Laitos


Level KXP Priest/Psi-6G
123 456 7
TH
1 0 0-- --- - +1
2 3.5 1-- --- - +3
3 7 2a- --- - +5
4 14 30- --- - +7
5 28 41b --- - +9
6 42 52a --- - +11
7 70 630 c-- - +13
8 112 741 b-- - +15
9 182 852 a-- - +17
10 294 963 0-- - +19
11 476 974 1-- - +21
12 770 985 2d- - +23
13 1246 996 3c- - +25
14 1900 997 4b- - +27
15 2600 998 5a- - +29
16 3300 999 60- - +31
17 4000 999 71e - +33
18 4700 999 81d - +35
19 5400 999 92c - +37
20 6100 999 92b - +39
21 6800 999 93a - +41
22 7500 999 930 f +43
23 8200 999 941 e +45
24 8900 999 941 d +47
25 9600 999 952 c +49
26 10300 999 952 b +51
27 11000 999 963 a +53
28 11700 999 963 0 +55
29 12400 999 974 1 +57
30 13100 A99 974 1 +59
31 13800 AA9 985 1 +61
32 14500 AAA 985 2 +63
33 15200 AAA A96 2 +65
34 15900 AAA AA6 2 +67
35 16600 BBB AA7 3 +69
36 17300 BBB BB7 31 +71
37 34600 BBB BB7 32 +73
38 51900 BBB BB7 33 +75
39 69200 BBB BB7 43 +77
45 173000 BBB BB7 76 +89
54 328700 BBB BBA 991 +107
63 484400 BBB BBA A99 +125
72 640100 CCB BBB BBB 1 +143
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+5 +0 +0 -3 +5 +8 +1 +0 +0 +0 ÷1
 
Requisites: Str 15, Wis 16, Chr 26, Cml 12,
  Race Slots 1, Class Slots 2
Alignment: any G
HD/level: ++d14
Weapon Prof.: 7+level*2
To Hit Table: 2xWar
Save Table: 2x(War/Pri)
Reference: DM
Groups: Warrior, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD:  
RSW:  
PP:  
BW:  
Spell:  
Fort:  
Reflex:  
Will:  
   
Considered a "Human" race.
Gets one level of Exceptional stat per level, among Str, Dex, Con, or Chr.
Can cast Priest spells as if they were Warrior spells.
Can cast Psi(-6)G powers as if they were Warrior spells, using the same SL's. You get to spend 7*LVL PSPs on the power when you use it, if it has a variable cost.
Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
Turn Undead as a Priest of same level.
Level 1 ¶: Can use "2 for 1" ability score trading.
Level 1 ¶: +1 extra ability score point per level, can be spent on Str, Dex, Con, or Chr.
Level 1: +4 saves; not cumulative with any other cavalier, knight, or paladin bonus. A additional +4 saves vs. illusions.
Level 1: +LVL to hit with lances, swords, maces, and flails.
Level 1: 1M, 1/t: Lay on Hands: Cure 4*LVL hp.
Level 1: 1M, LVL/d: Cure Disease
Level 1: 1M: Sense Danger.
Level 1: Can operate at negative hit points (even offensively) up to -10*level.
Level 1: Detect Evil (Range 60', cont.)
Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
Level 1: Immune disease.
Level 1: Immune to Fear; Protection from Fear 10'r
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
Level 1: Pick weapon of choice; are considered 7 levels higher for # of Attacks purposes.
Level 1: Protection from Evil 10'r (continuous, but may be lowered).
Level 1: Regenerate LVL hp/s.
Level 1: Resistance of 34+4*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
Level 2: Greatest Swing: As per Great Swing but does 7 times normal damage and has a 3% per level of instant killing.
Level 3: 1M: Improved Invisibility.
Level 3: Free Action cont.
Level 3: Gets LVL/3 Mounts (see Beast Rider class) of DL=LVL/3. Alternatively you can have 1 Mount of DL=(LVL-2)/2.
Level 4: Immune to Sharpness and Vorpal effects.
Level 5: WR 50+LVL*6%
Level 6: +(LVL-3)/3 QP actions.
Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
Level 9 ¶: Starting this level, get one "Level:" pick from any Warrior class you know, at 8 levels lower (so at level 9 you get a "Level 1:", at level 10 you get a "Level 2:", and so forth.)
Level 9: Can automatically hit any mortal creature with a non infinite negative AC when using "Great Swing" or "Greater Swing".
Level 10: Considered a x2 creature.
Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.

Laitos


Laitos (Beast Rider Mounts)

DL Mount AC hp #Att TH dmg Special
1 Light Horse 15 50 3 +6 5 Increase stats by 50% each time you level
1 Camel 14 60 2 +5 7 Spits for 1d20 dmg
1 Pegasus 17 40 2 +4 4 Flying; Regenerate LVL hp/s (self and rider)
2 Medium Horse 32 120 3 +16 12 Increase stats by 50% each time you level
2 Giant Eagle 30 140 3 +17 17 Flying; Eagle Eye Vision; Immune Blindness
2 Unicorn 40 60 2 +8 6 Luckstone (self and rider)
3 Heavy Horse 51 210 3 +30 21 Increase stats by 50% each time you level
3 Dragon Horse 60 240 2 +25 15 Pick a type of dragon. Breath weapon (half hp).
3 Brontosaurus 20 1600 1 +80 80 Lernaean; can carry a lot of weight (Str 200)
4 Heavy War Horse 72 320 3 +48 32 Increase stats by 50% each time you level
4 Dragon, Lesser 80 400 2 +40 30 Pick a type of dragon. Breath weapon (full hp).
4 Dog, Beast of Xvim 60 200 1 +65 85 Beast of Xvim; Ignores aWR / +wpn needed to hit
5 Elite War Horse 95 450 3 +70 45 Increase stats by 50% each time you level
5 Polar Bear 100 500 3 +70 50 Immune Cold (self and rider)
5 Juggernaut 350 300 1 +120 120 Resist Technological damage (self and rider)
6 Greater War Horse 120 600 3 +96 60 Increase stats by 50% each time you level
6 Nightmare 133 666 3 +66 66 Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
6 Hydra 160 800 5 +80 80 5 Breath Weapons (each is 1/10 current hp)
7 Ultra War Horse 147 770 3 +126 77 Increase stats by 50% each time you level
7 Opinicus 140 800 2 +120 60 Heal 1/r (self or rider). iMPIRR 50% (self and rider).
7 Scaled Wurm 490 600 1 +300 100 Attack swallows whole (100 dmg /s)
8 Gargantuan War Horse 176 960 3 +160 96 Increase stats by 50% each time you level
8 Dragon, Greater 180 1000 2 +140 90 Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
8 Time Elemental 170 700 1 +170 Inc Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
9 Chosen One Horse 207 1170 3 +198 117 Increase stats by 50% each time you level
9 Ki-Rin 210 1500 2 +150 150 Wish 1/r; Immune to Traps and Tricks (self and rider)
9 Ethereal Weebie 156 600 3 +120 120 Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
10 Paragon War Horse 240 1400 3 +240 140 Increase stats by 50% each time you level
10 Tarrasque 280 3000 5 +400 210 iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
10 Ultraplanar Calf iAC 1 ihp 1 1 +500 500 Capital M Moo 1/r; Immune Annihilation (self and rider)

Laitos


Laitos (Henchmen Adjectives)

Name gp /day Notes
Greater x1.5 +1 DL (can take this only once)
Hardy x1.25 +1 defensive DL (can take this only once)
Lesser x0.75 -1 DL (can take this only once)
More than Enough x1.1 Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
Tough x1.1 +1 rhp (can take this multiple times, each costs x+0.1)
Vicious x1.25 +1 offensive DL (can take this only once)

Laitos


Laitos (New Henchmen)

Name gp /day Effective DL Notes
Cloistered Cleric 3 DL I They throw Cure (or Cause) Lights, once a round.
Hobbit (new to this list) 5 DL I They have the standard 8 Thief abilities (FRT, OL, etc.)
Muscle Sliver 30 DL I (or more) DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
Musketeer 4 DL II If killed in melee, they explode on their enemy for 1d4 Tech dmg.
Bulette of Xvim 9 DL II (attack as III) Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
Rogue Invisible Stalker 12 DL III Have level 1-8 Rogue-like abilities
Cambion 20 DL III Psi6 / Psi12 Minor and Major abilities (choose alignment)
Hound of Ill Omen 50 DL IV Shift enemies' die rolls out of their favor
Luck Cat 100 DL IV Adjust 1 die roll per round
Faerie 65 DL IV (defend as VI) |AC| 18; area effects kill only 1 of them
Mind Flayer Mercenary 150 DL V Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
SFB Prime Team 200 DL V Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
Henchman 400 DL VI As in the x1 Concordant class. Sidekicks cost the same amount.
Rakshasa Mercenary 900 DL VII Lots of SL 5-8 spell effects
Proto-Lich 1600 DL VIII Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
Small Game Hunter 6000 DL IX Looking for something to smash.
Big Game Hunter 15000 DL X Kill All.
Big Game Faerie 22000 DL X (defend as XI) Big Game Hunter with Faerie abilities.