Arcanis Untap

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Arcanis the Omnipotent, with lots of tap/untap effects.
There are several ways to go infinite with this deck, which isn't my usual thing (going infinite is usually regarded as "unfun"), but I figured I should have a deck like this.
 
Lands (34): General (1): Spells (33):
1 Minamo, School at Water's Edge 1 Arcanis the Omnipotent 1 Akroma's Memorial
1 Reliquary Tower   1 Aladdin's Ring
1 Terrain Generator Creatures (23): 1 Helm of Kaldra
1 Thawing Glaciers 1 Alexi, Zephyr Mage 1 Jandor's Saddlebags
1 Tolarian Academy 1 Aphetto Alchemist 1 Lapis Lazuli Talisman
1 Tolaria West 1 Ertai, Wizard Adept 1 Lightning Greaves
28 Snow-Covered Island 1 Fatestitcher 1 Magewright's Stone
  1 Heidar, Rimewind Master 1 Obsidian Battle-Axe
Mana Acceleration (9): 1 Jushi Apprentice 1 Puppet Strings
1 Sol Ring 1 Overtaker 1 Sculpting Steel
1 Gauntlet of Power 1 Patron of the Moon 1 Soul Foundry
1 Gilded Lotus 1 Puppeteer 1 Sunstone
1 Paradise Plume 1 Rimewind Cryomancer 1 Sword of the Paruns
1 Sapphire Medallion 1 Rimewind Taskmage 1 Temporal Aperture
1 Sky Diamond 1 Soramaro, First to Dream 1 Thornbite Staff
1 Thran Dynamo 1 Stonybrook Angler 1 Thousand-Year Elixir
1 Apprentice Wizard 1 Stronghold Biologist 1 Tower of Champions
1 High Tide 1 Stronghold Machinist 1 Tower of Eons
  1 Temporal Adept 1 Tower of Murmurs
  1 Tidespout Tyrant 1 Umbral Mantle
  1 Tidewater Minion 1 Aura of Dominion
  1 Time Elemental 1 Breaking Wave
  1 Tradewind Rider 1 Copy Artifact
  1 Vesuvan Doppelganger 1 Dissipate
  1 Vesuvan Shapeshifter 1 Force of Will
  1 Junktroller 1 Freed from the Real
    1 Homarid Spawning Bed
    1 Mana Drain
    1 Mind Over Matter
    1 Pemmin's Aura
    1 Telekinetic Bonds
    1 Tezzeret the Seeker
    1 Turnabout