Profiteer


Level KXP
Spells
1 0 (none)
2 4.5 (none)
3 9 (none)
4 18 (none)
5 36 (none)
6 72 (none)
7 144 (none)
8 288 (none)
9 525 (none)
10 900 (none)
11 1275 (none)
12 1650 (none)
13 2025 (none)
14 2400 (none)
15 2775 (none)
16 3150 (none)
17 3525 (none)
18 3900 (none)
19 4275 (none)
20 4650 (none)
21 5025 (none)
22 5400 (none)
23 5775 (none)
24 6150 (none)
25 6525 (none)
26 6900 (none)
27 7275 (none)
28 7650 (none)
29 8025 (none)
30 8400 (none)
31 8775 (none)
32 9150 (none)
33 9525 (none)
34 9900 (none)
35 10275 (none)
36 10650 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Dex 26; Class slots 2
Alignment: any
HD/level: ++d6
Weapon Prof.: 5+level/2
To Hit Table: 2xRog
Save Table: 3xRog
Reference: DM
Groups: Rogue
 
Gets 0 (zero) Rogue points per level. Knows all of the "eer" Rogue charts, with the "Penalty" column becoming "Bonus". You do get double bonus if you qualify for both bonus rows.
In addition to the normal +1 ability score point per level, each level choose one:
1. +1 ability score point in each of three different stats.
or
2. +2 ability score points in one single stat.
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Level 9, 18, etc.: The "Any Rogue" pick you get here does have the Penalty->Bonus overwrite.
 

Profiteer


Profiteer Rogue Abilities

 
Lvl Profiteer Ability | -50% | -100% | -150% Act Base Bonus Bonus
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Attack/backstab around corners (each 1% rating = 1 degree of angle around corner) 0 50 Wis-11 Wis-16
1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
1 Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk V 55 Str-10 Str-14
1 Clown: -1 Wis, +50 Rogue points
1 Comprehend Languages | Tongues | Message ( | per plane) 0 50 Int-9 Int-12
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Deal x2 dmg with an attack | Spell | Psi power | Innate V 5 Str-16 Str-20
1 Detect Lie or Undetectable Lie (1 at a time, cont.) - - - -
1 Disguise | Alter Appearance M 25 Chr-11 Chr-13
1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
1 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
1 Identify | Legend Lore M | 0 5 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
1 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
1 NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) - 0 Con-9 Con-25
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Pass without trace | Alter footprints || Plant Door || Transport via Plants ½V Wis-14 Wis-19
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
1 Rating/30 instances of Resist an element or eelement (doesn't "spread") - 30 Con-10 Con-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Self Destruct: You and your group takes (Rating) tech dmg. P 30*LVL Str-1 Str-19
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
1 Spying || Reflecting Pool || untraceable & without his "ears burning" - || F 10 Int-12 Int-17
1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
1 Untwist - restore an effect that was dispelled/twisted (but not disjoined) 1V+1M 0 Wis-14 Wis-19
2 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
2 Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3 - 5 Str-14 Str-19
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
2 Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile) 0 0 Chr-15 Chr-18
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
2 Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item 2M 0 Chr-20 Chr-25
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area M 20 Dex-18 Dex-28
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Summon a DL 1 Outer creature ( || per extra DL) M 100 Con-12 Con-16
3 Summon a DL 1 Spirit of the Land creature ( || per extra DL) M 100 Con-12 Con-16
3 Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane) M 0 Wis-8 Wis-20
4 ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object bM or hM 25 Dex-16 Dex-24
4 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
4 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
4 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
4 Ignore or Counter an Interpose | Rescue | Escape | I'm Gone 0 0 Wis-14 Wis-19
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
4 Wraithform | Dream Travel V 25 Con-15 Con-17
5 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
5 Dimensional Folding || Proof against Teleportation M 40 Int-7 Int-20
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
6 Clairnasience | Eagle Eye Vision | Sending - 0 Wis-12 Wis-15
6 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
6 Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove bP 10 Int-14 Int-16
6 Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow) MM 35 Wis-16 Wis-21
6 Fork Innate | Psionic | Magic | Radioactive bM -10 Chr-22 Chr-22
6 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
6 Locate Object in City || Country MM
6 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
6 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
6 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
7 Dimension Door | Blink | Controlled Blink M 20 Int-13 Int-18
7 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #M 0 Int-14 Int-38
7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
7 Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration #M 0 Cml-14 Cml-38
8 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
8 Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check) M 0 Dex+Wis-28 Dex+Wis-34
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
8 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
8 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
8 Immune to detection / divination effects - - - -
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15
8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
8 Target loses next P action | Harm ||| Set M 0 Chr-16 Chr-20
8 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
9 Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm) 1V+1M 0 Cml-22 Cml-42
9 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
9 Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future M - - -
10 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
10 Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange MV 0 Chr-16 Chr-16
10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
10 Speed: +1A action per 50% rating | B's | C's (does not count as your haste) 2V 5 Dex-14 Dex-17
12 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
12 Control Movements | Control Physicals | Control Mentals | Control 0 Actions MM 0 Chr-19 Chr-21
12 Dismiss Elemental | Banishment | Dispel Evil/Good M 60 Con-12 Con-17
12 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
12 Hold all Stats || Hold all Actions || Your actions can't be locked down 2M 0 Chr-19 Chr-21
15 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
15 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5) M 0 Con-15 Con-22
18 Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12) M 0 Con-15 Con-22
18 Fork 1bM 100 - -
18 Loop Shift ||| Loop Travel 1V+2M 15 Wis-34 Wis-50
18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
21 Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special) V 40 Dex-25 Dex-25
21 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
24 Restoration+Resurrection+Regenerate target ||| Get target out of the Hole 1P+2M 0 Wis-19 Wis-25
24 See in Capital D Darkness - - - -
24 Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename M -30 HNCL-24 HNCL-24
27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33
27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18
27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26
27 Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11 (#-6)M 0 Wis-21 Wis-26
27 Nuke (does a nuclear bomb; Rating/100 idmg in huge area) 2F 100 Str-2 Str-38
27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70
36 Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter) X or 4F 0 Luck-9 Luck-18