Pit Fighter2



Level

KXP
Spells
TH
1 0 (none) +2
2 3 (none) +5
3 6 (none) +7
4 12 (none) +10
5 24 (none) +12
6 48 (none) +15
7 100 (none) +17
8 200 (none) +20
9 400 (none) +22
10 800 (none) +25
11 1200 (none) +27
12 1600 (none) +30
13 2000 (none) +32
14 2400 (none) +35
15 2800 (none) +37
16 3200 (none) +40
17 3600 (none) +42
18 4000 (none) +45
19 4400 (none) +47
20 4800 (none) +50
21 5200 (none) +52
22 5600 (none) +55
23 6000 (none) +57
24 6400 (none) +60
25 6800 (none) +62
26 7200 (none) +65
27 7600 (none) +67
28 8000 (none) +70
29 8400 (none) +72
30 8800 (none) +75
31 9200 (none) +77
32 9600 (none) +80
33 10000 (none) +82
34 10400 (none) +85
35 10800 (none) +87
36 11200 (none) +90
37 22400 (none) +92
38 33600 (none) +95
39 44800 (none) +97
45 112000 (none) +112
54 212800 (none) +135
63 313600 (none) +157
72 414400 (none) +180
Requisites: Str 16, Dex 14, Con 13
Alignment: C any
HD/level: 2d4
Weapon Prof.: 3+level*3
To Hit Table: 2.5xLevel (round down)
Reference: DM {Planeshifted Gladiator2}
Groups: Warrior, Alternate
Complexity: CF=2
   
Saving Throws:  
PPD: level*2+5
RSW: level*2
PP: level*2
BW: level*2+5
Spell: level*2
Fort: level*2
Reflex: level*2+5
Will: level*2
   
Gets Exceptional Str and Dex.
Level N (every level): +1 instance of Tactical Movement.
Level 1: Can "1 for 1 trade" attacks between your melee weapons (so you can do all your attacks with one physical weapon). You may trade attacks from your natural attacks (Bite/Tail) if you have them (due to race).
Level 1: Can wear two suits of armor.
Level 1: For effects that give a save for half damage, take no damage if save made.
Level 1: Can use Dex to hit instead of Str with melee weapons.
Level 1: Class VI / Esper-Blind (i.e. Immune to Psionics) (if you want it)
Level 2: +1 armor slot in any location other than body armor (helmet, etc.)
Level 3: Can armor optimize (+1 AT) each body armor twice instead of once. Each +1 AT costs 1 nonweapon proficiency to use.
Level 4: Triple Specialization is 9 half-plusses if selected for a melee weapon.
Level 5: Can replace the number of attacks of any melee weapon with "Fast Weapon" (#Att=2/1 if specialized at level 1).
Level 6: Spend 1 attack: Your next attack rolls a natural 11+LVL on the to hit roll.
Level 9: Spend 1 attack: Your next attack is "Cascade Ramming" (hits the whole group).
Level 12: Quadruple Specialization is 12 half-plusses if selected for a melee weapon.
Level 23: Quintruple Specialization is 15 half-plusses if selected for a melee weapon.
Level 34: Sextuple Specialization is 18 half-plusses if selected for a melee weapon.
 
CF=3:
Gets Barbarian Str and Dex. Gets Exceptional Con.
Uses "Barbarian" line for number of attacks.
 
CF=4:
Gets Super-Barbarian Str and Dex. Gets Barbarian Con.
Uses "Extra Barbarian" line for number of attacks.