Emulator


Level KXP
Spells
1 0 (varies)
2 0.5e (varies)
3 1e (varies)
4 2e (varies)
5 4e (varies)
6 8e (varies)
7 16e (varies)
8 30e (varies)
9 60e (varies)
10 100e (varies)
11 150e (varies)
12 200e (varies)
13 250e (varies)
14 300e (varies)
15 350e (varies)
16 400e (varies)
17 450e (varies)
18 500e (varies)
19 550e (varies)
20 600e (varies)
21 650e (varies)
22 700e (varies)
23 750e (varies)
24 800e (varies)
25 850e (varies)
26 900e (varies)
27 950e (varies)
28 1000e (varies)
29 1050e (varies)
30 1100e (varies)
31 1150e (varies)
32 1200e (varies)
33 1250e (varies)
34 1300e (varies)
35 1350e (varies)
36 1400e (varies)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Str 3+e, Dex 3+e, Con 3+e, Int 3+e, Wis 3+e, Chr 3+e
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/3
To Hit Table: Cust
Save Table: Cust
Reference: DM
Groups: Custom
 
Pick an "e" (emulation) factor. This must be at least 3 and be an integer. You may change "e" during a reset, but you must meet the new stat requirement (you cannot "owe" stat points). Note this class cannot be added at all unless you have straight 6's in stats.
 
You duplicate the powers of up to LVL classes. You get half your total XP in EmulatorDM to spend on each of these classes to see what level you are in each class. You must meet the stat and level requirements of each class you duplicate, but these requirements do not add to each other. You get the spell/psi progression, "Level:" abilities, and rogue-like abilities of each class. You do not get the HD, weapon proficiency progression, TH chart, or saves of the classes.
 
Your duplicated level must be equal to or less than "e". If it is above that, it is lowered to "e". Note that your duplicated level may exceed your true EmulatorDM level. Your CL is always your EmulatorDM level, unless a "Level:" ability changes this.
 
This class cannot duplicate classes from the Custom, Concordant, or Monster groups.