Psi(-12)C


Level KXP Psi(-12)C
1 0 (special)
2 0.9 (special)
3 1.8 (special)
4 3.6 (special)
5 7.2 (special)
6 14.4 (special)
7 28.8 (special)
8 57.6 (special)
9 115.2 (special)
10 230.4 (special)
11 460.4 (special)
12 1000 (special)
13 1250 (special)
14 1500 (special)
15 1750 (special)
16 2000 (special)
17 2250 (special)
18 2500 (special)
19 2750 (special)
20 3000 (special)
21 3250 (special)
22 3500 (special)
23 3750 (special)
24 4000 (special)
25 4250 (special)
26 4500 (special)
27 4750 (special)
28 5000 (special)
29 5250 (special)
30 5500 (special)
31 5750 (special)
32 6000 (special)
33 6250 (special)
34 6500 (special)
35 6750 (special)
36 7000 (special)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  0  0  0  0  0  0  0  0
+0  1  1  1  1  1  1  1  1
+1  2  2  2  2  2  2  2  2
+1  3  3  3  3  3  3  3  3
+2  3  3  3  3  3  3  3  3
+2  4  4  4  4  4  4  4  4
+3  5  5  5  5  5  5  5  5
+3  6  6  6  6  6  6  6  6
+4  6  6  6  6  6  6  6  6
+4  7  7  7  7  7  7  7  7
+5  8  8  8  8  8  8  8  8
+5  9  9  9  9  9  9  9  9
+6  9  9  9  9  9  9  9  9
+6 10 10 10 10 10 10 10 10
+7 11 11 11 11 11 11 11 11
+7 12 12 12 12 12 12 12 12
+8 12 12 12 12 12 12 12 12
+8 13 13 13 13 13 13 13 13
Requisites: Str 14, Wis 12
Alignment: C any
HD/level: d20-5
Weapon Prof.: 5+level/3
To Hit Table: Rog
Save Table: 1½xMon
Reference: DM
Groups: Psionicist
 
Psi(-12)C is resisted using antiPsiR.
PSPs (classed) = (Str+Wis)*(Level)*2
1 Psi(-12)C PSP = 0.5 of a Psi1 PSP.
Psi(-12)C points are regained at Str PSPs per hour.
Level 6: Pick one Rebel5 Level 1-3 or one Hippie5 Level 1-3
Level 12: Pick one Rebel5 Level 9-11, one Hippie5 Level 9-11, or three 5-7 among those
See [Q(-12)C] for rules, powers, and power progression.

Psi(-12)C


[Q-12C] Commotion Psionics (Psi. Freq. -12C)

This is psionic frequency -12C (negative 12 C). To see frequency 12C, go to section [Q12].
 
PSPs (classed) = (Str+Wis)*(Level)*2
PSPs (wild talent) = (Str or Wis)*(Level)
1 Psi-12 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
Effects that modify ML will modify your effective level for which powers you can use.
 
Psi-12 is resisted using antiPsiR.
 
Spell Levels are given for powers in case they are needed for some other effect.
There are no powers beyond level 27/42.

Psi(-12)C


Psi-12C Powers

Class
Level
Wild
Level
Name PSPs Effect SL
1 1 Detect Chaos & Radiation 7+1/t Detect Chaos & Radiation continuous (ask DM as a 0 action) 1
1 1 Commotion Resistance 8+1/t +CL*5% RR; Resist own effects; Resist Wild Surges 1
1 2 Taunt Blast 8 One group will attack you on their next action (no save) 1
1 2 Cthulhoid Aura 10+1/r You look like a cthulhoid beast, gaze to fear (save vs. Will) 1
2 3 Random Polymorph Self 10 Polymoph Self Randomly (use ML I or II chart); lasts 1 turn 1
2 3 Wild Invocation I 11 Random 0th (50%) or 1st (50%) SL Wizard Invocation spell 1
2 4 Cthulhoid Swarm I 12 Summon CL Monsters using ML I "Weird" chart (random) 1
2 4 High-Frequency Sample 13 Generate a High-Frequency Sampler minor effect 1
4 5 Know Next Dice Rolls 19+1/t 0,1/r: Roll dice ahead of time before action, can choose not to 2
4 5 Dispel Radiation/Tech 14 Dispels one Radioactive, Wild/Chaos, or Technological effect 2
4 6 Confusion Blast 16 One group is confused (Will save) 2
4 6 Chromatic Blast 18 Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12 2
5 7 Anti-Technological Armor 23+1/t +5*CL% TechR (or) Resist Technology 2
5 7 Wild Invocation II 22 Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell 2
5 8 Cthulhoid Swarm II 24 Summon CL Monsters using ML II "Weird" chart (random) 2
5 8 Contagion/Enervation 26 One target is hit by Contagion & Enervation (PPD for each) 2
7 9 Contact Other Plane 18 Contact Other/Higher Plane 3
7 9 Globe of High Resistance 24+3/r Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
7 10 Weird Chaos 24 Two groups: One gets hit by Weird, the other Chaos (as spells) 3
7 10 Mirror Mislead 30+3/r Does a Mislead spell, a Mirror Image, and a Displacement 3
8 11 Strip Down (Nude Bomb) 20+1/s Choose 1 target; he removes/drops 1 item /s (no save) 3
8 11 Wild Invocation III 33 Random 4th (70%) or 5th (30%) SL Wizard Invocation spell 3
8 12 Cthulhoid Swarm III 36 Summon CL Monsters using ML III "Weird" chart (random) 3
8 12 Unlimited Wish Mutation 39/t Wishes/Miracles/Alter Realities/etc. have random effects 30' r 3
10 13 Behold the Chaos 24 Identify Chaotic/Wild effect, even one that defies normal ID 4
10 13 Effect Amplification 24+4/t Pick any spell/power. You have double effect with that power. 4
10 14 Redirect Question Mark 32 Force a "question mark" to go opposite direction 4
10 14 Dancing Chaos 40+4/r Every segment, a random SL=1d10 effect hits a random target 4
11 15 Duplicate Radio. Item 40 Duplicate a x0 or x1 Radioactive Item 4
11 15 Wild Invocation IV 44 Random 6th (80%) or 7th (20%) SL Wizard Invocation spell 4
11 16 Cthulhoid Swarm IV 48 Summon CL Monsters using ML IV "Weird" chart (random) 4
11 16 Unlimited Wish Volley 52 50%: You get an Unlimited Wish; 50%: Closest enemy gets it 4
12 18
13 20
14 22 Cthulhoid Swarm V 60 Summon CL*2 Monsters using ML V "Weird" chart (random) 5
15 24
16 26
17 28 Wild Invocation V 55 Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell 6
18 30 Cthulhoid Swarm VI 72 Summon CL*4 Monsters using ML VI "Weird" chart (random) 7
19 32
20 34
21 36
22 37 Cthulhoid Swarm VII 84 Summon CL*6 Monsters using ML VII "Weird" chart (random) 8
23 38
24 39 Get it on! 300 All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment). 9+6
25 40 Wild Invocation VI 66 Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell 9
26 41 Cthulhoid Swarm VIII 96 Summon CL*9 Monsters using ML VIII "Weird" chart (random) 9
27 42 Anti-Commotion Resist. 80+10/t +CL*5% aaAllR (Anti-Anti R vs. everything) 10