Knowledgizer3


Level KXP
Spells
1 0 (possibly owe XP) (varies)
2 (varies) *1.1 (varies)
3 (varies) *1.1 (varies)
4 (varies) *1.1 (varies)
5 (varies) *1.1 (varies)
6 (varies) *1.1 (varies)
7 (varies) *1.1 (varies)
8 (varies) *1.1 (varies)
9 (varies) *1.1 (varies)
10 (varies) *1.1 (varies)
11 (varies) *1.1 (varies)
12 (varies) *1.1 (varies)
13 (varies) *1.1 (varies)
14 (varies) *1.1 (varies)
15 (varies) *1.1 (varies)
16 (varies) *1.1 (varies)
17 (varies) *1.1 (varies)
18 (varies) *1.1 (varies)
19 (varies) *1.1 (varies)
20 (varies) *1.1 (varies)
21 (varies) *1.1 (varies)
22 (varies) *1.1 (varies)
23 (varies) *1.1 (varies)
24 (varies) *1.1 (varies)
25 (varies) *1.1 (varies)
26 (varies) *1.1 (varies)
27 (varies) *1.1 (varies)
28 (varies) *1.1 (varies)
29 (varies) *1.1 (varies)
30 (varies) *1.1 (varies)
31 (varies) *1.1 (varies)
32 (varies) *1.1 (varies)
33 (varies) *1.1 (varies)
34 (varies) *1.1 (varies)
35 (varies) *1.1 (varies)
36 (varies) *1.1 (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Chr 16 (also see description)
Alignment: any
HD/level: d7
Weapon Prof.: 2+level/2
To Hit Table: Cust
Save Table: Cust
Reference: DM {Planeshifted Collectivizer3}
Groups: Custom, Alternate
 
Each Level: Pick a class that you know. You get the following:
1. (Check with the DM) You might get one of the (non-"Level:") lines of text that defines the class. If the ability references LVL or CL, it improves with your Knowledgizer3 level.
2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you can pick one lower level abilities. If it references LVL or CL, it improves with your Knowledgizer3 level.
3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Chr 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points.
 
XP cost: Your XP cost is the difference for the next level, using the class you're copying for the next level. This is multiplied by 1.1. For example, if you take Fighter as your 2nd level class, you need 2.2 (2*1.1) KXP to be 2nd level. If you then pick Mage as your 3rd level class, the XP for Mage at 3rd is 5, the XP for Mage at 2nd is 2.5, so you need 2.75 ((5-2.5)*1.1) additional KXP to be 3rd, for a total of 4.95. Yes, you'll need to write out your XP table. Note that your choice of 1st level class is irrelevant (feel free to pick an expensive class!), but if it owes XP at level 1, you owe too, at times 1.1.
 
Other notes about this class:
N1. If you are picking up Knowledgizer3 class beyond level 1, you have to meet all the requirements of the final "blob" put together. If you can't, pick easier classes to qualify for!
N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.