Protector0


Level KXP Priest
123 456 7
1 0 0-- --- -
2 1.5 1-- --- -
3 3 20- --- -
4 6 21- --- -
5 12 220 --- -
6 25 221 --- -
7 50 322 0-- -
8 100 332 1-- -
9 200 333 20- -
10 300 443 21- -
11 400 443 320 -
12 500 444 321 -
13 600 554 322 -
14 700 555 332 -
15 800 655 333 -
16 900 655 443 0
17 1000 665 443 1
18 1100 665 443 2
19 1200 765 444 2
20 1300 765 444 3
21 1400 765 554 3
22 1500 765 554 4
23 1600 776 654 4
24 1700 876 655 4
25 1800 876 655 5
26 1900 877 665 5
27 2000 887 666 5
28 2100 887 776 5
29 2200 887 776 6
30 2300 888 777 6
31 2400 888 887 6
32 2500 988 887 6
33 2600 998 888 7
34 2700 999 888 8
35 2800 999 998 8
36 2900 999 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  7  6  4  2  3  0  0  2
+1  7  6  4  3  4  0  1  3
+1  7  6  5  3  4  1  1  4
+2  9  8  6  5  5  2  2  5
+3  9  8  6  5  6  2  2  5
+3 11 10  8  6  7  3  3  6
+3 11 10  8  7  7  3  3  7
+4 11 10  9  7  8  4  4  8
+5 12 11 10  8  9  4  4  8
+5 12 11 10  9 10  5  5  9
+5 12 11 11  9 10  6  5 10
+6 13 12 12 11 11  6  6 11
+7 13 12 12 11 12  7  6 11
+7 14 13 13 12 13  8  7 12
+7 14 13 13 13 13  8  7 13
+8 14 14 14 13 13  9  8 14
+9 15 14 14 14 14  9  8 14
+9 15 15 15 14 14 10  9 15
Requisites: Wis 16, Con 13
Alignment: any
HD/level: d7
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: 1½xClr0
Reference: DM
Groups: Priest
 
Priest Spells: Gets Grand in Protection, 2 Major, and 5 Minor spheres.
When you material component one of the new spells below, replace "You get" with "All PCs that you as a Player are playing". You cannot material component to hit a group or someone else (that you're not playing) at all.
Level 1: Turn Undead.
New Protection spells for Protector0 class:
C-Resist (all SL's): You get SL instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
Effects Resistance (SL=3): You get iER 28+CL*2%.
Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)