Quarterling0


Level KXP
Spells
1 0 (none)
2 0.5 (none)
3 1 (none)
4 2 (none)
5 4 (none)
6 8 (none)
7 16 (none)
8 30 (none)
9 75 (none)
10 150 (none)
11 225 (none)
12 300 (none)
13 375 (none)
14 450 (none)
15 525 (none)
16 600 (none)
17 675 (none)
18 750 (none)
19 825 (none)
20 900 (none)
21 975 (none)
22 1050 (none)
23 1125 (none)
24 1200 (none)
25 1275 (none)
26 1350 (none)
27 1425 (none)
28 1500 (none)
29 1575 (none)
30 1650 (none)
31 1725 (none)
32 1800 (none)
33 1875 (none)
34 1950 (none)
35 2025 (none)
36 2100 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  9  8  7  4  5  1  0  0
+1 10  9  8  5  6  2  1  0
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+1 10  9  8  6  7  3  2  0
+2 12 11 10  8  9  3  2  1
+2 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9 10  4  3  1
+3 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+3 14 13 12 11 12  5  3  2
+4 14 13 12 12 12  5  4  2
+4 14 13 12 12 12  5  4  2
+5 14 13 13 12 12  6  4  2
Requisites: Str 6, Dex 8, Con 5
Alignment: any
HD/level: d4
Weapon Prof.: 1+level/4
To Hit Table: ˝xCTD0
Save Table: ˝xHalf0
Reference: DM
Groups: Rogue
 
Gets only 20 Rogue points per level instead of 40.
Quarterling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
   
Level 1: x5 Personality Score vs. magic items with Ego.
Level 1: Over Hit: If your attack bonus is greater than the target's AC, do x1.5 damage.
Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
Level 2: +LVL/2 Hobby proficiencies.
Level 2: +LVL/2 slots in Weapon Mastery.
Level 8, 16, 24, etc. ¶: +1 HNCL
Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
Level 10: Resist Magic and Breath Weapons.
Level 16: If you need a 2 or less to hit a target, you may attack it twice for each attack.
Level 32: If you need a 2 or less to hit a target, you may attack it three times for each attack.
Lvl Ability
1 Any Rogue 1 ability
2 Any Rogue 1 ability
3 Any Rogue 1 ability
4 Any Rogue 2 ability
5 Any Rogue 2 ability
6 Any Rogue 3 ability
7 Any Rogue 3 ability
8 Any Rogue 4 ability
16 Any Rogue 8 ability
24 Any Rogue 12 ability
32 Any Rogue 16 ability