Quintessential Cleric6


Level KXP Priest
123 456 789 jk L
1 0 20- --- --- -- -
2 6 31- --- --- -- -
3 18 320 --- --- -- -
4 36 431 --- --- -- -
5 60 432 0-- --- -- -
6 90 443 1-- --- -- -
7 126 543 20- --- -- -
8 168 544 31- --- -- -
9 216 554 320 --- -- -
10 486.4 654 431 --- -- -
11 729.6 655 432 0-- -- -
12 972.8 665 443 1-- -- -
13 1216 765 543 20- -- -
14 1459.2 766 544 31- -- -
15 1702.4 776 554 32- -- -
16 1945.6 876 654 430 -- -
17 2188.8 877 655 431 -- -
18 2432 887 665 442 -- -
19 2675.2 987 765 543 -- -
20 2918.4 988 766 543 0- -
21 3161.6 998 776 554 1- -
22 3404.8 A98 876 654 2- -
23 3648 A99 877 654 3- -
24 3891.2 AA9 887 665 3- -
25 4134.4 BA9 987 765 40 -
26 4377.6 BAA 988 765 41 -
27 4620.8 BBA 998 776 42 -
28 4864 CBA A98 876 53 -
29 5350.4 CBB A99 876 53 -
30 5593.6 CCB AA9 887 54 -
31 5836.8 DCB BA9 987 64 0
32 6080 DCC BAA 987 64 1
33 6323.2 DDC BBA 998 65 2
34 6566.4 EDC CBA A98 75 3
35 6809.6 EDD CBB A98 75 3
36 7052.8 EDD CBB A98 76 4
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  4  5  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 11  7  9  6  6  2  2  6
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  8 10  7  8  4  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14  9 11  8  9  5  4  9
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12  9 10  6  5 10
+11 15 11 12 10 11  6  6 11
Requisites: Wis 20
Alignment: any
HD/level: d15
Weapon Prof.: 7+level/7
To Hit Table: Pri
Save Table: Pri
Reference: Quintessential Cleric3
Groups: Priest
 
Gets Wis bonus to spells.
In the spell progression, "j" means SL=9+1, "k" means SL=9+2, and "L" means SL=10+2 (not 9+3; I put in an extra space to make it more noticeable).
Levels 1-5:
(2/level)
A. Always know exact location; cannot get lost in woods {Anchorite}
B. Buy potions and general equipment at half cost {Church Provisioner}
C. Can weapon specialize as a Warrior; count as a +LVL weapon {Divine Hammer}
D. Creatures you Charm and Undead you Turn are still charmed/turned even if attacked
E. Deal x2 damage vs. structures (physical or spells) {Proselyte}
F. Detect [C] Section Effect (SL=1): Detects that effect, each is a separate spell {Investigator}
G. Gather Information in cities quickly; 0,1/d: "Jobber" at a Job {Reformed Criminal}
H. Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary}
I. 1D or 1F, 1/t: Heal self {Redeemer}
J. Immune Curse; *Curse* becomes Curse; **Curse** becomes *Curse* {Pariah}
K. +LVL saves {Vengeful Survivor}
L. Your party gets +LVL/2 TH and +LVL" movement rate
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
Levels 7-11:
(2/level)
M. Can cast a spell through another person of same faith in your psionic link
N. Detect Lie, Know Real Truth cont. {Judge}
O. Get 2 instances of one of your GGL picks, they stack {Abandoned Child}
P. +LVL max hp; 1N, 1/d: Get 1G action this segment {Godslave}
Q. On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.)
R. Replace d12's with 3d6+LVL when determined number of creatures turned
S. 1P, sacrifice a held/bound creature: Get N SL's back in memorization (N=DL of creature)
T. XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary}
U. You have a Clone; +1QD action; +LVL TH {Twice-Born}
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
Levels 13-17:
(2/level)
V. 1F, talk for 1s: Do a Legendary Officer Captain's Bluff (SFB) {Missionary}
W. Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
X. ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild}
Y. +1 summon slot.
Z. Your area effects only affect people you want them to (selective targetting)
AA. Your poisonous effects give no save.
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11