Knight of the Sword1


Level KXP Priest
123 456 7
1 2.5 --- --- -
2 5 --- --- -
3 12 --- --- -
4 24 --- --- -
5 45 --- --- -
6 95 1-- --- -
7 175 2-- --- -
8 350 21- --- -
9 700 32- --- -
10 1050 42- --- -
11 1400 421 --- -
12 1750 531 1-- -
13 2100 641 11- -
14 2450 752 111 -
15 2800 863 211 1
16 3150 973 221 1
17 3500 984 332 1
18 3850 995 432 1
19 4200 995 432 2
20 4550 995 433 2
21 4900 995 433 3
22 5250 995 443 3
23 5600 995 444 3
24 5950 995 444 4
25 6300 995 544 4
26 6650 995 554 4
27 7000 995 555 4
28 7350 995 555 5
29 7700 996 555 5
30 8050 996 655 5
31 8400 996 665 5
32 8750 996 666 5
33 9100 996 666 6
34 9450 997 666 6
35 9800 997 766 6
36 10150 997 776 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 12, Dex 9, Con 10, Int 9, Wis 13
Alignment: any
HD/level: +d10
Weapon Prof.: 5+level/2
To Hit Table: War
Save Table: War
Reference: DLA1
Groups: Warrior
 
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
Level 1: Free Riding (land-based) proficiency (1 slot).
Level 1: Immune to Fear; Protection from Fear 10'r
Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
Level 1: +2 saves vs. Illusions
Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
Level 3: +1 Str, Dex, or Con (replaces percentage rules)
Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
Level 6: Gains Priest spells; this class does not get Wisdom bonus.
Level 7: Free Riding (air-based) proficiency (1 slot).
Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.