Tank / Damage Sponge



Level

KXP
Abj/Pro
123 456 789

TH
1 0 1-- --- --- +0
2 3.5 2-- --- --- +1
3 7 21- --- --- +2
4 14 22- --- --- +3
5 28 221 --- --- +4
6 56 222 --- --- +5
7 112 222 1-- --- +6
8 224 222 2-- --- +7
9 280 222 21- --- +8
10 350 222 22- --- +9
11 700 222 221 --- +10
12 1050 222 222 --- +11
13 1400 222 222 1-- +12
14 1750 222 222 2-- +13
15 2100 322 222 2-- +14
16 2450 332 222 2-- +15
17 2800 333 222 2-- +16
18 3150 333 322 2-- +17
19 3500 333 332 2-- +18
20 3850 333 333 2-- +19
21 4200 333 333 3-- +20
22 4550 333 333 31- +21
23 4900 333 333 32- +22
24 5250 333 333 33- +23
25 5600 433 333 33- +24
26 5950 443 333 33- +25
27 6300 444 333 33- +26
28 6650 444 433 33- +27
29 7000 444 443 33- +28
30 7350 444 444 33- +29
31 7700 444 444 43- +30
32 8050 444 444 44- +31
33 8400 444 444 441 +32
34 8750 444 444 442 +33
35 9100 444 444 443 +34
36 9450 444 444 444 1 +35
37 18900 444 444 444 2 +36
38 28350 444 444 444 3 +37
39 37800 444 444 444 4 +38
45 94500 555 555 444 4 +44
54 179550 666 655 555 51 +53
63 264600 666 666 666 55 +62
72 349650 777 777 666 661 +71
Requisites: Dex 11, Con 19
Alignment: any
HD/level: 2d12
Weapon Prof.: 2+level
To Hit Table: War
Reference: DM
Groups: Warrior
Complexity: CF=2
   
Saving Throws:  
PPD: level*3+3
RSW: level*3+1
PP: level*3+2
BW: level*3+1
Spell: level*3+0
Fort: level*3+7
Reflex: level*3+4
Will: level*3+0
   
Can cast Wizard Abjuration, Priest Protection, or Invigorator (Alljuvenator) spells.
Level 1 ¶: Regenerate Con score in hp per segment.
Level 1 ¶: DR LVL*5/+LVL.
Level 1 ¶: DT 100-LVL*3. Apply all other defenses before checking DT.
Level 1 ¶: Resist Magic.
Level 1 ¶: Immune Psionics and Radiation.
Level 1: +1bV action per round.
Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets yourself.
Level 7 ¶: May convert 1V -> 1uncV, 1P -> 1uncP, 1M -> 1uncM, and 1F -> 1uncF. The "unc" prefix is for "Unconscious actions"; these actions can be used even if you're unconscious, stunned, unaware, paralyzed, etc. (but not dead, annihilated, incursed, truename erased, or worse such as pixelated or loop incursed). You may use 1 Unconscious action as your action for the segment, instead of your normal 1S for the segment. You may use Unconscious actions while conscious.
Level 13 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.
Protection spells (from the Protector0 class):
C-Resist (all SL's): You get SL instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
Effects Resistance (SL=3): You get iER 28+CL*2%.
Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)