White Hat5


Level KXP
Spells
1 0 (none)
2 2.7 (none)
3 5.4 (none)
4 10.8 (none)
5 21.6 (none)
6 43.2 (none)
7 86.4 (none)
8 172.8 (none)
9 300 (none)
10 530 (none)
11 760 (none)
12 990 (none)
13 1220 (none)
14 1450 (none)
15 1680 (none)
16 1910 (none)
17 2140 (none)
18 2370 (none)
19 2600 (none)
20 2830 (none)
21 3060 (none)
22 3290 (none)
23 3520 (none)
24 3750 (none)
25 3980 (none)
26 4210 (none)
27 4440 (none)
28 4670 (none)
29 4900 (none)
30 5130 (none)
31 5360 (none)
32 5590 (none)
33 5820 (none)
34 6050 (none)
35 6280 (none)
36 6510 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+5 12 11 10  8  9  3  2  1
+6 12 11 10  9  9  4  2  1
+8 12 11 10  9 10  4  3  1
+9 14 13 12 11 12  5  3  2
+11 14 13 12 12 12  5  4  2
+12 14 13 13 12 12  6  4  2
+14 16 15 14 14 15  6  4  3
+15 16 15 15 14 15  7  5  3
+17 16 15 15 15 15  7  5  3
+18 16 15 15 15 15  7  5  3
+20 16 15 15 15 15  7  5  3
+21 16 15 15 15 15  7  5  3
+23 16 15 15 15 15  7  5  3
+24 16 15 15 15 15  7  5  3
+26 16 15 15 15 15  7  5  3
Requisites: Dex 9, Con 6
Alignment: any (most G)
HD/level: +2d6
Weapon Prof.: 3+level
To Hit Table: 1˝xWar
Save Table: Half0
Reference: DM
Groups: Rogue
 
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
 
Levels Pick Description
Level 1-3: A Clown: -1 Wis, +50 Rogue points
B Resources: Gain LVL*Chr*10 gp per reset.
C Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
D Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect.
E Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style.
Level 4: Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
Level 5-7: F Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ˝ a point each).
G Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp.
H Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
I Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
J Turn Undead: You can turn undead as if 4 levels lower.
Level 8: Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
Level 9-12: K Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5%
L Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
M Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
N Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max)
O BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
Level 13: Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
Level 14-18: P Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack
Q Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total.
R The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
S Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
T Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges
Level 18: Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
Level 20-26: U Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
V Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
W Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
X Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
Y BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
Z +LVL to LVL in another White Hat (or Black Hat) pick
Level 27-36: