Psi100


Level KXP Psi100
mMG S
1 0 1-- -
2 3.75 2-- -
3 7.5 3-- -
4 15 4-- -
5 22.5 41- -
6 37.5 51- -
7 75 52- -
8 112.5 62- -
9 150 63- -
10 187.5 73- -
11 225 74- -
12 450 741 -
13 675 841 -
14 1125 851 -
15 1500 852 -
16 1950 952 -
17 2400 962 -
18 2900 A62 1
19 3400 A72 1
20 3900 A73 1
21 4400 B83 2
22 4900 C84 2
23 5400 D94 2
24 5900 E95 3
25 6400 FA5 3
26 6900 GA6 3
27 7400 HB6 4
28 7900 IB7 4
29 8400 JC7 4
30 8900 KC8 5
31 9400 LD8 5
32 9900 MD9 5
33 10400 NE9 6
34 10900 OEA 6
35 11400 PFA 6
36 11900 QFB 7
TH Saves
PD RS PP BW Sp Fo Re Wi
-1  5  4  8  2  3  1  0  2
-1  6  5  8  3  4  2  1  3
-1  6  6  9  4  5  3  1  4
-1  7  7  9  4  5  4  2  5
+0  7  8 10  5  6  4  3  6
+0  8  9 10  6  7  5  3  7
+0  8 10 11  6  7  6  4  8
+0  9 11 11  7  8  7  5  9
+1  9 12 12  8  9  8  5 10
+1 10 13 12  8 10  8  6 11
+1 11 14 13  9 11  9  7 12
+1 11 14 13 10 12 10  7 13
+2 13 15 14 12 13 11  8 14
+2 15 15 15 14 14 12  9 15
+2 15 16 16 15 15 12  9 16
+2 16 16 16 15 16 13 10 17
+3 16 16 16 16 16 14 11 18
+3 16 16 16 16 16 15 11 19
Requisites: Dex 10, Con 10, Wis 10, Chr 10, 2 of these must be 16
Alignment: any
HD/level: d10
Weapon Prof.: 3+level/4
To Hit Table: Psi
Save Table: 2xPsi
Reference: DM {Planeshifted Psi1}
Groups: Psionicist, Alternate
 
See [Q100] for rules and powers.
Psionic Strength = (Dex+Con+Wis+Chr)/4*(Level+9)
Level 1: Spend 1 Non-Weapon proficiency: Permanently raise two abilities' CL by 1 (or +2 CL to one ability). You may not more than double your level doing this.

Psi100


Basic Psi100 Information

PSI100 CLASS: Psionic Strength = (Dex+Con+Wis+Chr) / 4 * (Level+9)
WILD TALENTS: Psionic Strength = 64 + level + (Dex+Con+Wis+Chr-48) * (exceptional+1)
where "exceptional" is the number of mental stats(Dex,Con,Wis,Chr) of 16 or above.
Wild Talent Power Progression:
  Potential Number of:
Dex+Con+Wis+Chr Minor Major Grand
0-10 1 0 0
11-21 2 0 0
22-32 2 1 0
33-43 3 1 0
44-54 4 1 0
55-65 4 2 0
66-76 4 2 1
77-87 5 2 1
88-98 6 3 1
99-109 7 3 1
110+ 8 4 2
Min Level 1 6 12

Psi100 Psionic Storm Attack

This hits 2+LVL/9 groups.
Unlike Psi1, multiple hits do *not* cause extra save penalty or a d100 shift)
Also note the tables are slightly different.
This attack does not affect targets with Psi100 (they are considered immune).
Against Psi1, this attack is treated as a Psi1 Psionic Blast with half effect.
 
Save for Range Effect (Duration is bottom row):
Int+Wis 10yd 30yd 50yd Death Coma Sleep Stun Confuse Enrage Panic Feeble 2Insanity 1Insanity 1Insanity
0-5 19 18 17 01-67 68-82 83-84 85-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00
6-9 17 16 15 01-11 12-74 75-84 85-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00
10-13 15 14 13 01-02 03-17 18-66 67-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00
14-17 13 12 11 01-02 03-04 05-14 15-78 79-88 89-90 91-92 93-94 95-96 97-98 99-00
18-21 11 10 9 01-02 03-04 05-06 07-21 22-80 81-90 91-92 93-94 95-96 97-98 99-00
22-25 9 8 7 01-02 03-04 05-06 07-08 09-23 24-82 83-92 93-94 95-96 97-98 99-00
26-29 7 6 5 01-02 03-04 05-06 07-08 09-10 11-25 26-84 85-94 95-96 97-98 99-00
30-33 5 4 3 01-02 03-04 05-06 07-08 09-10 11-12 13-27 28-86 87-96 97-98 99-00
34-37 3 2 1 01-02 03-04 05-06 07-08 09-10 11-12 13-14 15-34 35-83 84-98 99-00
38-41 1 0 -1 01-02 03-04 05-06 07-08 09-10 11-12 13-14 15-16 17-31 32-98 99-00
42+ -1 -2 -3 01-02 03-04 05-06 07-08 09-10 11-12 13-14 15-16 17-18 19-33 34-00
Duration: 1d10 d 4d6 t 1d6 t 1d30 r 1d6 r 1d6 r perm. perm. 1d8 w 1d30 d

Psi100


Psi100 Minor Powers

# MINOR POWERS Cost Notes
1 Automaton 10/r Animate CL objects as DL I Golems (count as your summon)
2 Body Equilibrium 1/r Water Walking and Feather Fall entire party
3 Body Weaponry 1/r +CL/2 AC; +CL/2 saves; +CL/2 damage (armed or unarmed)
4 Cell Adjustment I N Cure/cause N hp, hits 2+CL/9 groups, max N = CL*2
5 Command 15 Command (Will save), hits 2+CL/9 groups
6 Detection of Life 4/r Gives direction and distance (300*CL' range)
7 Domination 15+sum(HD) Domination (Will save), hits 2+CL/9 groups
8 Empathy 3/m Gives basic emotions of all within 30'
9 Expansion 5/r Max.Press=Str of CL+12; +CL/2 TH; +CL/2 dmg (armed or unarmed); +CL' height
10 Lights 3 Faerie Fire, Dancing Lights, or Light (affects 2+CL/9 groups)
11 Memory Protection 1/d Forget, Feeblemind, Incantatrix effects do not work in room (x1 Special)
12 Molecular Agitation cumul. 3/r 1 dmg /s (1st r), 2 dmg /s (2nd r), etc.; affects 2+CL/9 groups
13 Movement Acceleration 20/r +1V Action; +CL" move rate
14 Object Reading 1/r Detects psychic impressions left on objects in area
15 Psionic Trigger 20/d Contingency for 2 psi powers (still need points)
16 Rapport 15/r 1=Share Memories, 3=Detect Lie, 4=Mind Scan; affects 2+CL/9 groups
17 Spirit Speak 20/r Speak with Dead (as spell); hits multiple dead beings in area
18 Sens. to Psychic Imp. 1/r Gives freq., type, and field of all psi in area
19 Tap Psionic Link 14/r Can listen into Psi Links if within 100*level'
20 Telekinetic Barrier 10N /t Take -N/2 dmg per physical or energy attack (max N = level)
21 Telekinetic Blade 10/r Base damage 1dCL, considered +CL/3 weapon, mental weapon, hits whole group

Psi100


Psi100 Major Powers

# MAJOR POWERS Cost Notes
1 Body Control 4/t Water Breathing, Resist environment 1 HD/level (whole party)
2 Controlled Blinking 10/r Blink CL' each segment
3 Dimension Door 20 Dimension Door (as spell); 900*CL'
4 Dimension Walk 1/t Cover 100 miles in (60-level) minutes
5 Dispel Exhaustion 14 Mental Surgery (1) but all in psi link affected
6 Energy Control 1/HD Max.=CL/2 in HD damage, must be energy attack, affects everyone in group
7 Energy Dissipation 40/t Take 3/4 damage from every energy attack
8 Flying 18/t Fly CL*2"; affects whole party
9 Improved Cell Adj. N Cure/cause N hp, hits 3+CL/9 groups, max N = CL*4
10 Mass Domination 30+sum(HD) Domination (Will save at -CL), hits 3+CL/9 groups
11 Mental Surgery 10*lvl 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
12 Mind Bar 5/d Ench/Charm, Magic Jar, Domination, Invis. can't be used in room (x1 Special)
13 Paralysis Bolt 45 Paralysis (Fort save), hits 3+CL/9 groups
14 Physical Acceleration 20/r +1P Action; +1 attack per P action
15 Probability Travel 10/P P=#planes removed, fail=21-level%
16 Psionic Cage 50 Reverse Wards (no one can leave)
17 Submit Illusion 24/t Submit a Spectral Force to subject's mind; affects 3+CL/9 groups
18 Telekinesis 9/r Telekinesis CL*10' falling dmg (assuming size M); affects 2+CL/9 groups
19 Telempathic Projection 12 Empathy, but can send an emotion; affects 3+CL/9 groups
20 True Sensory Input 4/r True Seeing (as spell), but all 5 senses
21 Wards 50 Pro.Evil&Scrying, no one can enter, break=150pts

Psi100


Psi100 Grand Powers

# GRAND POWERS Cost Notes
1 Death Stare 225 Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
2 Energy Cancel 3/HD Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
3 Limited Wish 320 Limited Wish (as spell)
4 Mental Acceleration 30/r +1M Action; can convert 3M->1QM
5 Power Transfer 200*T T:Minor=1,Major=2,Grand=3, Object=Caster Psi
6 Preservation 150 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis; affects 2+CL/9 groups
7 Psionic Amplification 8*Mult Multiplies a power; Max.=level/4+1
8 Psionic Disruption 40/r No psi powers (any freq.) can be used in 50'r
9 Restoration 180 Restoration, Restores Items, Stops dual-nature; affects 2+CL/9 groups
10 Severance 60*SL Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
11 Shade 200 Create up to CL ghosts/shades of people who died here, 1/3 powers
12 Suppression 3/r Cannot use or be affected by psionics, all psi effects drop

Psi100 Super Powers

# SUPER POWERS Cost Notes
1 Cellular Heal/Harm X up to X targets: Heal or Harm X% of max hp
2 Counterspell 40*SL [0 action to use] Counters a Magic/Psi/Innate
3 Energy Dampen 1/HD/d Permanent Energy Cancel on self or 100'cu area
4 Full Acceleration 50/r +1 Full Action /r
5 Mental Deceleration 200*N Target loses next N mental actions (no save); affects 1+CL/9 groups
6 Physical Deceleration 100*N Target loses next N physical actions (no save); affects 1+CL/9 groups
7 Quick Mental Accel. 60/r +1 QM Action /r
8 Wrestling Spirit 60/r Know and can use all Professional Wrestling powers
9 Telekinetic Crush 2*X X*X*X telekinetic damage (no save); affects 1+CL/9 groups
10 Versatility 1000 Permanent: +1 max. # of classes or # psi.freq.
11 Wish 480 Wish (as spell), or any Psi200 Dev/Sci/High Sci
12 X7 Element 700 Casts any one X7 grand