SemiDivine3


Level KXP SemiDivine3
124 68 [A]
1 0 1-- -- [-]
2 10 2b- -- [-]
3 30 3a- -- [-]
4 60 40- -- [-]
5 100 41c -- [-]
6 150 42b -- [-]
7 210 52a -- [-]
8 280 630 -- [-]
9 360 631 e- [-]
10 450 632 d- [-]
11 550 642 c- [-]
12 660 742 b- [-]
13 780 743 a- [-]
14 910 843 0- [-]
15 1050 843 1b [-]
16 1200 843 2a [-]
17 1360 854 30 [-]
18 1530 854 31 [-]
19 1710 854 32 [-]
20 1900 854 33 [-]
21 2100 854 43 [-]
22 2310 854 44 [-]
23 2530 855 44 [-]
24 2760 855 54 [-]
25 3000 855 55 [-]
26 3250 865 55 [-]
27 3510 865 55 [1]
28 3780 865 55 [2]
29 4060 865 55 [3]
30 4350 865 55 [4]
31 4650 865 55 [5]
32 4960 866 55 [5]
33 5280 866 65 [5]
34 5610 866 66 [5]
35 5950 866 66 [6]
36 6300 877 77 [7]
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  4  5  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 11  7  9  6  6  2  2  6
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  8 10  7  8  4  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14  9 11  8  9  5  4  9
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12  9 10  6  5 10
+11 15 11 12 10 11  6  6 11
Requisites: Six 9's or three 11's
Alignment: any
HD/level: d3+7
Weapon Prof.: 5+level/5
To Hit Table: Pri
Save Table: Pri
Reference: ImmHBAsc3 {Reduced Divine3}
Groups: Priest, Concordant (x1)
   
Gets 1 Feat per level.
Gets Wisdom bonus twice. Can cast normal Priest spells. Can downgrade spell levels to the odd spell levels (a 4th can be downgraded to a 3rd, even though 3rd level spells don't appear on the progression).

SemiDivine3


SemiDivine3 Spells

SL # Spell Effect
1 1 Combat Defense -2 TH; +CL AC
1 2 Finesse Use your dexterity bonus for damage instead of strength
1 3 Improve Crit Multiplier +2 critical multiplier
1 4 Improve Crit Range +2 critical threat range
1 5 Metamagic Capacity Pick a spell you know. Get +1 SL effect or free material componenting this day.
1 6 Resist Fall Resist falling and TK damage
1 7 Star Miracle 1M, 1/reset: Duplicate a SL 0-1 Priest or Wizard effect
1 8 Toughness +CL max hp
1 9 Weapon Resistance You resist the first successful blow dealt from a weapon
2 1 Lesser Abnormality +1 limb (it is not a new set of limbs)
2 2 Mithral Body Your body turns to living adamantine; +4 Str; DR 10/-; +10 AC; -4 Dex
2 3 Apport All of your weapons have End-of-Segment Returning
2 4 Cunning Saves +Int/3 saves
2 5 Drake Companion Gain a drake companion (Animal Companion with 1/10 your XP)
2 6 Element Absorb Pick an element. You resist that element.
2 7 Force Field 1M: 25 hit point force field (lasts until destroyed or dropped)
2 8 Lord of Undead You gain an Undead racial adjective of ÷(CL/10) or less
2 9 Mercurial Haste +1 attack per weapon (counts as your haste)
2 10 Lesser Saviour 1bM: Interpose self in front of a spell effect (someone in same group only)
2 11 Improved Charge Deal x3 damage on a charge, or x4 with a lance
2 12 X-Ray Vision See through solid objects
4 1 Aligned Friend Same aligned beings must save (vs. Will) to attack you
4 2 Anaretic 1 attack: Dispel Magic, Radiation, or Innate
4 3 Cosmic Insight 0, 1/r: Dispel Invisibility or Illusion
4 4 Counter-attack +1 to number of parting shots you are allowed
4 5 Improve Ability Score +CL to one ability score
4 6 Improve Summoning Your summons get twice as many hit points (DM will write "20/10" instead of "10/10")
4 7 Semi-Quixotic 0,1/r: You can re-roll any dice roll (yours or friend's)
4 8 Semi-Slipstream Resist time
4 9 Semi-Soniferous 0, when using a magic item spend 4 times the charges: double the effect
4 10 Shroud of Harm Anyone attacking you loses 50% of their current hp (for each attack)
4 11 Time Dilate Can use 2M (no P's or V's) instead of 1S+1V actions per segment
4 12 Underhand Backstab x(CL/3), round up
6 1 Magic Dead Zone Drain the MF by 1 in the area (except to you; you are unaffected)
6 2 Edifying Beam Target's alignment changes (save)
6 3 Induction Skins Gain infinite Stoneskins
6 4 Interdimension MWaWR 75%
6 5 Omega Effect Pick a spell you know. It does vile damage (or vile harming).
6 6 Rectify Misery Anyone slain by you is Capital S Slain instead
6 7 Luminal xCL movement rate
6 8 Transilient Get 2 saves for each save, choose better result
6 9 Transmortal Your body cannot be destroyed (e.g. immune disintegrate)

SemiDivine3


SemiDivine3 Spells (continued)

SL # Spell Effect
8 1 Akashic Lower Multiplier target by 1 (no save)
8 2 Nullification Pick an N<=6. Immune to Nth level spell effects
8 3 Indissolve Regeneration CL hp/s
8 4 Oblivi-Permanency 0, 1/r: Make a spell you're casting permanent.
8 5 Omnific Tough +1 ihp
8 6 Omnispectacles Your sight can go around corners
10 (Divine3 0) 1 Automatic Metamagic Capacity (S) Gain a free spell level of metamagic
10 (Divine3 0) 2 Automatic Writing Any spells you witness are automatically added to your spellbook
10 (Divine3 0) 3 Cats Fall You can fall from any distance without injury
10 (Divine3 0) 4 Combat Mastery Trade any amount of BAB to AC
10 (Divine3 0) 5 Divine Retribution [Divine] You gain one additional action after your death
10 (Divine3 0) 6 Eclectic Shot You can fire irregular objects as if they were missiles
10 (Divine3 0) 7 Epic Potency (S) Your damage increases by +2
10 (Divine3 0) 8 Epic Shield Focus Your shield protects yourself and one adjacent ally
10 (Divine3 0) 9 Ether Goer You can become ethereal at will
10 (Divine3 0) 10 Expert Strike Gain a cumulative +1 to attacks against the same target
10 (Divine3 0) 11 Fire Baptism Gain a cumulative +1 to AC against the same target
10 (Divine3 0) 12 Greater Critical Your critical threat range is trebled
10 (Divine3 0) 13 Greater Critical Multiplier Your critical multiplier is trebled
10 (Divine3 0) 14 Improved Finesse Use your dexterity bonus for damage
10 (Divine3 0) 15 Improved Spellcasting (S) Gain two new spell slots (any non-Concordant SL you have)
10 (Divine3 0) 16 Improved Toughness (S) You gain an additional hit point per hit die
10 (Divine3 0) 17 Legendary Archer Opponents cannot deflect your missiles
10 (Divine3 0) 18 Pre-emptive Strike You can make one attack in segment 0 (before segment 1)
10 (Divine3 0) 19 Soothsayer You always hear the truth
10 (Divine3 0) 20 Star Child (S) You gain a wish 1/reset
10 (Divine3 0) 21 Superior Quivering Palm Use the quivering palm attack once per round
10 (Divine3 0) 22 Superior Whirlwind Attack Make a 5 ft. step as part of a whirlwind attack
10 (Divine3 0) 23 Three-Weapon Fighting You fight three-weapon style, juggling a third weapon
10 (Divine3 0) 24 Weapon Abatement You are immune to the first successful blow dealt from a weapon