Kresh the Bloodbraided

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Lots of Hurricane/Earthquake type effects, and creatures that get big from it.
I'm not really satisfied with this deck:
It spends too much time getting big creatures, then a simple WoG/Damnation makes me start all over.
 
Lands (35): General (1): Spells (30):
1 Bayou 1 Kresh the Bloodbraided 1 Mind's Eye
1 Overgrown Tomb   1 Pariah's Shield
1 Tainted Wood Creatures (25): 1 Shield of Kaldra
1 Badlands 1 Stuffy Doll 1 Urza's Armor
1 Blood Crypt 1 Deathbringer Thoctar 1 Firespout
1 Dragonskull Summit 1 Vulturous Zombie 1 Grim Feast
1 Bloodstained Mire 1 Khabal Ghoul 1 Lavalanche
1 Rocky Tar Pit 1 Mephidross Vampire 1 Savage Twister
1 Taiga 1 Scavenger Drake 1 Demonic Tutor
1 Stomping Ground 1 Thrashing Wumpus 1 Pestilence
1 Rootbound Crag 1 Algae Gharial 1 Sadistic Glee
1 Mountain Valley 1 Arashi, the Sky Asunder 1 Shriveling Rot
1 Tainted Peak 1 Fungus Sliver 1 Hurricane
1 Wooded Foothills 1 Fungusaur 1 Rite of Passage
1 Darigaaz's Caldera 1 Protean Hulk 1 Squall Line
1 Exotic Orchard 1 Silklash Spider 1 Tropical Storm
1 Forbidden Orchard 1 Tornado Elemental 1 Windstorm
1 Jund Panorama 1 Vigor 1 Worldly Tutor
1 Meteor Crater 1 Woodfall Primus 1 Chandra Nalaar
1 Reflecting Pool 1 Bloodfire Colossus 1 Earthquake
1 Savage Lands 1 Jaya Ballard, Task Mage 1 Fault Line
4 Swamp 1 Jiwari, the Earth Aflame 1 Fire Tempest
3 Forest 1 Magma Phoenix 1 Flame Wave
3 Mountain 1 Mogg Maniac 1 Inferno
1 Volrath's Stronghold 1 Rockslide Elemental 1 Molten Disaster
1 Yavimaya Hollow 1 Scourge of Kher Ridges 1 Pyrohemia
1 Mosswort Bridge 1 Stalking Vengeance 1 Rolling Earthquake
1 Spinerock Knoll 1 War Elemental 1 Rough // Tumble
    1 Starstorm
Mana Acceleration (9):   1 Vicious Shadows
1 Sol Ring    
1 Gilded Lotus    
1 Thran Dynamo    
1 Mana Reflection    
1 Skyshroud Claim    
1 Obelisk of Jund    
1 Golgari Signet    
1 Fellwar Stone    
1 Coalition Relic