Click here for visual deck (with images)
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Click here for my EDH Commander decks
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This deck is made of cards from the "Challenge" decks (Face the Hydra, Battle the Horde, Defeat a God). You play as if you were a normal EDH deck, with the following special rules:
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1. You can cast one spell per turn. Challenge cards don't have casting costs; their converted mana cost is 0. There are cards that allow you to play an extra spell per turn (the colored artifacts).
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2. There some duplicate cards in the deck (especially creatures), due to there not being enough Challenge cards. When I play the deck I don't play cards if there is a duplicate on the battlefield already.
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3. The creatures of type "Head" have the ability "0: Deal 1 damage to target player. Play this ability as a sorcery and only once per turn.". The "Elite Head" creatures are the same but deal 2 damage.
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4. Colors: The Hydra deck cards are "Yellow", the Horde deck cards are "Orange", and the God deck cards are "Purple". These are legal colors to name in the game with effects.
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5. Minor errata (tried to keep this to an absolute minimum): "Xenagos Ascended" (the general): The last phrase is changed from "each players wins the game" to "you lose the game". "The Champion" finds a Hero Artifact, not a Legendary Artifact. "The Vanquisher" draws a card when it ETBs. "The Slayer" gains you 7 life when you cast it.
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6. Cave (lands): These are basic lands that make colorless mana. Pretty much all they are used for is the equipment. (They are not real; they were playtest cards. I could use other basic lands like Swamp, but I thought this would be cute.)
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7. Hero Artifacts: There are stickers that allow you to customize these. I already have one sticker on each of these in my deck.
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I've considered adding Conspiracy, Scheme, and Phenomenon cards to this deck, but the latter two are a different size, so I'd have to proxy them.
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April Fools! Yes, I've built and played this deck. It's actually lot of fun, and very unusual.
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