[C6] Priests Affecting Undead


[C6.1] Turn Undead Procedure

It takes 1M and 1V action to turn undead. Outer-planar creatures, Lycanthropes, Golems, and Paladins of opposite alignment may also be turned, at higher difficulty.
 
Difference = (Priest's CL; Paladins are generally 2 CL less) - (Monster "Turn As" Number)
 
Monster "Turn As" Number (if not on table below) = HD + MR/10 + (weapon needed to hit; silver, iron, or +0 counts as 0.5)*2
 
"#" (a number) means you need to roll that number or greater on 1d20 to get a "T" result.
"T" means you turn 1d12 of that type of undead. They cannot attack you or your party.
"D" means you turn, destroy, or command (your choice) Nd12 of that type of undead. (N=number after the "D")

[C6.2] Turn Undead Tables

Monster Turn As
Skeleton 1
Zombie (or other DL I Undead) 2
Ghoul 3
Shadow (or other DL II Undead) 4
Wight 5
Ghast (or other DL III Undead) 6
Wraith 7
Mummy (or other DL IV Undead) 8
Spectre 9
Vampire (or other DL V Undead) 10
Ghost 11
Phantom 12
Haunt (or other DL VI Undead) 13
Spirit 14
Nightshade 15
Lich (or other DL VII Undead) 16
Demi-Lich 18
Special 1 21
Special 2 (or other DL VIII Undead) 25
Special 3 30
Special 4 36
Special 5 43
Special 6 (or other DL IX Undead) 51
Special 7 62
Special 8 72
Special 9 83
Special 10 (or other DL X Undead) 95
Golem of DL N (Command only, no Turn or Destroy) N*4
Lycanthrope of DL N (Turn only, no Command or Destroy) N*5
Outer-planar of DL N N*2+10
Paladin of opposite alignment (G-E axis) LVL+7
Unlive of DL N x2 normal
Difference Result
-11 or worse - (none)
-10 20
-9 19
-8 18
-7 17
-6 16
-5 15
-4 14
-3 13
-2 12
-1 11
+0 10
+1 8
+2 6
+3 4
+4 to +5 T
+6 D
+7 D or T2
+8 to +11 D2
+12 D2 or T3
+13 to +19 D3
+20 D3 or T4
+21 to +29 D4
+30 D4 or T5
+31 to +39 D5
+40 D5 or T6
+41 to +49 D6
+50 D6 or T7
+51 or better D7