Adventure Pack, High-lvl 2500 25 DM
Adventure Pack, Über 25000 0 DM
Air bladder 15 2
Alchemist's Fire, Flask of 20 1 PH3
Aniseed, vial (stops dogs) 0.2 0 AWRC2
Antitoxin (vial) 50 1 PH3
Arrow, Major grapple 10 1
Arrow, Minor grapple 6 0.6
Artisan's Tools 5 5 PH3
Astrolabe 8 1 AWRC2
Axe, Hatchet 2 3 AWRC2
Axe, Ice 10 4 AWRC2
Backpack (Leather) 2 2 RC0
Bag, Leather 0.08 0.5
Bag, Tanglefoot 50 4 PH3
Barrel, Wooden, 50 gal 1 20
Barrel, Metal, 50 gal 3 50
Basket, large 0.3 1
Basket, small 0.05 0.1
Bath Oil (pint) 1 0 AWRC2
Beads, Prayer 1 0.5 PH1
Bedroll 0.1 5 PH3
Bell 1 0 PH3
Belt pouch, large 1 1
Belt pouch, small 0.7 0.5
Bird cage 2 5
Blanket 0.05 3 PH3
Blinding Powder 10 0
Block and tackle 5 5 PH3
Bolt case 1 1
Book, 100 Paper 400 15 DM
Book, 100 Papyrus 160 20
Book, 100 Parchment 220 20
Book, 100 Vellum 400 20
Bottle or flask 0.3 0 PH3
Box, Iron, Large 15 75 PH1
Box, Iron, Small 8 35 PH1
Bucket 0.3 4 PH3
Caltrops (10) 3 1 PH3
Candle, Tallow 0.01 0.5 PH1
Candle, Wax 0.1 0.5 PH1
Candle snuffer 0.06 1.5
Cane, Walking 2 6
Canvas (/sq.yd.) 0.4 1 PH3
Case, Bone, Map/Scroll 5 5 PH1
Case, Leather, Map/Scroll 1.5 2.5 PH1
Cask 0.05 10
Cards, Marked, Deck 5 0.2
Catstink, (vial) 40 0
Chain, Iron, 1', Fine, Small 2 0.5
Chain, Iron, 1', Heavy 1 10
Chain, Iron, 1', Light 0.5 5
Chain, Iron, 1', Medium 0.8 8
Chalk, Powder 0.01 0.2
Chalk, Stick 0.01 0.2 PH3
Charcoal, 10 lb bag of 2 10
Charcoal, Bundle 0.02 0
Chest, Wooden, Large 1.6 50 PH1
Chest, Wooden, Small 0.8 25 PH1
Chisel 1 3
Chisels, lock, set of 3 2 1
Climber's kit 80 5 PH3
Coal, 10 lb bag of 10 10
Cologne/perfume, 1 oz 1 1
Comb 0.1 0.5
Cord, 10' 0.1 0.2
Crampons 4 3
Crowbar 0.6 4 PH3
Dagger, Climbing 5 1
Dice, 1 pair of 0.2 0.5
Dice, 1 pair of,loaded 2 0.5
Disguise kit 50 8 PH3
Dissection Instruments 10 5 AWRC2
Dog Pepper, Packet 0.1 0
Drill, Iron 5 5
Earspoon 0.02 1
Fire-starting bow 0.8 0.5
Fishhook 0.01 0 PH3
Fishing net (/sq.ft.) 1 1
Flint and steel 0.1 0.3
Funnel, Small 0.03 0.1
Glass (/sq.ft.) 5 2
Glass Bottle 10 0.1
Glass Cutter, Handled 120 1 AWRC2
Grappling Iron 3 2
Glue, 2 oz pot of 0.05 1
Grapnel 7 7.5
Grappling hook 0.8 4 RC0
Grindstone 0.05 1
Hacksaw 2 2
Hacksaw, Folding 3 1 AWRC2
Hacksaw Blade 0.6 0
Hairbrush 0.07 0.5
Hammer, Small 2 1 RC0
Hammock 2 2
Healer's kit 50 1 PH3
Hinge-Removing set 30 1 AWRC2
Horn 1 1 AWRC2
Hourglass 25 0.5 PH3
Housebreaker's Harness 25 2
Hunting Trap, Bear (L) 12 15 AWRC2
Hunting Trap, Rabbit (S) 4 3 AWRC2
Incense, Stick 1 0.1 PH1
Ink, 2 oz pot of 1 1
Ink, Disappearing 5 1 AWRC2
Inkpen 0.1 0 PH3
Insect Repellant 5 1 AWRC2
Jar, Glass 5 4
Keg, Wooden 5 gal 0.15 25
Keymaking Set 40 6 AWRC2
Ladder, Rope, 30' 8 8 AWRC2
Ladder, Wood, 12' 0.05 20
Lamp, Hand (w/ mirror) 10 1
Lamp, Hand Warming 0.2 0.3
Lamp, Oil 2 1
Lantern 10 3 RC0
Lantern, Beacon 150 50
Lantern, Bullseye 12 3 PH1
Lantern, Hooded 7 2 PH1
Lantern, Waterproof 50 3
Lard, Pint of 0.01 2
Leeches, jar of 10 2 AWRC2
Limewood Strips (10) 0.03 cp 0
Listening Cone (Brass) 2 0.3
Lock, Good 100 1
Lock, Poor 20 1
Magnifying glass 100 0.5
Mallet 2 1 RC0
Manacles, Pair of, & key 5 2 PH3
Map of the known world 1 1
Map or scroll case 0.8 0.5
Map-Making kit 35 3 AWRC2
Marble, Airy Water 5' r 360 0 DM
Marble, Continual Light 90 0 DM
Marble, Silence 15' r 900 0 DM
Marbles, Regular bag (30) 0.02 cp 1
Merchant's scale 2 1
Mess/Cooking kit 8 8 AWRC2
Metal file 2 1
Mini Blade 0.05 cp 0
Mirror, Large, Metal 10 10 PH1
Mirror, Small, Metal 2 0.1
Mirror, Small, Silver 20 2
Mirror, Small, Steel 5 0.5 RC0
Nails, Iron, 10 0.01 1
Oil, flask, Greek fire 10 2 PH2
Oil, flask, Incendiary 10 2 DM
Oil, flask, Lamp 0.06 1 RC0
Oil, flask, Scented 0.4 1 AWRC2
Padlock & key 5 2
Padlock w/ needle trap 12 2
Pail 0.07 1
Paint, 1 gallon of 2 10
Paint brush, Fine 1 1
Paint brush, Large 0.7 4
Paint brush, Medium 0.5 2
Paper (per sheet) 2 0
Papyrus, (per sheet) 0.8 0
Parchment, (per sheet ) 1 0
Perfume, per vial 5 0.1
Pen, Fine, Wooden 0.05 0.3
Pen, Quill 0.01 0.2
Pick axe, Mining 6 5
Pick Tooth, 5 score of 0.01 0.1
Piton 0.03 0.5 PH3
Pen, Fine, Metal 0.1 0.5
Pipe, Smoking 0.01 0.5
Pipeweed, 8 oz 1 0.5
Pliers 1 2.5
Pole, 10' 0.01 10 RC0
Pouch, Belt, Large 1 1 RC0
Pouch, Belt, Small 0.8 0.5 RC0
Pulley 25 0.5
Purse 0.01 0.2
Quiver (12 arrows/20 qu.) 1 0.5 RC0
Quiver, 12 arrows cap 0.8 3
Quiver, 20 arrows cap 1.2 4 PH1
Quiver, 20 bolts cap 1.5 3.5 PH1
Quiver, 40 bolts cap 1 6 PH1
Ram, Portable 10 20 PH3
Razor 1 0.5
Ring, Pin, Iron 2 0
Ring, Pin, Silver 10 0
Ring, Razor, Iron 2 0
Ring, Razor, Silver 10 0
Rocket, Signal 25 3
Rope, 50' 1 5 RC0
Rope, 50' hemp 0.5 7.5
Rope, 50' superior 1 10
Rope, 50' silk 15 5
Sack, Large 0.3 0.5 RC0
Sack, Small 0.01 0.1 RC0
Saw, One man 2 3
Saw, Two man 12 20
Scabbard, False 12 1
Scabbard, Sword, Bastard 3 1.5
Scabbard, Sword, Broad 2 1
Scabbard, Sword, Katana 3 1.5
Scabbard, Sword, Long 2 1
Scabbard, Sword, Ninja-to 1 0.5
Scabbard, Sword, Rapier 2 1
Scabbard, Sword, Scimit. 2 1
Scabbard, Sword, Short 1 0.5
Scabbard, Sword, 2-hand. 4 2
Scissors 0.05 1
Sealing Wax (per lb) 1 1
Sewing needle 0.5 0
Sheath, Dagger or knife 0.6 0.5
Sheath, Wrist 0.3 0
Shovel 2 6 AWRC2
Signal whistle 0.8 0.1
Signet ring/personal seal 5 0.1
Skeleton Key 10 0
Skin, Water/wine 0.15 0.5 PH1
Slate and Chalk 10 1 AWRC2
Sledge 1 10 PH3
Sleep Gas (bottle) 20 1 AWRC2
Smokestick 20 1 PH3
Soap,5 oz bar of 0.02 0.3
Soap (per lb) 0.5 1
Spade/shovel 2 6 PH3
Spike, Climbing, Iron 0.05 0.4
Spike, Iron, Large 0.01 0.5 RC0
Spyglass 1000 2
Stake, Wooden 0.01 0.1 RC0
String,50' 0.01 1
Sundial 8 50
Sunrod 2 1 PH3
Symbol, Holy 25 0.1 RC0
Symbol, Holy, Iron 2 3 PH1
Symbol, Holy, Silver 50 2 PH1
Symbol, Holy, Wooden 0.07 1 PH1
Tent, Adequate, Large 75 75
Tent, Adequate, Medium 50 60
Tent, Adequate, Small 30 50
Tent, Good, Large 200 100
Tent, Good, Medium 120 80
Tent, Good, Small 75 60
Tent, Poor, Large 30 60
Tent, Poor, Medium 20 45
Tent, Poor, Small 10 35
Tent, Superior, Large 400 150
Tent, Superior, Medium 300 100
Tent, Superior, Small 200 75
Thieves' picks & tools 25 1 RC0
Thieves' tools,masterwork 100 2 PH3
Thunderstone 30 1 PH3
Tinder Box w/ flint & steel 2 0.5 RC0
Tindertwig (Match) 1 0 PH3
Torch, Normal 0.01 2 RC0
Torch, Small, 3 0.01 1
Tree Bed 8 8 AWRC2
Tree Seat 15 16 AWRC2
Vellum, 1 sheet 8 0.1
Vial, Ceramic 1 2.5
Vial, Crystal 3 3
Vial, Metal 5 4
Wallet 1 0.5
Water, Holy, Vial 25 0.1 RC0
Water, Unholy, Vial 25 0.1 RC0
Water Clock 1000 200
Wax (block) 0.03 0
Wax, Candle, lb 1 1
Wax, Sealing, lb 2 1
Weaponblack (vial) 2 0.2
Wheel, Prayer 3 10
Wheelbarrow 15 20 AWRC2
Whetstone 0.02 0.5
Whistle 1 0.5
Wig 2 0.5
Wineskin 0.8 0.5 RC0
Winter Blanket 0.5 3
Wire Cutters 1 0.2
Woodland Suit 35 5
Writing ink, vial 8 0.1