4 Color BUGW (Witch-Maw)

4 Color BUGW (Witch-Maw) (Visual)

This deck is built around Witch-Maw Nephilim as a General. Yes, I know using a Nephilim as a General isn't legal, but it's an amusing deck nevertheless.
Bouncy creatures (Shrieking Drake)
Play without mana ("Free" spells)
Storm
Untap lands ("free" spells)
When you play a spell...

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Click here for my EDH Commander decks

General (1):
Witch-Maw Nephilim

Creatures (23):
Consuming Aberration Corpsejack Menace Korozda Gorgon Rashmi, Eternities Crafter Silent-Blade Oni Wrexial, the Risen Deep Zameck Guildmage Necropolis Regent Djinn of Wishes Great Whale Magus of the Mind Novijen Sages Palinchron Peregrine Drake Sage of Fables Sakashima the Impostor Shrieking Drake Spark Double Tidespout Tyrant Forgotten Ancient Manaplasm Primordial Sage Quirion Dryad

Spells (29):
Leering Emblem Aura Shards Brilliant Ultimatum Deny Reality Give - Take Memory Plunder Sins of the Past Tendrils of Agony Aminatou's Augury Equilibrium Eyes of the Watcher Mind's Desire Mind's Dilation Omniscience Reality Strobe Rewind Snap Spelljack Spellweaver Volute Temporal Fissure Time Spiral Unwind Aluren Bear Umbra Nature's Will Rude Awakening Angelic Chorus Chronomantic Escape Contemplation

Mana Acceleration (11):
Animist's Awakening Coalition Relic Commander's Sphere Darksteel Ingot Fellwar Stone Gilded Lotus Paradise Plume Mirari's Wake Mana Reflection Skyshroud Claim Zendikar Resurgent

Lands (36):
Underground Sea Tundra Savannah Bayou Scrubland Tropical Island Watery Grave Hallowed Fountain Temple Garden Overgrown Tomb Godless Shrine Breeding Pool Sunken Ruins Mystic Gate Wooded Bastion Twilight Mire Flooded Grove Arcane Sanctum Seaside Citadel Opulent Palace Sandsteppe Citadel Command Tower Exotic Orchard Mosswort Bridge Path of Ancestry Reflecting Pool Swamp Island Island Island Island Forest Forest Forest Plains Sol Ring