Divisor To Hit


Level KXP Effect
1 0 What you need to hit = (target's AC)÷1
2 1 What you need to hit = (target's AC)÷2
3 2 What you need to hit = (target's AC)÷3
4 4 What you need to hit = (target's AC)÷4
5 8 What you need to hit = (target's AC)÷5
6 16 What you need to hit = (target's AC)÷6
7 32 What you need to hit = (target's AC)÷7
8 64 What you need to hit = (target's AC)÷8
9 128 What you need to hit = (target's AC)÷9
10 200 What you need to hit = (target's AC)÷10
11 300 What you need to hit = (target's AC)÷11
12 400 What you need to hit = (target's AC)÷12
13 500 What you need to hit = (target's AC)÷13
14 600 What you need to hit = (target's AC)÷14
15 700 What you need to hit = (target's AC)÷15
16 800 What you need to hit = (target's AC)÷16
17 900 What you need to hit = (target's AC)÷17
18 1000 What you need to hit = (target's AC)÷18
19 1100 What you need to hit = (target's AC)÷19
20 1200 What you need to hit = (target's AC)÷20
21 1300 What you need to hit = (target's AC)÷21
22 1400 What you need to hit = (target's AC)÷22
23 1500 What you need to hit = (target's AC)÷23
24 1600 What you need to hit = (target's AC)÷24
25 1700 What you need to hit = (target's AC)÷25
26 1800 What you need to hit = (target's AC)÷26
27 1900 What you need to hit = (target's AC)÷27
28 2000 What you need to hit = (target's AC)÷28
29 2100 What you need to hit = (target's AC)÷29
30 2200 What you need to hit = (target's AC)÷30
31 2300 What you need to hit = (target's AC)÷31
32 2400 What you need to hit = (target's AC)÷32
33 2500 What you need to hit = (target's AC)÷33
34 2600 What you need to hit = (target's AC)÷34
35 2700 What you need to hit = (target's AC)÷35
36 2800 What you need to hit = (target's AC)÷36
 
You operate like a monster when attacking: Divide the target's AC by your LVL (in this class), rounded up, and this is what you need to hit.
A natural 1 still misses and a natural 20 still hits.
Your actual TH bonuses from all sources (classes, items, effects) is ignored. True To Hit shifts and Luckstones still work, however.