Strider1 / ArchRanger1


Level KXP Druid     Wiz
123 456  123 4
1 0 0-- ---  --- -
2 3.3 1-- ---  ½-- -
3 6.6 2-- ---  1-- -
4 13.2 30- ---  2-- -
5 26.4 41- ---  2½- -
6 52.8 51- ---  31- -
7 105.6 620 ---  32- -
8 211.2 730 ---  32½ -
9 422.4 831 ---  431 -
10 700 941 0--  432 -
11 1030 A52 0--  432 ½
12 1360 B52 1--  443 1
13 1690 C63 10-  543 2
14 2020 D73 10-  544 2
15 2350 E74 20-  544 3
16 2680 F84 210  554 3
17 3010 G95 310  555 3
18 3340 H95 310  555 4
19 3670 IA6 321  655 4
20 4000 JB6 421  665 4
21 4330 KB7 421  666 4
22 4660 LC7 531  666 5
23 4990 MD8 532  766 5
24 5320 ND8 532  776 5
25 5650 OE9 642  777 5
26 5980 PF9 643  777 6
27 6310 QFA 743  777 7
28 6640 RGA 753  877 7
29 6970 SHB 753  887 7
30 7300 THB 854  888 7
31 7630 UIC 864  888 8
32 7960 VJC 964  988 8
33 8290 WJD 965  998 8
34 8620 XKD 975  999 8
35 8950 YLE A75  999 9
36 9280 ZLE A75  A99 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
+18 15 14 14 14 13 10  8  6
+19 15 14 15 15 13 10  8  6
+20 15 14 15 15 14 11  9  7
Requisites: Str 13, Dex 13, Con 9, Int 9,
Wis 13, Chr 9
Alignment: any G
HD/level: +‡d10
Weapon Prof.: 4+level/2
To Hit Table: War +3 levels
Save Table: War +3 levels
Reference: DM
Groups: Warrior
 
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
Gets one specialty school; no opposite. Alternatively can be specialized in Alteration and Divination with no opposite.
Gets one "Any Rogue" pick per level. 35 Rogue points per level.
Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
Level 1: Surprise 75% of time, is surprised only 1 in 12.
Level 1: Can have an Animal Companion (1/10th your XP)
Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
Level 2: 1M: Locate Object/Animal/Plant
Level 3: NR (LVL-2)*20%
Level 4: 1M: Plant Door; 1F: Transport via Plants
Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
Level 7: True Sight cont.
Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
Level 9: 1M: Find the Path
Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
Level 11: Cosmic Awareness cont.