Monster Picks


Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +LVL dmg with natural attacks.
1 +LVL TH with natural attacks.
1 +LVL*3 AC.
1 +LVL/2 tentacles (treat as arm with no hand), each tentacle is a separate set of limbs, can wield weapon at ½Str
1 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
1 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
1 aER LVL*25%; immune to miscellaneous "bad effects" of touching someone
1 Class VI/Esper-blind
1 Considered +LVL weapon to hit with unarmed attacks
1 Double movement rate.
1 Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
1 DR (4*LVL)/+LVL
1 Flying LVL*2+5" (B)
1 Half of your weapon dmg is vile dmg (perm hp)
1 Immune Hold, Charm, Fear
1 Immune Poison
1 Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
1 Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
1 Regenerate (not Troll-like) Con score in hp per segment.
1 You are immune to "summoning sickness" and "teleport sickness".
1 You can use missile weapons in each hand (no limit of 1 per set of hands).
1 Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
2 +1 head
2 +1 size
2 0, 1/d: Be immune to a [C] section effect for the rest of the day.
2 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
2 Enemies need a +LVL weapon to hit you.
2 iIR LVL*10%
2 Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
2 Immune insanity, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
2 Troll-like regen LVL hp/s
2 Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
3 Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
3 iXR LVL*5%
5 Add an "&" to HD, saves, TH, or weapon proficiencies on a class you have