Transportation Levels


Level KXP
1 0.5
2 1
3 2
4 4
5 8
6 16
7 32
8 64
9 100
10 150
11 200
12 250
13 300
14 350
15 400
16 450
17 500
18 550
19 600
20 650
21 700
22 750
23 800
24 850
25 900
26 950
27 1000
28 1050
29 1100
30 1150
31 1200
32 1250
33 1300
34 1350
35 1400
36 1450
Gets one pick per level:
# picks Ability
1 1M: Telekinesis, Size M target moves 10*LVL' this segment (can deal falling damage)
1 Get 2 parting shots / attacks of opportunity instead of 1.
1 Immune to Traveller sphere spells.
1 Immune to Vacuum. Need not breathe.
1 Tactic Move: 1M: Move 1 target from one group to another group, no parting shots, unwilling gets Reflex save (with Dex bonus).
1 You have an infinite weight and capacity Tenser's Floating Disc.
2 1M: Tesseract (teleport to any location you can see)
2 Can get and can use 2Z actions per half segment.
2 Double movement rate, or +3*LVL" movement rate. Sustain movement rate.
2 Immune to TK and Falling Damage (but not high Gravity)
2 TK Shield: 1M: Damaging shield (50% back) of type Telekinesis. You Resist TK and Falling Damage while running this.
2 You have an infinite weight and capacity Portable Hole.
3 0, 1/r: Counter someone entering your group (either by moving or by other means).
3 1M: Teleport
3 Blink Wounder: (May cast as a 0 action): Blink. If you material component, you can blink twice this segment (you may act between the blinks)
3 Can use 2V actions per segment.
3 Exceptional Dex bonus. This may be taken more than once, each is another level of Exc Dex.
3 Free GGL (Specialty God) pick in a god that has a Dex requirement.
3 Immune to Wall, Sphere, and Forcefield effects
3 Your teleportation type effects cannot be redirected
4 1M: Plane Shift
4 1M: Teleport without Error
4 Automatically make saves that give a Dex bonus; Automatically make Reflex saves (even if no Dex bonus).
4 Space Dragon: 1M: Summons a Space Dragon (a DL VI monster). You have a Space Dragon summon slot in addition to your normal summon slot. You are allowed to have 2 Space Dragons (one in each slot).
5 1M: Plane Shift with fine tune control of where you land
5 Folding Dimensional Doom: 1M: Creates a rift of random Dim Doors and Dim Folds; All in group are slain (PPD save) or randomly teleported away (RSW save).
5 Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
5 Your teleportation type effects ignore Proof Against Teleportation, Forbiddance Zones, and ATFs (Anti-Transporter Fields).
6 1F: Time Travel up to +/- LVL^3 years
6 Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis
6 True Teleport: 1M: Your party teleports on your side of the segment (no delay).
7 Holy Word Shift: 1M: Target is plane shifted to a plane of your choice (no save, no MR).
8 Star Travel: 1M: You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
9 Beset: 1M: Target is Set and his home plane becomes this plane (no save, no MR)
22 1X or 6F: UltraBlack Gate, or travel to Shangri-La, the Realm of the Reset/Set, Anguinum Synod, or the Time of Legends/Mundanity