High Freq. Dabbler


Level KXP Psi(random)
minors
1 0 2
2 2.25 4
3 4.5 6
4 9 8
5 18 10
6 36 12
7 72 14
8 144 16
9 288 18
10 510 20
11 732 22
12 954 24
13 1176 26
14 1398 28
15 1620 30
16 1842 32
17 2064 34
18 2286 36
19 2508 38
20 2730 40
21 2952 42
22 3174 44
23 3396 46
24 3618 48
25 3840 50
26 4062 52
27 4284 54
28 4506 56
29 4728 58
30 4950 60
31 5172 62
32 5394 64
33 5616 66
34 5838 68
35 6060 70
36 6282 72
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  8  2  3  1  0  2
+0  6  5  8  3  4  2  1  3
+1  6  6  9  4  5  3  1  4
+1  7  7  9  4  5  4  2  5
+2  7  8 10  5  6  4  3  6
+2  8  9 10  6  7  5  3  7
+3  8 10 11  6  7  6  4  8
+3  9 11 11  7  8  7  5  9
+4  9 12 12  8  9  8  5 10
+4 10 13 12  8 10  8  6 11
+5 11 14 13  9 11  9  7 12
+5 11 14 13 10 12 10  7 13
+6 13 15 14 12 13 11  8 14
+6 15 15 15 14 14 12  9 15
+7 15 16 16 15 15 12  9 16
+7 16 16 16 15 16 13 10 17
+8 16 16 16 16 16 14 11 18
+8 16 16 16 16 16 15 11 19
Requisites: Con 6, Int 16, Chr 6, Cml 10
Alignment: non-L
HD/level: d9
Weapon Prof.: 3+level/5
To Hit Table: Rog
Save Table: 3xPsi
Reference: DM {Alternate High Freq. Sampler}
Groups: Psionicist
 
HiFreqDabbler power calculation: (level)*(Str/7+Dex/6+Con/5+Int/4+Wis/3+Chr/2)
You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
Note that powers may not work exactly the same way each time you use them.
The power cost is variable, but generally Minor is 1-20.
This class only gets minor powers (2 per level). When the DM rolls on the High Frequency Sampling table, you can shift the result by up to + or - LVL (you can look at all the results to choose which one you want).