FMCTP1/2


Level KXP
Spells
1 0 (varies)
2 3.225 (varies)
3 6.45 (varies)
4 12.9 (varies)
5 28.1 (varies)
6 50.75 (varies)
7 90.75 (varies)
8 159.5 (varies)
9 307 (varies)
10 598.5 (varies)
11 892 (varies)
12 1239 (varies)
13 1586 (varies)
14 1948 (varies)
15 2417.5 (varies)
16 2892 (varies)
17 3366.5 (varies)
18 3851 (varies)
19 4345.5 (varies)
20 4840 (varies)
21 5334.5 (varies)
22 5829 (varies)
23 6323.5 (varies)
24 6818 (varies)
25 7312.5 (varies)
26 7807 (varies)
27 8414 (varies)
28 9021 (varies)
29 9628 (varies)
30 10235 (varies)
31 10842 (varies)
32 11449 (varies)
33 12056 (varies)
34 12663 (varies)
35 13270 (varies)
36 13877 (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  6  3  6  1  2  2
+1  8  7  6  3  7  1  3  3
+2  9  8  6  4  7  2  3  3
+3  9  8  7  4  7  2  4  4
+4 10  9  7  5  8  3  4  4
+5 10  9  7  6  8  3  5  5
+6 11 10  8  7  9  4  5  5
+7 11 10  9  8  9  4  6  6
+8 12 10  9  9  9  5  6  6
+9 12 11 10 10 10  5  7  7
+10 13 11 10 11 10  6  7  7
+11 13 12 11 12 11  6  8  8
+12 13 12 12 13 11  7  8  8
+13 14 13 13 14 11  7  9  9
+14 14 13 13 14 12  8  9  9
+15 14 13 14 14 12  8 10 10
+16 15 14 14 14 13  9 10 10
+17 15 14 14 14 13  9 11 11
Requisites: Str 9, Dex 9, Int 14, Wis 14, Either Con 9 or Chr 9
Alignment: any
HD/level: d10
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: War/Wiz/Pri/Rog/Psi
Reference: DM / PH1 / PH2
Groups: Custom
 
This is a mixed class Fighter+Magic-User+Cleric+Thief+Psionicist. You may pick 1st or 2nd edition for each of the classes. Regardless of what classes comprise the FMCTP mix, you can ignore alignment restrictions for those classes.
 
The saves are "pick the best of War, Wiz, Pri, Rog, Psi saves for each category".
 
This class can mix with itself, TANB, Archer-Ranger, Cavalier-Paladin, Barbarian-Cleric, or ArchPsi1. It cannot mix with with more than one of these, and cannot mix with any other class.
 
Level 2: You may replace one of the classes with another class from the 5 given (e.g. you can drop Fighter and add Psionicist to be a Magic-User+Cleric+Thief+Psionicist+Psionicist). The XP and other data does not change.
Level 4: You may replace another class, as per Level 2.
Level 6: You may pick "0th edition" for classes. This does give you Psi0 (Martial Arts psionicisit) if you pick 0 for Psi.
Level 7: You may replace another class, as per Level 2.
Level 8: You may pick "3rd edition" for classes.
Level 9: You may replace instances of Fighter with Paladin or Ranger; Magic-User with one of the standard 8 specialist types; Cleric with Druid or Healer; Thief with Acrobat, Assassin, Monk, or Bard; Psionicist with Psi(-1), Psi1Blaster, Psi5, or Psi9A. You can do this for any number of classes in the mix, the XP and other data does not change.
Level 10: You may replace another class, as per Level 2. Starting with this replacement, if another mixed-class combination is mixed with FMCTP1/2, you can replace one of the classes in that mix instead.
Level 12: You may add another (6th) class with one of the five standard classes. This extra class cannot be changed using the Level 9 ability. Again, the XP and other data does not change.
Level 14: You may replace another class, as per Level 10. If you replace the 6th class from the Level 12 ability, it still cannot be changed using the Level 9 ability.
Level 18: You may pick "30th edition" for classes (currently, this does nothing except for Fighter30).
Level 24: Add a 7th class, in Monster or Custom group, must be of editions 0-4. Classes that cannot be mixed cannot be added here. Another FMCTP1/2 or WWPRP2/3 cannot be added here.
Level 27: Can replace one class with any class in it's group with XP < FMCTP's XP.
Level 28: You may pick "5th edition" for classes.
Level 36: Add an 8th class, any group, of editions 0-5.