Gruul Thug (MTG G/R)


Level KXP
Spells
1 0 (none)
2 3.625 (none)
3 7.25 (none)
4 14.5 (none)
5 29 (none)
6 58 (none)
7 116 (none)
8 232 (none)
9 464 (none)
10 928 (none)
11 1392 (none)
12 1856 (none)
13 2320 (none)
14 2784 (none)
15 3248 (none)
16 3712 (none)
17 4176 (none)
18 4640 (none)
19 5104 (none)
20 5568 (none)
21 6032 (none)
22 6496 (none)
23 6960 (none)
24 7424 (none)
25 7888 (none)
26 8352 (none)
27 8816 (none)
28 9280 (none)
29 9744 (none)
30 10208 (none)
31 10672 (none)
32 11136 (none)
33 11600 (none)
34 12064 (none)
35 12528 (none)
36 12992 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  4  7  5  3  6  1  1  1
+4  5  7  5  3  7  1  1  1
+5  5  8  5  4  7  2  2  2
+6  6  8  6  4  7  2  2  2
+7  7  9  6  5  8  3  2  3
+8  8  9  7  6  8  3  3  3
+9  8 10  7  7  9  4  3  4
+10  9 10  8  8  9  4  4  4
+11 10 10  9  9  9  5  4  5
+12 11 11 10 10 10  5  4  5
+13 11 11 10 11 10  6  5  6
+14 12 12 11 12 11  6  5  6
+15 13 12 12 13 11  7  6  7
+16 14 13 13 14 11  7  6  7
+17 14 13 13 14 12  8  6  8
+18 14 13 14 14 12  8  7  8
+19 14 14 14 14 13  9  7  9
+20 15 14 14 14 13  9  8  9
Requisites: Str 16, Dex 14, Con 14
Alignment: CG, CN, CE, or TN
HD/level: 2e4  (see note)
Weapon Prof.: 6+level/3
To Hit Table: War+3
Save Table: War/Wiz
Reference: DM
Groups: Warrior
 
Hit Dice: "2e4" are open-ended d4's. If using "Max hp per HD" rule: For each die, you automatically roll a "4" once, then get the average (2.5) on the second roll (the max hp rule is not "deep"). So you get 13 hp per level (plus 2x Con bonus).
Exceptional Str bonus.
Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
Level 1: You are immune to "summoning sickness" and "teleport sickness".
Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
Level 9: Free Action cont.