Strong Man



Level

KXP
War
123 456

TH
1 0 1-- --- +2 ++1
2 5 2-- --- +4 ++2
3 10 21- --- +6 ++3
4 20 32- --- +8 ++4
5 40 421 --- +10 ++5
6 80 422 --- +12 ++6
7 160 432 1-- +14 ++7
8 320 433 2-- +16 ++8
9 640 433 21- +18 ++9
10 1000 443 22- +20 ++10
11 1500 444 33- +22 ++11
12 2000 444 441 +24 ++12
13 2500 555 442 +26 ++13
14 3000 555 443 +28 ++14
15 3500 555 544 +30 ++15
16 4000 555 555 +32 ++16
17 4500 665 555 +34 ++17
18 5000 666 655 +36 ++18
19 5500 666 666 +38 ++19
20 6000 776 666 +40 ++20
21 6500 777 766 +42 ++21
22 7000 777 777 +44 ++22
23 7500 887 777 +46 ++23
24 8000 888 877 +48 ++24
25 8500 888 888 +50 ++25
26 9000 998 888 +52 ++26
27 9500 999 988 +54 ++27
28 10000 999 999 +56 ++28
29 10500 AA9 999 +58 ++29
30 11000 AAA A99 +60 ++30
31 11500 AAA AAA +62 ++31
32 12000 BBA AAA +64 ++32
33 12500 BBB BAA +66 ++33
34 13000 BBB BBB +68 ++34
35 13500 CCB BBB +70 ++35
36 14000 CCC CBB 1 +72 ++36
37 28000 CCC CBB 2 +74 ++37
38 42000 CCC CBB 3 +76 ++38
39 56000 CCC CBB 4 +78 ++39
45 140000 CCC CBB A +90 ++45
54 266000 DDD DCC C1 +108 ++54
63 392000 DDD DCC CA +126 ++63
72 518000 EED DDD DD1 +144 ++72
Requisites: Str 100
Alignment: any
HD/level: d10
Weapon Prof.: 4+3*level
To Hit Table: +2*level ++level
Reference: DM
Groups: War, Maxi
Complexity: CF=4
   
Saving Throws:  
PPD: +3+level*2
RSW: +0+level*2
PP: +2+level*2
BW: +4+level*2
Spell: +0+level*2
Fort: +1+level*2
Reflex: +1+level*2
Will: +0+level*2
   
Barbarian Str
Sustain Str
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
+2*LVL Str
additional +2*LVL Strength For Purposes of Weapons
++LVL damage with weapons (this adds +LVL base dice of damage)
+LVL Feats
+LVL Weapon Proficiencies
Ability to true "N-ary" weapon specialize, where N is your level. You get +3*N half-plusses TH or dmg. You must spend N weapon proficiencies for each type of weapon, of course (this isn't free).
You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
Level 2: +LVL TH or dmg vs. a creature type
Level 2: +LVL*3" bonus to movement rate
Level 2: Backstab = x(LVL+2)/2
Level 2: Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
Level 2: LVL slots each in Direction Sense, Tracking, Survival
Level 2: Nonmagical weapons and armor are at half monetary cost for you
Level 3: +1 to # of attacks with all attack forms (weapon, natural, etc.)
Level 3: Exceptional stat bonus
Level 3: x2 Str bonus instead of x3/2 when wielding weapon 2-handed
Level 4: Aura of Protection (as per Paladin)
Level 4: Bind wounds is LVL hp (can’t bind an already bound wound)
Level 4: Can affect creatures that require a +LVL-1 weapon to hit
Level 4: Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
Level 4: Lay on Hands (as Paladin or Monk)
Level 4: #Att as Barbarian
Level 5: +LVL*100 item XP in Weapon flags per day
Level 5: Considered 1 size larger for what size weapons you can wield
Level 5: Magical weapons and armor (including individual flags) are at half cost for you
Level 6: Barbarian Constitution bonus
Level 6: Barbarian Dexterity bonus
Level 7: True Point Blank as per Arch-Archer
Level 8: +1 Henchmen or Mount slot
Level 9: Species Enemy every level as per Strider
Level 10: Swashbuckler #Att =(LVL+2)/2 melee only
Level 11: Extra-Bar stat bonus