Numbers Priest



Level

KXP
Priest
123 456 789 AB

TH
1 0 20- --- -- -1
2 2 210 --- -- +0
3 4 321 --- -- +0
4 7.5 422 --- -- +0
5 12.5 432 0-- -- +0
6 20 432 1-- -- +0
7 35 443 1-- -- +0
8 60 443 20- -- +1
9 90 543 21- -- +1
10 125 543 320 -- +1
11 200 553 321 0- +1
12 300 554 432 1- +1
13 750 655 543 2- +1
14 1150 666 654 3- +2
15 1550 666 666 4- +2
16 1950 666 666 5- +2
17 2350 666 666 6- +2
18 2750 666 666 60 +2
19 3150 666 666 61 +2
20 3550 666 666 62 +3
21 3950 666 666 63 +3
22 4350 666 666 64 +3
23 4750 666 666 65 +3
24 5150 766 666 65 +3
25 5550 776 666 65 +3
26 5950 777 666 65 +4
27 6350 777 766 65 +4
28 6750 777 776 65 +4
29 7150 777 777 65 +4
30 7550 777 777 75 +4
31 7950 777 777 76 +4
32 8350 777 777 77 +5
33 8750 887 777 77 +5
34 9150 888 877 77 +5
35 9550 888 888 77 +5
36 9950 888 888 881 +5
37 19900 888 888 882 +5
38 29850 888 888 883 +6
39 39800 888 888 884 +6
45 99500 998 888 888 +7
54 189050 A99 999 999 1 +8
63 278600 AA9 999 999 9 +10
72 368150 AAA AAA AAA A1 +11
Requisites: Wis 15, Luck 12
Alignment: any
HD/level: 1e8
Weapon Prof.: 3+level/7
To Hit Table: Psi
Reference: DM
Groups: Priest
Complexity: CF=3
   
Saving Throws:  
PPD: level*2+2
RSW: level*2+0
PP: level*2+0
BW: level*2+0
Spell: level*2+1
Fort: level*2+0
Reflex: level*2+0
Will: level*2+0
   
Gets Luck+10 (not Wis) bonus to spells. Read on the stat bonus table as if your Luck was 10 higher.
+1 Luck per level. You may spend ability score points for level to Luck, in fact, you must do this until your Luck 12 requirement is met.
Bonus grand in Numbers sphere.
Level N (every level): Using the list below, pick an ability.
A. +1QZ Action.
B. Luckstone
C. People with "Lady's Smile" must still roll saves against you.
D. Immune to unluck and curse. Ignore "multiple saves, take worst" effects; you roll 1 save.
E. 0, LVL/r: Target rerolls a die roll (friendly only)
F. ++LVL saves
G. 0, 1/t: Have a monster reroll who he chooses to attack.
H. Immune parting shots and overbear.
I. Exceptional Luck bonus (not clear what this does!), can take twice for Barbarian Luck bonus.
J. Immune to Number sphere spells, and +/- die shift Specials in general.
K. Free GGL (Specialty God) pick in a god that has an HNCL, Luck, or Cml requirement.
L. You act as a TechL=LVL Computer (+LVL/2 Int, +LVL*2 Nonweapons).
M. Your area affects always only hit those you want them to.
N. Immune to Spell Reflection, MTG Deflection, or MReflection (your spell is simply countered)
O. 1bV, an ally within LVL*10' is rolling a save: He autorolls a 20
P. 0, 1/t: Distribute LVL of your temporary Luck uses to other allies.
Q. For summons, you are not limited to "Enough" (100), "Plenty" (10000), etc., you can have any number.
New Numbers Spells:
Next Die (SL=1): Roll 1 die type larger or smaller on one type of roll (saves, weapon damage dice, spell damage dice, etc.) for 1 turn. Types are d2, d4, d6, d8, d10, d12, d20, d30, d50, d100, d200, though you can use a weird type if you want.
Curse Shield (SL=2): Damaging shield (-1 to all die rolls per hit) of type Curse. You Resist Curse while running this.
Astral Grouping (SL=3): Join two groups together.
Contemplator (SL=4): Summons a Contemplator (a DL VI monster). You have a Contemplator summon slot in addition to your normal summon slot. You are allowed to have 2 Contemplators (one in each slot).
Probability Travel (SL=5): Probability Travel
One Projection (SL=6): Overwrite one ability score to another.
Holy Word Lamer (SL=7): Target rolls worst possible result on all die rolls for 1 turn.
Scatter (SL=8): The room is reassigned as you choose into CL groups.
Mass Lady's Smile (SL=9): The party has continuous Lady Smile.