Immortal0


Level KXP Immortal0
9
-2 1500 1 (CL=1/4)
-1 2000 1 (CL=1/2)
0 2500 2 (CL=1/2)
1 3000 2
2 3250 4
3 3500 6
4 3750 8
5 4000 10
6 4500 12
7 5000 14
8 6000 16
9 7000 18
10 8000 20
11 9000 22
12 10000 24
13 12000 26
14 14000 28
15 16000 30
16 18000 32
17 20000 34
18 22000 36
19 25000 38
20 30000 40
21 35000 42
22 40000 44
23 45000 46
24 50000 48
25 55000 50
26 60000 52
27 70000 54
28 80000 56
29 90000 58
30 100000 60
31 110000 62
32 120000 64
33 130000 66
34 140000 68
35 150000 70
36 160000 72
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: HNCL 27 (15) for negative levels; HNCL 36 (26) for level 1
Alignment: any
HD/level: &d100
Weapon Prof.: 10+level
To Hit Table: Conc
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Demigod (x2)
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +0
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +0
   
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1. The levels below level 1 have a fractional CL (CL=1/4 for level -2, and CL=1/2 for levels -1 and 0).
See the table below for HNCL requirements for Immortal0. The 0-edition classes (Fighter0, Magic-User0, etc.) have lower requirements than non-0-edition classes. Classes that emulate 0-edition classes or can put any edition number at the end of their class name do not count as 0-edition classes for this.
Immortal0 class gets 9th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). Even though they are high level, these spells are still resisted using XR, not GR.
Imm0
Level
Requisite
(any class)
Requisite
Halfling0
Requisite
Elf0
Requisite
Dwarf0
Requisite
(other 0-edition class)
-2 HNCL 27 HNCL 8 HNCL 10 HNCL 12 HNCL 15
-1 HNCL 30 HNCL 17 HNCL 18 HNCL 19 HNCL 21
0 HNCL 33 HNCL 23 HNCL 23 HNCL 23 HNCL 24
1 HNCL 36 HNCL 26 HNCL 26 HNCL 26 HNCL 26
2 HNCL 36 HNCL 27 HNCL 27 HNCL 27 HNCL 27
3 HNCL 36 HNCL 28 HNCL 28 HNCL 28 HNCL 28
4 HNCL 36 HNCL 29 HNCL 29 HNCL 29 HNCL 29
5 HNCL 36 HNCL 30 HNCL 30 HNCL 30 HNCL 30
6 HNCL 36 HNCL 31 HNCL 31 HNCL 31 HNCL 31
7 HNCL 36 HNCL 32 HNCL 32 HNCL 32 HNCL 32
8 HNCL 36 HNCL 33 HNCL 33 HNCL 33 HNCL 33
9 HNCL 36 HNCL 34 HNCL 34 HNCL 34 HNCL 34
10 HNCL 36 HNCL 35 HNCL 35 HNCL 35 HNCL 35
11+ HNCL 36 HNCL 36 HNCL 36 HNCL 36 HNCL 36

Immortal0


Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities