Hero


Level KXP Hero
123 45
1 0 1-- --
2 1000 21- --
3 2000 221 --
4 4000 322 1-
5 8000 332 2-
6 12000 333 2-
7 16000 333 3-
8 20000 333 31
9 24000 433 31
10 28000 443 31
11 32000 444 31
12 36000 444 41
13 40000 444 42
14 44000 544 42
15 48000 554 42
16 52000 555 42
17 56000 555 52
18 60000 555 53
19 64000 655 53
20 68000 665 53
21 72000 666 53
22 76000 666 63
23 80000 666 64
24 84000 766 64
25 88000 776 64
26 92000 777 64
27 96000 777 74
28 100000 777 75
29 104000 777 76
30 108000 777 77
31 112000 877 77
32 116000 887 77
33 120000 888 77
34 124000 888 87
35 128000 888 88
36 132000 988 88
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: HNCL 18, Str 20, Int 18, Cml 9
Alignment: any G
HD/level: &++++2d16
Weapon Prof.: 4+level
To Hit Table: Mon
Save Table: Conc
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp +3
iTH +0
P Save +1
M Save +1
War +0
Rog +0
PPsi -1
Wiz +0
Pri +1
MPsi +0
   
Gets Exc Str, Exc Dex, Exc Con.
+1 extra Nonweapon Prof per level.
You stop aging mentally and physically.

Hero


Hero Spells

Level # Spell
1 1 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
1 2 +50% XP in one non-Concordant class
1 3 Immune to Inner Elements
1 4 Immune to Hold/Stun/Para/Summ.Sickness
1 5 Immune to Action/Memory/Other Stealing
1 6 +(Hero level) QV actions
1 7 +2*(Hero level) all non-Concordant memorization charts
1 8 Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
1 9 Avoid Fate @ x6 multiplier, (Hero level)/d
1 10 All Rogue Abilities at 10*(Hero level)%
1 11 Can combine Martial Arts & Specialization
1 12 +(Hero level) to all stats
1 13 Immune ego domination
1 14 Duplicate a Level: ability of a non-Concordant class
1 15 Free wild talent in Psi72, PPs=200*(Hero level)
2 1 10*(Hero level)% uaMR (unadjustable AntiMagicR, does shift, can't be lowered/halved)
2 2 0 action, 1/r: Cureall
2 3 +(Hero level) QP actions
2 4 All spells cost no P action to cast. No saves versus your effects
2 5 All spell levels +1 in all memorizations
2 6 All your Psi are range = same plane
2 7 Immune to all x1 effects (things that affect you)
2 8 Immune to all x1 defenses (you affecting other people)
2 9 Capital O Object @ x7 multiplier, (Hero level)/d
2 10 Automatically hit all targets (you rolled a natural 40 on a 20-sided die if it matters)
2 11 Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
2 12 Your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
3 1 10*(Hero level)% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
3 2 Continuous Lady's Smile (you choose all your die rolls)
3 3 0 action, 1/r: Reset
3 4 Immune to Outer Elements
3 5 Time-Reality Stability
3 6 +(Hero level) QM actions
3 7 #M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
3 8 Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
3 9 Immune to Hero level number of [C] section effects
4 1 10*(Hero level)% uMR (unadjustable MR, does shift, can't be lowered/halved)
4 2 All spells cost 0 action (limit = level/r)
4 3 All psi cost 0 action (limit = level/r)
4 4 +2*(Hero level) to max # of actions
4 5 +(Hero level) QOpp actions
4 6 Loop-Reality Stability
5 1 10*(Hero level)% uXR (unadjustable XR, does shift, can't be lowered/halved)
5 2 +(Hero level) infinitely Quick Opposing 0 (Zero) actions
5 3 Immune to your actions being locked down