Smith1


Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 9 (none)
6 15 (none)
7 21 (none)
8 33 (none)
9 45 (none)
10 69 (none)
11 93 (none)
12 141 (none)
13 237 (none)
14 333 (none)
15 429 (none)
16 525 (none)
17 621 (none)
18 717 (none)
19 813 (none)
20 909 (none)
21 1005 (none)
22 1101 (none)
23 1197 (none)
24 1293 (none)
25 1389 (none)
26 1485 (none)
27 1581 (none)
28 1677 (none)
29 1773 (none)
30 1869 (none)
31 1965 (none)
32 2061 (none)
33 2157 (none)
34 2253 (none)
35 2349 (none)
36 2445 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
War  4  2  3  1  1  1  1  0
+0  5  2  4  2  1  1  1  0
+0  5  3  4  3  2  2  2  1
+1  6  4  5  4  3  2  2  1
+1  7  5  6  5  4  3  2  1
+2  8  5  7  6  4  3  3  2
+2  8  6  7  7  5  4  3  2
+3  9  7  8  8  6  4  4  2
+3 10  8  9  9  7  5  4  3
+4 11  8 10 10  7  5  4  3
+4 11  9 10 11  8  6  5  3
+5 12 10 11 12  9  6  5  4
+5 13 11 12 13 10  7  6  4
+6 14 11 13 14 10  7  6  4
+6 14 12 13 14 11  8  6  5
+7 14 12 14 14 11  8  7  5
+7 14 13 14 14 12  9  7  5
+8 15 13 14 14 12  9  8  6
Requisites: Str 12, Dex 13
Alignment: any
HD/level: d10,d4*
Weapon Prof.: 9+level
To Hit Table: ˝xWar
Save Table: War
Reference: BoD4
Groups: Warrior
 
The Smith's first HD is a 1d10. Afterwards, the Smith gets 1d4 per level.
Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon.
Level 1: Build level^2 gp value of weapons or armor per day. There is a chance the item has a "half-plus" somewhere: Chance = (level)*5+(Dex-16)*3%
Level 1: Can work unusual materials (see section [E]) with "S" number equal to level or less.
Level 5: Can fashion mechanical locks.
Level 12: Identify raw ores on sight.
Level 13: Can fashion magical and/or combination locks.