Epic Wizard3


Level KXP Wizard (x1 SL's)
ABC DEF GHI
1 360 1-- --- ---
2 730 2-- --- ---
3 1110 21- --- ---
4 1500 22- --- ---
5 1900 221 --- ---
6 2310 222 --- ---
7 2730 222 1-- ---
8 3160 222 2-- ---
9 3600 222 21- ---
10 4050 222 22- ---
11 4510 222 221 ---
12 4980 222 222 ---
13 5460 222 222 1--
14 5950 222 222 2--
15 6450 222 222 21-
16 6960 222 222 22-
17 7480 222 222 221
18 8010 222 222 222
19 8550 322 222 222
20 9100 332 222 222
21 14100 333 222 222
22 19100 333 322 222
23 24100 333 332 222
24 29100 333 333 222
25 34100 333 333 322
26 39100 333 333 332
27 44100 333 333 333
28 49100 433 333 333
29 54100 443 333 333
30 59100 444 333 333
31 64100 444 433 333
32 69100 444 443 333
33 74100 444 444 333
34 79100 444 444 433
35 84100 444 444 443
36 89100 444 444 444
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: Wizard 21 or HNCL 30,
Int 57
Alignment: any
HD/level: & d4
Weapon Prof.: & level
To Hit Table: Conc
Save Table: Conc
Reference: ELH3
Groups: Concordant (x2), Wizard
 
[X] Section stats
ihp +2
iTH +1
P Save -1
M Save +0
War -1
Rog -1
PPsi -1
Wiz +6
Pri +1
MPsi +2
   
Gets 1X action per round.
Can use 2M+1V+1X per segment if desired.
Gets Massive Barb Int [bonus = (Stat-26)*5].
Epic Wizard3 spells are resisted using SR (but not MR).
You may N-ary material component spells, using 1Z+1V+1QV+1QQV+1QQQV+...
You may convert 2M to 1IM (Instantaneous Mental).
Level N (every level): +1 Epic Feat.
Level N (every level): +1 Q^(LVL) M action. (At level 1 you get 1 QM, at level 2 you get 1 QQM, ...)
DM Note 1: The Epic Wizard3 spells are normal Wizard spells, but other Wizards must spend 4 spells per spell slot to cast these (x2 because it's on an odd list, and x2 because it's Concordant).
DM Note 2: Conversion of Epic Spells to Collective SL: SL = (DC)^0.5 *2
DC 23-30=SL 10, DC 31-35=SL 11, DC 36-42=SL 12, DC 43-48=SL 13, DC 49-56=SL 14, DC 57-63=SL 15, DC 64-72=SL 16, DC 73-80=SL 17, DC 81-90=SL 18.

Epic Wizard3


Epic Wizard3 Spells

SL # Spell School Effect
10 1 Dreamscape Div Plane Shift to any plane you've ever heard of (even if no direct connection to it)
10 2 Peripety Abj iunWReflection 100% vs. missile attacks
10 3 Ruin Inv One target takes (20*CCL)d6 vile dmg (no save) and a Disintegrate (no save)
11 1 Mummy Dust Nec Summon 2*CCL DL X Undead
11 2 Vengeful Gaze Ill One target takes 305d6 Venderant Nelaborong dmg (no save)
11 3 Verdigris Wave Alt 2 groups each take 40d6 Verdant dmg (no save), all Plant monsters in the groups gain +1 DL
12 1 Dragon Knight Cnj +1 summon slot and Summon a DL X Dragon (when the dragon is killed/unsummoned, the slot is removed too)
12 2 Eclipse Alt x2 Terrain Feature: the Sun is Eclipsed, Fear /s to anyone outside (Will save), outside is in Capital D Darkness
12 3 Origin Of Species Nec Create a DL=CCL/4 Humanoid
13 1 Epic Mage Armor Abj AC +20*CCL, or iAT CCL/2
13 2 Greater Spell Resistance Meta SR 35*CCL
13 3 Let Go Of Me Cnj Damaging shield, take 20x (2000%) the dmg back whenever hit (melee or range) (no resistance)
14 1 Animus Blast Inv 4 groups take (10*CCL)d6 cold dmg (no resistance), plus animate up to 20 corpses as DL=CCL/4 Undead.
14 2 Contingent Resurrection Nec Capital F Fix and Artificial Reset upon death (this cannot be triggered prematurely or dispelled while it's on the stack)
14 3 Crown Of Vermin Cnj Summon 1000 Creeping Dooms or DL=CCL/6 Insects.
15 1 Create Living Vault Enc Create a x2 Artifact container that is undetectable, indestructible, has infinite space inside, and can be Capital H Hidden.
15 2 Greater Ruin Inv One target takes (35*CCL)d6 permanent dmg (no resistance) and a Disintegrate (no resistance)
15 3 Nailed To The Sky Alt Teleport someone into deep space and they become Stopped/Immovable and cannot Teleport (no resistance)
16 1 Epic Counterspell Meta Counterspell, Capital O Object, or Really Object
16 2 Epic Spell Reflection Abj iunMReflection 100% vs. SL 0-9 spells
16 3 Safe Time Chrono Contingency Capital E Escape with Time Travel for yourself or someone else (can be used with other contingency effects)
17 1 Demise Unseen Ill Capital S Slay one target (no resistance), animate him as a DL=CCL/3 Undead, do a Mirage Arcana to make him seem alive
17 2 Eidolon Nec Create a level 21 copy of yourself that can act normally (no Clone Insanity, but is summoning sick for 1 full round)
17 3 Enslave Enc Mental Dominate one target (no resistance, effect is undetectable, his allies do no know this has happened)
18 1 Damnation Cnj 1N, 1/t: Send someone to Hell (no resistance, no response)
18 2 Dire Winter Alt x2 Terrain Feature of extreme cold ((2*CL)d6 dmg /s), this cannot be countered or Capital O Objected to
18 3 Eternal Freedom Abj Immune to CCL spells, elements, or [C] section effects (your choice)