Dex


Level KXP Effect Total
1 2 +2 set Dex (+2)
2 4 +2 set Dex (+4)
3 8 +2 set Dex (+6)
4 16 +2 set Dex (+8)
5 32 +2 set Dex (+10)
6 64 +2 set Dex (+12)
7 128 +2 set Dex (+14)
8 200 +2 set Dex (+16)
9 300 +2 set Dex (+18)
10 400 +2 set Dex (+20)
11 500 +2 set Dex (+22)
12 600 +2 set Dex (+24)
13 700 +2 set Dex (+26)
14 800 +2 set Dex (+28)
15 900 +2 set Dex (+30)
16 1000 +2 set Dex (+32)
17 1100 +2 set Dex (+34)
18 1200 +2 set Dex (+36)
19 1300 +2 set Dex (+38)
20 1400 +2 set Dex (+40)
21 1500 +2 set Dex (+42)
22 1600 +2 set Dex (+44)
23 1700 +2 set Dex (+46)
24 1800 +2 set Dex (+48)
25 1900 +2 set Dex (+50)
26 2000 +2 set Dex (+52)
27 2100 +2 set Dex (+54)
28 2200 +2 set Dex (+56)
29 2300 +2 set Dex (+58)
30 2400 +2 set Dex (+60)
31 2500 +2 set Dex (+62)
32 2600 +2 set Dex (+64)
33 2700 +2 set Dex (+66)
34 2800 +2 set Dex (+68)
35 2900 +2 set Dex (+70)
36 3000 +2 set Dex (+72)
Alt1 Effect Alt2 Effect Alt Total
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+4)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+8)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+12)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+16)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+20)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+24)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+28)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+32)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+36)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+40)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+44)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+48)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+52)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+56)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+60)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+64)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+68)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+72)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+76)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+80)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+84)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+88)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+92)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+96)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+100)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+104)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+108)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+112)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+116)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+120)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+124)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+128)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+132)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+136)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+140)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+144)
 
This class gives +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Dex.
You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
Take N=Dex-14 (this can't be improved), spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
The Alternate versions cannot use ability score sleazing for Dex.