Sporacle of Chaos


Level KXP Psi12C,29
mMG SUV WX
TH
1 0 0-- -- +1
2 2.3 1e- -- +2
3 4.6 10- -- +3
4 9.2 21h -- +4
5 18.4 210 -- +5
6 35 321 l- +6
7 65 432 k- +7
8 130 432 0- +8
9 230 543 1v +9
10 460 654 2u +10
11 690 765 3t +11
12 920 876 4s +12
13 1150 987 5r +13
14 1380 A98 6q +14
15 1610 BA9 7p +15
16 1840 CBA 8o +16
17 2070 DCB 9n +17
18 2300 DCB 90 +18
19 2530 DCB 91 +19
20 2760 DCB 92 +20
21 2990 DCB 93 +21
22 3220 DCB 94 +22
23 3450 DCB 95 +23
24 3680 DCB 96 +24
25 3910 DCB 97 +25
26 4140 DCB 98 +26
27 4370 DCB 99 +27
28 4600 DCB A9 +28
29 4830 DCB AA +29
30 5060 DCB BA +30
31 5290 DCB BB +31
32 5520 DCC BB +32
33 5750 DCC CB +33
34 5980 DCC CC +34
35 6210 DDC CC +35
36 6440 DDD CC1 +36
37 12880 DDD CC2 +37
38 19320 DDD CC3 +38
39 25760 DDD CC4 +39
45 64400 DDD CCA +45
54 122360 EEE EDD +54
63 180320 GFF FFF +63
72 238280 HHH GGG 1 +72
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
-3 +0 +3 +5 +0 +1 -3 +6 +13 +0 ÷1
 
Requisites: Con 13, Int 17, Chr 6,
  Race Slots 1, Class Slots 2
Alignment: C any
HD/level: ++d4
Weapon Prof.: 1+level/4
To Hit Table: Mon
Reference: DM
Groups: Psionicist, Overt, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: 0+level
RSW: 8+level
PP: 4+level
BW: 0+level
Spell: 5+level
Fort: 4+level
Reflex: -1+level
Will: -2+level
   
Considered a "Beholder" race.
You have 0 arms and 0 legs. Your bite attack is 1d12 dmg. You fly at (LVL+2)*3" (D).
 
PSPs = (Dex+Int*2+Wis)*LVL
Has access to Psi(-12)C, 12C, 1200C, and 29.
Gets Int bonus to psionic progression.
For Psi29, has LVL*2 Eye Points and LVL+1 Eyes, one of which must be fixed. Psi29 powers do not count against progression, but you must have at least a "1" in a power level to get a Psi29 eye of that type (e.g. you need to have at least 1 Major to get a Major eye).
"Sporacle-ize" is a Psi29 Minor for you.
Psionic effects that say "CL targets" can choose the same target more than once. This is an exception to the normal Collective rules on this.
 
Level 1: Immune Chaos, Wild Magic, Black Ice.
Level 1: Immune to your own effects.
Level 1: 0, 1/r: Ignore someone else's immunity to Chaos for this segment.

Sporacle of Chaos


Psi(-12)C,12C,1200C Powers

Type # Power PSPs Description
Minor 1 Anti-Technological Armor 12+1/t +5*CL% TechR (or) Resist Technology
Minor 2 Behold the Chaoticness 12 Rope-like shapes appear; Group is Insane (RSW save to lose CL San points instead)
Minor 3 Chaos Blast 12 Deal CLd4 Chaos dmg to one group (no save)
Minor 4 Chaos Shield 20 Chaos Shield (TM 21)
Minor 5 Chromatic Blast 9 Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
Minor 6 Commotion Resistance 4+1/t +CL*5% RR; Resist own effects; Resist Wild Surges
Minor 7 Confusion 10 Confusion (as spell)
Minor 8 Confusion Area 20 Confusion (CL targets or 1 group, Will save)
Minor 9 Confusion Blast 8 One group is confused (Will save)
Minor 10 Contagion/Enervation 13 One target is hit by Contagion & Enervation (PPD for each)
Minor 11 Cthulhoid Aura 5+1/r You look like a cthulhoid beast, gaze to fear (save vs. Will)
Minor 12 Cthulhoid Horror Swarm I 26 Summon CL ML I or CL/2 ML II Cthulhoid Horror monsters
Minor 13 Cthulhoid Swarm I 6 Summon CL Monsters using ML I "Weird" chart (random)
Minor 14 Cthulhoid Swarm II 12 Summon CL Monsters using ML II "Weird" chart (random)
Minor 15 Detect Chaos & Radiation 4+1/t Detect Chaos & Radiation continuous (ask DM as a 0 action)
Minor 16 Detect Law/Psionics 1/r Detect Law (and) Detect Psionics
Minor 17 Disorder Objects 8 Group of objects become chaotically arranged
Minor 18 Dispel Radiation/Tech 7 Dispels one Radioactive, Wild/Chaos, or Technological effect
Minor 19 Dispel Radiation/Tech Blast 30 Dispels CL Radioactive, Wild/Chaos, or Technological effects
Minor 20 Dissension's Feast 20 Dissension's Feast (TM 57)
Minor 21 Dissension's Feast Area 40 10'x10' area has food spoiled; ruins goodberries; shuts off potions
Minor 22 Enervation Area 54 Enervation (CL targets or 1 group, PPD save)
Minor 23 Entropy 18/t Disorder Objects continuous in 180'r
Minor 24 High-Frequency Sample 7 Generate a High-Frequency Sampler minor effect
Minor 25 Know Next Dice Rolls 10+1/t 0,1/r: Roll dice ahead of time before action, can choose not to
Minor 26 Mistaken Missive 8 Mistaken Missive (TM 53)
Minor 27 Mistaken Missive Area 14 10'x10' area of writings (incl. magical writings, scrolls) becomes illegible; Removes Glyphs/Symbols
Minor 28 Protection from Law 8+1/r As Pro.Evil but versus Lawful alignment
Minor 29 Protection from Law 10'r 14+2/r Protection from Law 10'r
Minor 30 Push Wave 12 Throw a group back (10*CL' Falling dmg, no save)
Minor 31 Random Polymorph Self 5 Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
Minor 32 Shifting Appearance 20/t Appearance shifts to a random combination of creatures each round (strange to behold)
Minor 33 Taunt Blast 4 One group will attack you on their next action (no save)
Minor 34 Taunt Blast 18 CL target creatures or 1 group will attack you on their next action (no save)
Minor 35 Trip/Fumble Zone 2/s x1 Enemy Special: Enemies Trip (Fort save) and Fumble (Reflex save) each segment
Minor 36 Wild Invocation I 6 Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
Minor 37 Wild Invocation II 11 Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
Major 1 Behold the Chaos 12 Identify Chaotic/Wild effect, even one that defies normal ID
Major 2 Chaotic Combat 38 Chaotic Combat (TM 75)
Major 3 Chaotic Combat Zone 76 x1 Special: Everyone rolls 1d10 to hit, "1"-"5" results are left alone (they mean 1-5), "6"-"10" means 16-20 (add 10 to the result)
Major 4 Chaotic Commands 48 Chaotic Commands (TM 89)
Major 5 Chaotic Sleep 38 Chaotic Sleep (TM 76)
Major 6 Charm Chaotic Creature 30 Charm (no save) only vs. Chaotic creatures
Major 7 Contact Other Plane 9 Contact Other/Higher Plane
Major 8 Contact Other/Higher Plane 34 Contact Other/Higher Plane or Commune, up to CL planes removed
Major 9 Cthulhoid Horror Swarm II 94 Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Cthulhoid Horror monsters
Major 10 Cthulhoid Swarm III 18 Summon CL Monsters using ML III "Weird" chart (random)
Major 11 Cthulhoid Swarm IV 24 Summon CL Monsters using ML IV "Weird" chart (random)
Major 12 Dancing Chaos 20+2/r Every segment, a random SL=1d10 effect hits a random target
Major 13 Destroy Clone 48 Kills a Clone, Simulacrum, or Shapechanger
Major 14 Duplicate Radio. Item 20 Duplicate a x0 or x1 Radioactive Item
Major 15 Effect Amplification 12+2/t Pick any spell/power. You have double effect with that power.
Major 16 Globe of High Resistance 12+2/r Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
Major 17 Inverted Ethics 40 Inverted Ethics (TM 80)
Major 18 Mirror Mislead 15+2/r Does a Mislead spell, a Mirror Image, and a Displacement
Major 19 Mirror Mislead 58+4/r Does a Non-Detection, a Mislead, a Mirror Image, and a Displacement
Major 20 Miscast Magic 33 Miscast Magic (TM 69), also works on psionics
Major 21 Physical Freedom 48 Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
Major 22 Random Causality 28 Random Causality (TM 69)
Major 23 Random Push Zone 56+2/s x1 Enemy Special: Enemies take 10*CL' Falling dmg per segment
Major 24 Random Telekinetics 28+2/r All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
Major 25 Randomness 23/t All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
Major 26 Redirect Question Mark 16 Force a "question mark" to go opposite direction
Major 27 Reverse Causality 56 Creature saves vs. RSW or his physical attacks damage himself instead of others
Major 28 Shift Towards Chaos 40 Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
Major 29 Sporacle 64 Sporacle (random [C] section effect) a group.
Major 30 Strip Down (Nude Bomb) 10+1/s Choose 1 target; he removes/drops 1 item /s (no save)
Major 31 Strip Down (Nude Bomb) 38+2/s Choose 1 target; he removes/drops 1 item and 1 effect /s (no save)
Major 32 Unlimited Wish Mutation 20/t Wishes/Miracles/Alter Realities/etc. have random effects 30' r
Major 33 Unlimited Wish Volley 26 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
Major 34 Weird Chaos 12 Two groups: One gets hit by Weird, the other Chaos (as spells)
Major 35 Wild Invocation III 17 Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
Major 36 Wild Invocation IV 22 Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
Major 37 Wishoid Mutation Zone 76/t x1 Special: Wishoids have random effects
Grand 1 Area Amplification 46 Your next Psi1200C power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
Grand 2 Cthulhoid Horror Swarm III 340 Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Cthulhoid Horror monsters
Grand 3 Cthulhoid Swarm V 30 Summon CL*2 Monsters using ML V "Weird" chart (random)
Grand 4 Enhance Radiation 108 The radiation level in the room is raised or lowered (your choice) by RS=CL/3
Grand 5 Hornung's Area Dispatcher 216 Plane Shift away (CL targets or 1 group, each goes to a random plane, Will save)
Grand 6 Mental Freedom 63 Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
Grand 7 Random Dispatcher 80 Hornung's Random Dispatcher (TM 44), no save
Grand 8 Random Gravity 70 Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
Grand 9 Summon Chaotic Creature 60 Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
Grand 10 Uncontrolled Weather 70 Weather Patterns in area become random/extreme
Grand 11 Uncontrolled Weather Zone 20/r x1 Terrain Feature: Weather in area become extreme; Everyone takes CLd20 Natural Weather dmg /r
Grand 12 Wandering Monster Modification 22/r x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
Grand 13 Wild Invocation V 28 Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
Grand 14 Wild Magic Surge 78 Generate (level) Wild Surges within 60' each round for 1h
Grand 15 Wildstrike 60 Wildstrike (TM 39)
Super 1 Chaos Storm 180+8/r All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
Super 2 Cthulhoid Horror Swarm IV 1228 Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Cthulhoid Horror monsters
Super 3 Cthulhoid Swarm VI 36 Summon CL*4 Monsters using ML VI "Weird" chart (random)
Super 4 Cthulhoid Swarm VII 42 Summon CL*6 Monsters using ML VII "Weird" chart (random)
Super 5 Grand Chaos 200/r All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
Super 6 Invoke Devastation 96/s x1 Terrain Feature: It's raining Colorless Fire; All in area are Wild Surged, Wand of Wondered, Sporacled, and DNA Scrambled /s
Super 7 Raw Logrus 640 All enemies you can see (up to CL groups) take CL^2 Chaos dmg (no save) and lose CL San (Will save for half)
Ultra 1 Anti-Commotion Resist. 40+5/t +CL*5% aaAllR (Anti-Anti R vs. everything)
Ultra 2 Cthulhoid Swarm VIII 48 Summon CL*9 Monsters using ML VIII "Weird" chart (random)
Ultra 3 Get it on! 150 All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
Ultra 4 Wild Invocation VI 33 Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell