X7M


Level KXP [X7]
mMG SUV W
1 0 --- 1-- -
2 7000 --- 2-- -
3 14000 --- 3-- -
4 21000 --- 31- -
5 28000 --- 22- -
6 35000 --- 32- -
7 41000 --- 321 -
8 47000 --- 231 -
9 53000 --- 331 -
10 59000 --- 322 -
11 65000 --- 322 1
12 70000 --- 232 1
13 75000 --- 332 1
14 80000 --- 323 1
15 85000 --- 333 1
16 90000 --- 332 2
17 94000 --- 323 2
18 98000 --- 333 2
19 102000 --- 332 3
20 106000 --- 333 3
21 110000 --1 333 3
22 113000 --1 433 3
23 116000 --1 343 3
24 119000 --1 443 3
25 122000 --1 434 3
26 125000 --1 444 3
27 127000 --1 443 4
28 129000 --1 444 4
29 131000 --2 444 4
30 133000 --2 544 4
31 135000 --2 454 4
32 136000 --2 554 4
33 137000 --2 545 4
34 138000 --2 555 4
35 139000 --2 554 5
36 140000 --2 555 5
TH Saves
PD RS PP BW Sp Fo Re Wi
Conc  7  6  9  4  5  3  2  4
+22  8 10 11  6  7  6  4  8
+22 10 13 13  9 11  9  6 11
+24 15 15 15 14 14 12  9 15
+24 16 16 16 16 16 14 11 18
+26 16 16 16 16 16 15 11 19
+26 16 16 16 16 16 15 11 19
+28 16 16 16 16 16 15 11 19
+28 16 16 16 16 16 15 11 19
+30 16 16 16 16 16 15 11 19
+30 16 16 16 16 16 15 11 19
+32 16 16 16 16 16 15 11 19
+32 16 16 16 16 16 15 11 19
+34 16 16 16 16 16 15 11 19
+34 16 16 16 16 16 15 11 19
+36 16 16 16 16 16 15 11 19
+36 16 16 16 16 16 15 11 19
+38 16 16 16 16 16 15 11 19
Requisites: Psionicist 18 or HNCL 27, Int 18, Wis 18, Chr 25
Alignment: any
HD/level: & ---4d6
Weapon Prof.: 1+level/2
To Hit Table: ½xConc
Save Table: 7xPsi
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -1
iTH -10
P Save -2
M Save +2
War -1
Rog -1
PPsi +0
Wiz +0
Pri +0
MPsi +2
   
Exceptional Int and Wis, Barbarian Chr.
Can use 2M actions per segment.
Level 9: Can use 3M actions per segment.
See [X7] for powers.
"G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
"S" powers are Concordant SL=1.
"U" powers are Concordant SL=4.
"V" powers are Concordant SL=7.
"W" powers are Concordant SL=10.
"X" powers are Concordant SL=13.

X7M


X7 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Trade 5 of an action type for 1 Quick of that action type.
2 Trade 7 of an action type for 1 Opposing of that action type.
3 Limit of 5 classes
4 -0.25 to XP divisor due to race (minimum 1).

X7 Major Powers (SL=5, Concordant SL=0)

# Power
1 Trade 4 of an action type for 1 Quick of that action type.
2 Trade 6 of an action type for 1 Opposing of that action type.
3 Limit of 6 classes
4 -0.5 to XP divisor due to race (minimum 1).
5 x1.1 hp
6 x1.1 CL

X7 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Trade 3 of an action type for 1 Quick of that action type.
2 Trade 5 of an action type for 1 Opposing of that action type.
3 Limit of 7 classes
4 -0.75 to XP divisor due to race (minimum 1).
5 Considered a x2 being on either attack or defense (change at reset)
6 x1.5 hp
7 x1.5 CL

X7M


X7 Super Powers (SL=11, Concordant SL=1)

# Power
1 You are considered a x2 being.
2 You attack as a x1 being, but defend as a x3 being.
3 You attack as a x3 being, but defend as a x1 being.
4 You can trade 2 of an action type for 1 Quick version of that action type.
5 You can trade 4 of an action type for 1 Opposing version of that action type.
6 x2 hp.
7 x2 CL.
8 Limit of 8 classes.
9 You have a free "H" for purposes of qualifying for classes, kits, and feats.
10 Planar Stable (immune to effects of being on another plane).
11 -1 to XP divisor due to race (minimum 1).
12 Immune to SL 0 to SL ((your level)/3, round down) effects.
13 (your level)*2% iGR; works even in section [X].
14 Immune to one effect in the [C] section.
15 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
16 x1.5 ML (Memorization Level) in one class.

X7 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
3 You can trade 3 of an action type for 1 Opposing version of that action type.
4 You may "borrow" actions of any type (assuming you have them).
5 You may "hold" actions of any type (assuming you have them).
6 x10 hp.
7 x3 CL.
8 x2 ML (Memorization Level) in one class.
9 Ignore all forms of XP divisors.

X7M


X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
3 You can trade 2 of an action type for 1 Opposing version of that action type.
4 x50 hp.
5 x4 CL.
6 x2.5 ML (Memorization Level) in one class.

X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
2 You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
3 x200 hp.
4 x5 CL.
5 x3 ML (Memorization Level) in one class.

X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
2 You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
3 x1000 hp.
4 x6 CL.
5 x3.5 ML (Memorization Level) in one class.