Highlander Immortal


Level KXP Highlander
246 8
1 0 1-- -
2 400 2-- -
3 1200 3-- -
4 2400 31- -
5 4000 41- -
6 6000 42- -
7 8000 52- -
8 12000 521 -
9 16000 531 -
10 20000 631 -
11 24000 632 -
12 28000 642 -
13 32000 643 -
14 36000 653 -
15 40000 654 -
16 44000 654 1
17 48000 654 2
18 52000 654 3
19 56000 654 4
20 60000 655 4
21 64000 655 5
22 68000 665 5
23 72000 666 5
24 76000 666 6
25 80000 766 6
26 84000 776 6
27 88000 777 6
28 92000 777 7
29 96000 877 7
30 100000 887 7
31 104000 888 7
32 108000 888 8
33 112000 988 8
34 116000 998 8
35 120000 999 8
36 124000 999 91
37 248000 999 92
38 372000 999 93
39 496000 999 94
45 1240000 A99 99
54 2356000 BBB BA1
63 3472000 BBB BAA
72 4588000 CCC CCC 1
Requisites: Warrior 10 or HNCL 19, Race Slots 4,
  Str 25, Con 45, Chr 15, Cml 10, Luck 5 (may owe)
Alignment: any
HD/level: & iHD 1d0
Weapon Prof.: 0+level*7
To Hit: +level*6+20
Saves: +level*3+18
Reference: Highlander
Groups: Concordant (x2), Paradigm (Concordant Archetype),
  Warrior
 
[X] Section stats Race Adj.
ihp +20 Str +4
iTH +4 Dex +0
P Save +3 Con +18
M Save +0 Int +0
War +3 Wis +0
Rog +0 Chr +1
PPsi +1 Cml +0
Wiz -1 AT +4
Pri -1 hp +1 ihp
MPsi +0 TH +20
  Size M
   
Con bonus for iHD is (Con score)/25, round down. Levels of Exceptional Con reduce the divisor by 1 each (Exceptional Con divides by 24, Barbarian Con divides by 23, etc.). If you get to a zero divisor (7 levels beyond Uber Barb Con), it becomes iiHD 1d0 dividing by 25 again (starting with the 25th level of Exceptional Con).
 
Gets +1H action per round.
Immune to slain and Capital S Slain, except from Vorpal.
Divide the cost of weapons by (2*LVL). Applies to non-magical, magical, weapon adjectives, and unusual materials for weapons.
Unaging.
xLVL Personalty score for purposes of Ego.
 
When someone attacks you, they use natural die rolls only. ++'s to hit, iTH, Lady's Smile, choosing better of two rolls, all 1's are 2's, etc. do not function against you when rolling to hit.
Conversely, you cannot use --'s to hit you, iACs, |AC|'s, or anything else that causes enemies to adjust their die roll to hit.
 
Level 1: Dragon Cleave Epic Feat (can Cleave an infinite number of times).
 
Highlander Immortal spells do not function on Holy Ground. (Any Holy/Unholy/Eldritch place of any religion.)

Highlander Immortal


Highlander Immortal Spells (CSL=2)

# Spell Effect
1 Enhance Weapon 10P: Weapon does +1 idmg per attack permanently. This can be done only once per weapon.
2 Evade the Normals 1M (may borrow): You and one other person Escape (cannot be used when fighting another Highlander Immortal, or when using "The Game" below)
3 Sharpen Weapon 10P: Add the Sharpness flag to a melee weapon permanently.
4 The Game Enemies that you engage in melee combat cannot flee or otherwise leave the combat. (They can still exit your group, however.)
5 The Gathering Locate the nearest other Highlander Immortal, or locate the nearest person/creature with ihp or a multiplier of at least x2.
6 Trusted Weapon When wielding a single weapon with all your arms, use *(CCL*2) Str bonus instead of the normal *1.5 Str bonus.

Highlander Immortal Spells (CSL=4)

# Spell Effect
1 Ball Lightning 1 idmg lightning to a group.
2 Defile Holy Ground [x2 Special] Defile the Holy Ground in the area.
3 Quickening I After slaying another Highlander Immortal, or a x3 or higher being: Gain +1 ihp permanently, and the person's memories.
4 Regenerate Health Regenerate LVL ihp /r.
5 Vorpal Weapon 10P: Add the Vorpal flag to a melee weapon with Sharpness.

Highlander Immortal Spells (CSL=6)

# Spell Effect
1 Master of Illusion 1M: Cast any Illusion spell of SL=0 to 11; it cannot be disbelieved and has no saving throw.
2 Quickening II After slaying another Highlander Immortal, or a x3 or higher being: Gain one of his abilities (like a Living Wall).
3 Regenerate Limbs You Regenerate (as the spell) a body part per segment. You cannot regenerate a head with this.
4 Vile Weapon 10P: Add the Vile flag to a melee weapon.

Highlander Immortal Spells (CSL=8)

# Spell Effect
1 Enter the Source Go the "Source" (an outer plane where the Immortals come from; this power kind of works like a glorified Commune / Rope Trick)
2 Regenerate Body You regenerate your physical body every segment. This replaces lost limbs (except head), removes petrification, polymorph, "cures" disintegrate, etc.
3 The Prize Kill all other Highlanders on your Plane (must be at least 20): You Capital U Understand, and gain "1M: Wishoid for a CSL 0-7 effect from any x2 class you know."