Jedi19L


Level KXP Psi19L
mMG S
1 0 1-- -
2 7 2-- -
3 14 3-- -
4 28 4-- -
5 56 5-- -
6 112 6-- -
7 224 61- -
8 448 71- -
9 896 72- -
10 1400 82- -
11 2100 83- -
12 2800 93- -
13 3500 94- -
14 4200 941 -
15 4900 951 -
16 5600 961 -
17 6300 962 -
18 7000 972 -
19 7700 982 -
20 8400 983 -
21 9100 983 1
22 9800 984 1
23 10500 985 1
24 11200 986 1
25 11900 986 2
26 12600 987 2
27 13300 988 2
28 14000 998 2
29 14700 998 3
30 15400 999 3
31 16100 999 4
32 16800 999 5
33 17500 999 6
34 18200 999 7
35 18900 999 8
36 19600 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  8  4  6  3  4  0  0  3
+3  9  5  6  4  4  1  1  4
+5 10  6  7  5  5  2  2  5
+7 11  7  9  6  6  2  2  6
+9 12  8  9  6  7  3  3  7
+11 13  9 10  7  8  4  4  8
+13 14  9 11  8  9  5  4  9
+15 14 10 11  9  9  6  5 10
+17 15 11 12 10 11  6  6 11
+19 16 12 13 11 12  7  6 12
+21 16 13 14 12 12  8  7 13
+23 16 14 14 13 13  9  8 14
+25 16 14 15 14 14 10  8 15
+27 17 15 16 14 14 10  9 16
+29 17 15 16 15 15 11 10 17
+31 17 16 16 15 16 12 10 18
+33 17 16 16 16 16 13 11 19
+35 17 16 16 16 16 14 12 20
Requisites: Wis 17, Chr 14
Alignment: any G
HD/level: d16
Weapon Prof.: & 7+level/2
To Hit Table: 2xWar
Save Table: 2xPri
Reference: Star Wars
Groups: Warrior, Psionicist
 
Gets Barbarian Dex and Con (but not Str).
Uses the Barbarian line for number of attacks at double level.
Gets Psi19L powers, see progression.
PSPs = (Wis+Chr)*Level*2.
 
Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
Level 8: Immune to gas.
Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
Level 16: Immune to poison.
Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.

Jedi19L


Basic Psi19 Information

Wild Talents: PSPs = (Wis+Chr-20 or Str+Con-20)*Level
If you pick Wis+Chr, you can take Light and Both powers.
If you pick Str+Con, you take Dark and Both powers.
 
Wis+Chr+2*level
or
Str+Con+2*level
minor major grand
0-27 - - -
28-36 1 - -
37-45 2 - -
46-54 3 - -
55-63 3 1 -
64-72 3 2 -
73-81 4 3 -
82-90 4 3 1
91-99 4 3 2
100+ 5 4 3
 
Not all Psi19 powers require a mental to use. Use the action type (if listed) for the power instead of 1M. This action is used to start the power; maintaining a power is no action.
Actions listed like "1bV" mean "a movement action, can borrow from the future."
 
Psi19 PSPs are regained at Str+Con or Wis+Chr per hour. This cannot be improved with the various proficiencies.

Jedi19L


Psi19 Minor Powers

# Power PSP Cost Effect
1 Accelerate Healing 20/d Double your healing and hp regeneration rates
2 Acrobatics ½*P /r 1bV: Emulate a Acrobat ability of level = CL/2; P=your number of Rogue points in it
3 Combat Reflexes 10+1/m 1V: +CL/2 AC, +CL/2 TH, +CL/3 initiative, +CL Dex checks, cannot be surprised
4 Concentration 20 +CL slots on next nonweapon proficiency check (must be a nonweapon you have)
5 Control Disease 20/d Immune to disease
6 Danger Sense 20+20/h Sense danger in self or someone you know
7 Empathy L Read the surface emotions of a target with L=LVL/2; Psi19-users are ½ cost
8 Enhance Body 20S+S/r +S distributed among Str, Dex, Con; max S=CL
9 Enhance Mind 20S+S/r +S distributed among Int, Wis, Chr; max S=CL
10 Forget/Remember 20 Target forgets or remembers one event (unwilling get Will save)
11 Improved Blindfight. N/s 0: Ignore penalties due to lack of senses, N=number of senses "blinded"
12 Language 2/m Speak/Comprehend (but not Read/Write) a language (or) Speak with Animal
13 Jump S 1V: Jump 10*S feet, max S=CL
14 Psyche L Read the surface thoughts of a target with L=LVL; Psi19-users are ½ cost
15 Sense Force 2/s Detect Psi19 (and "light" vs. "dark"), 1/r can identify a Psi19 effect or item
16 Sneak 2/m Move Silently & Hide In Shadows CL*10%
17 Speed 10N+N/s Multiply movement rate by x1.5 (N=1), x2 (N=2), x2.5 (N=4), or x3 (N=6)
18 Telekinesis W + ½W/r TK, weight W*10 lbs., max W=LVL^2, move rate=W ", throw does W dmg (roll TH)

Psi19L Light Minor Powers

# Power PSP Cost Effect
L-19 Battle Meditation 20/h 2F: You get +CL/2 TH, +CL Will and mental saves (stacks with Battle Influence major)
L-20 Control Pain 2+1/r 1bV, can use while stunned: Immune to pain, stun (not capital "S"), torture
L-21 Detect Lie 2/r Detect Lie; if the target cannot be read the power gives "cannot be read"
L-22 Detoxify 20 1M, 1V: Target gets a new save +CL*2 vs. a poison effect, can use within 1r of death
L-23 Force Harmony 20/h PR CL*10% only vs. evil Psi19 users or Psi19D powers (even if they aren't evil)
L-24 Remove Fatigue 15 1M, can be used while sleeping: Removes sleep or fatigue effect

Psi19D Dark Minor Powers

# Power PSP Cost Effect
D-25 Anger 13/r You have +CL TH/dmg but -CL AC/saves
D-26 Contort/Escape 20 2V: Get out of bonds, web spells, entangle spells, etc.
D-27 Dim Other's Senses 10+1/s Target must save every segment for each sense he tries to use
D-28 Fear 20 Fear (Will save)
D-29 Seeing 2/h Can see in darkness, magical darkness, fog
D-30 Undetectable Lie 2/r Undetectable Lie (you cannot be read with Detect Lie); can lie with Ring of Truth on

Jedi19L


Psi19 Major Powers

# Power PSP Cost Effect
1 Battle Influence 50/h Everyone on your "side" get immune fear, +CL/2 TH, +CL Will and mental saves
2 Detect Death 50/d Detect death CL*10' (x0 beings are not included), x10 range for people you know
3 Future Sight 50/m Can see a most likely event of 1d(10^(1d4)) days in the future
4 Lesser Force Shield 5/s AT +CL*2 source
5 Magnify Senses 30+3/m Can use senses at x2 distance/sensitivity, no range penalties w/ seeking weapons
6 Projective Telepathy 5/s Send a mental message to someone on the same planet

Psi19L Light Major Powers

# Power PSP Cost Effect
L-7 Energy Absorption 10/die 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
L-8 Enhance Cooperation 20/h Everyone on your "side" has each other's nonweapon proficiencies
L-9 Force of Will 25+2/m +CL*3 Will and mental saves
L-10 Health 2/hp+20/C 1M, 1V, touch: Heal hp of damage and/or restore Con; C=number of Con restored
L-11 Hibernation Trance 25+25/h Resist damage, need not breathe/eat/drink/sleep, cannot use any actions
L-12 Persuasion 50+5/s Target believes what you want him to believe (Will save), 1 item per segment

Psi19D Dark Major Powers

# Power PSP Cost Effect
D-13 Anger II (Hatred) 33/r Pick an enemy. You are at x2 #Att with light-sabers vs. that enemy, and -1 to others.
D-14 Blood Boil 60 1M: Target takes CLd6 blood dmg (no save); target must have blood to do this
D-15 Bolt of Hatred 50 CLd6 force dmg to one target (no save)
D-16 Cloud Judgment 50/d You cannot be detected/located using psionics, magic, or innates (incl. anti-versions)
D-17 Grip 50+5/s Strangles target at CL dmg per segment
D-18 Waves of Darkness 50 30' radius, make 2 saves vs. Will, one miss = Confusion CL r., two misses = Fear

Jedi19L


Psi19 Grand Powers

# Power PSP Cost Effect
1 Electronic Manip. 50 1F: Change the programming in a Psi8 item of TechL<=CL/2
2 Greater Force Shield 10/s AT +CL*3 source; -CL/attack (physical or energy)
3 Instinctive Astrogation 80/h Find the Path
4 Life Detection 50/m Detect Life CL*10'; if they have Psi19 and are not clouded, you know their identity
5 Lightsaber Throw 40 0: Can throw a lightsaber this segment (get Str+Dex), range CL*10', no range pen.

Psi19L Light Grand Powers

# Power PSP Cost Effect
L-6 Aura of Calmness 80/h If a creature randomly chooses you, you may have him reroll (reroll until it's not you)
L-7 Energy Absorption 10/die 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
L-8 Improved Health 1/hp+10/S 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
L-9 Paladin Lore 140/d Abilities as per a Paladin of half level (round up); your light-saber is a "holy avenger"

Psi19D Dark Grand Powers

# Power PSP Cost Effect
D-10 Anger III (Rage) 66/r +1QS; your M/QM/P/QP actions can be used only for Psi19 and light-saber attacks
D-11 Assassin Lore 130/d Abilities as per an Assassin of half level (round up)
D-12 Aura of Uneasiness 80/h If a creature randomly chooses you, he automatically rerolls (once only)
D-13 Dark Side Web X 30'r; lose X*2 Psi19 PSPs (no save; can roll aPR to halve); no effect on non-Psi19
D-14 Lightning 100 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
D-15 Petrify 80+8/s Target is held (no save)

Jedi19L


Psi19 Super Powers

# Power PSP Cost Effect
1 Force Wind 11/s Creates a tornado, CLd12 air dmg per segment (save: ½), moves at CL" rate
2 Galactic Sensing 110/d Empathy, Psyche, Detect Danger, Detect Death anywhere within the same galaxy

Psi19L Light Super Powers

# Power PSP Cost Effect
L-3 Is Spirit after Death ALL 1D (even if D actions aren't being used): Become a non-corporeal ghost after death

Psi19D Dark Super Powers

# Power PSP Cost Effect
D-0     (There are none here)

Jedi19L


Psi19 Ultra Powers

# Power PSP Cost Effect
1 Create Life 1400000 6000 resets of actions: Target female is pregnant; baby will have powerful Psi19
2 Immortality Other 140N/d N targets cannot be killed or slain this day (doesn't work on self)
3 Unaging 140/d You don't age anymore

Psi19L Light Ultra Powers

# Power PSP Cost Effect
L-0     (There are none here)

Psi19D Dark Ultra Powers

# Power PSP Cost Effect
D-0     (There are none here)