Thanatos


Level KXP Priest/Psi8
123 456 78
TH
1 0 20- --- -- +0
2 2 210 --- -- +1
3 4 321 --- -- +1
4 7.5 422 --- -- +2
5 12.5 432 0-- -- +3
6 20 432 1-- -- +3
7 35 443 1-- -- +4
8 60 443 20- -- +5
9 90 543 21- -- +5
10 125 543 320 -- +6
11 200 553 321 0- +7
12 300 554 432 1- +7
13 750 655 543 2- +8
14 1150 666 654 3- +9
15 1550 666 666 4- +9
16 1950 666 666 5- +10
17 2350 666 666 6- +11
18 2750 666 666 60 +11
19 3150 666 666 61 +12
20 3550 666 666 62 +13
21 3950 666 666 63 +13
22 4350 666 666 64 +14
23 4750 666 666 65 +15
24 5150 766 666 65 +15
25 5550 776 666 65 +16
26 5950 777 666 65 +17
27 6350 777 766 65 +17
28 6750 777 776 65 +18
29 7150 777 777 65 +19
30 7550 777 777 75 +19
31 7950 777 777 76 +20
32 8350 777 777 77 +21
33 8750 887 777 77 +21
34 9150 888 877 77 +22
35 9550 888 888 77 +23
36 9950 888 888 881 +23
37 19900 888 888 882 +24
38 29850 888 888 883 +25
39 39800 888 888 884 +25
45 99500 998 888 888 +29
54 189050 A99 999 999 1 +35
63 278600 AA9 999 999 9 +41
72 368150 AAA AAA AAA A1 +47
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+0 +0 +0 +4 +3 +0 +0 +4 +10 +0 ÷1
 
Requisites: Int 15, Wis 12,
  Race Slots 1, Class Slots 2
Alignment: any
HD/level: d8
Weapon Prof.: 2+level/2
To Hit Table: Pri
Save Table: Pri
Reference: DM
Groups: Priest, Technology, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+4
BW: level+1
Spell: level+2
Fort: level-1
Reflex: level-1
Will: level+1
   
Gets Int (not Wis) bonus to spells.
Gets Exceptional Int bonus.
Bonus grand in Technology sphere.
Can use Psi8 powers from progression. For this class, psionic powers use the following SL's: Minor=1; Major=3; Grand=6; Super=8.
Can have up to LVL Psi8 items.
+1 summon slot for Technological monsters.
Level N (every level): Using the list below, pick an ability.
A. +1M Action.
B. CF=4: Barbarian Int bonus instead of Exceptional.
C. All weapons are considered 1 size smaller for what you can wield.
D. Immune to Wall, Sphere, and Forcefield effects
E. Immune to Gravity (but not TK / falling damage)
F. Immune to Light (and all variants)
G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
H. Immune to Positive Energy (includes Unlive positive energy levels).
I. Your summons do special effects (innates, spells) as if one DL better than they are.
J. Immune to Guardian sphere spells, and Forbiddance/Security Zones in general.
K. Free GGL (Specialty God) pick in a god that has an Int requirement.
L. You act as a TechL=LVL Computer (+LVL/2 Int, +LVL*2 Nonweapons).
M. Your area affects always only hit those you want them to.
N. Your Wall spell effects have xLVL area. 1M: Duplicate (make another) Wall effect.
O. 1bV, an ally within LVL*10' is rolling a save: He autorolls a 20
P. 0, 1/t: Distribute LVL instances of tactical movement to other allies.
Q. Immune to Vacuum. Need not breathe.
R. Sustain all actions; Time/Reality stability; Immune to Hold, Stop, Time Stop, Temporal Stasis