Demigod0


Level KXP Demigod0
D
1 0 1
2 900000 2
3 1800000 3
4 2700000 4
5 3600000 5
6 4500000 6
7 5400000 7
8 6300000 8
9 7200000 9
10 8100000 10
11 9000000 11
12 9900000 12
13 10800000 13
14 11700000 14
15 12600000 15
16 13500000 16
17 14400000 17
18 15300000 18
19 16200000 19
20 17100000 20
21 18000000 21
22 18900000 22
23 19800000 23
24 20700000 24
25 21600000 25
26 22500000 26
27 23400000 27
28 24300000 28
29 25200000 29
30 26100000 30
31 27000000 31
32 27900000 32
33 28800000 33
34 29700000 34
35 30600000 35
36 31500000 36
Requisites: HCL 36
Alignment: any
HD/level: & d300
Weapon Prof.: & 30+level*3
To Hit Table: Demigod
Save Table: Demigod
Reference: DM
Groups: Demigod (x3)
 
[X] Section stats
ihp +3
iTH +3
P Save +3
M Save +3
War +3
Rog +3
PPsi +3
Wiz +3
Pri +3
MPsi +3
 
Demigod0 class gets 13th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). These spells are resisted using GR.
Gets 1G action per round.

Demigod0


Demigod0 Spells

# Name Type Effect
1 Abjuration Int 9 ihp Armor spell
2 Acceleration Chr +1G actions /r for 3 turns, lose 3 MXP at end of spell.
3 Acrobat Dex Roll 3 extra d20 dice when making a PSave and choose best result [cont.]
4 aG Resistance Str +3% xaGR [cont.]
5 All Wis Create 1 Avatar of you for 3 turns, if destroyed, you are not banned from plane
6 Alteration Int 1 target rerolls Str, Dex, Con using (1d3-1)*25, lasts for 1 turn, make MSave if unwilling
7 Animal/Plant Wis Grant a non-immortal being +3 ihp for 1 turn
8 Annihilation Blast Chr 1 target makes 7 MSaves, if makes any he is not killed.
9 Annoying Hench Int You have an ANNOYING HENCHMAN of half your level who always ESCAPES, causes trouble
10 Anti-Magic Wis All spells of SL 12 or lower in area cannot be (choose one): Cast or Maintained
11 Ask DM Int You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question
12 Assassin Dex 1 target set to 0 ihp, must make 3 PSaves to avoid.
13 aX Resistance Dex +3% xaXR [cont.]
14 Bard Dex Completely Identify (including stats) up to 3 Monsters/Artifacts
15 Bio Slaughter Con +3 among iTH, idmg, or ihp for 1 turn.
16 Cell Adjustment Chr Cures or Causes 11 ihp divided among any # of targets (MSave 1/2).
17 Charisma Chr +2 to iChr [cont.]
18 Charm Wis Target must make 3 MSaves or adds a 1st level Pawn class
19 Chronomancy Int Starting next round, you get +1G action per round for 3 rounds
20 Combat Wis 1 target has +3 on Saves; +3 on iTH roll for 1 turn
21 Constitution Con +2 to iCon [cont.]
22 Contact Alternate Int Contacts an Alternate Multiverse
23 Creation Wis Create a random 1st level concordant being
24 Deflection/Parry Str +3 iAC [cont.]
25 Detonate Con Destroy an artifact or do 1 idmg to 1 target (no save).
26 Dexterity Dex +2 to iDex [cont.]
27 Disbelieve Other Chr Immune to and cannot affect 1 target (who can make 3 MSaves to ignore).
28 Dispel I Int Dispel a currently running effect
29 Dispel II Chr Dispel all effects on one target (MSave for each)
30 Ego Shield Chr +6 save points vs. MSaves, can spend after roll, use within 1 turn.
31 Endless Horde Int ENDLESS HORDE OF CANNON FODDER (mortal creatures)
32 Energy Control Con The next damaging spell of 3 or less that hits you is countered within 1 turn.
33 Energy Drain Int Target loses 3 levels (make 3 MSaves, each missed save is 1 level)
34 Escape Dex You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies
35 Evocation Int Any number of targets take 4 idmg (MSave for ½)
36 Fast Cast Chr Cast 3 "Chr" based (SL=13) Demigod spells
37 G Resistance Str +3% xGR [cont.]
38 Giant Robot Int Create a GIANT ROBOT (a DL 10 Golem)
39 GR Evasion Chr -3% xGR to one target (no save)
40 Great Attack Str Do a melee attack at +6 iTH
41 Healing Wis Cures 9 ihp divided among any # of targets, can be reversed but MSave for 0.
42 Illusion Int 30% chance that a melee attack automatically misses (roll per attack) [cont.]
43 ImmuneSteal Str Immune to Action/Memory/Other Stealing
44 Incantatrix Int 1 target loses 3 of his remaining spells, you gain those spells, MSave to avoid
45 Inertial Barrier Con Ignore the first melee attack from each creature for 1 turn.
46 Infinikinetic Drain Con 1 target takes 16 idmg (PSave for 1/2, if made then PSave again for 0).
47 Innates Wis Cast an Immortal0 spell
48 Intelligence Int +2 to iInt [cont.]
49 Invocation Int 1 target takes 9 idmg (MSave for ½)
50 Jester Dex 1 target can do nothing, you can only melee attack (opponent makes 3 PSaves)
51 Lady's Smile Str Choose next die roll
52 Legend Delay Con Target loses next 3 segments of actions (MSave)
53 Legend Disable Con Disable all non-Conc classes 800'r
54 Legend Drain Con Target loses Worship Points as if he cast a SL=13 spell (no save)
55 Legend Locate Con Locate Person/Obj at any point in time
56 Legend Speed Con Pick a spell. That spell costs only ½G action to use.
57 Lend Godly Int Lose a G action: Target gains 1G action
58 Lich Touch Int +3 idmg per melee attack
59 Lich XP Int +3 KXP
60 Life Trapping Int Target makes 7 MSaves, if makes any of them he is not life trapped
61 Lowered Power Con All spell levels of SL>7 are lowered to 7 for 1 turn
62 Luck/Fate Wis Can declare an "incredible" coincidence, higher SL is higher chance of success
63 Melee Evasion Dex -3 idmg per melee attack [cont.]
64 Mesmerising Int 1 target loses his next G action, make 3 MSaves to avoid
65 Metamagic I Int Transfer 3 spells of any level from 1 base (MSave/PSave, GR/XR/aGR/aXR) to other
66 Metamagic II Wis Lose 3 spells; gain 1 spell of 1 higher spell level
67 Monk Dex Saves for ½ are instead for 0 for 1 turn.
68 Necromancy Int 1 target loses 3 ihp which cannot be healed by any means for 1 turn (no save)
69 Null Void Chr +6% xGR for 1 turn
70 Numbers Int Modify 1 Immortal die roll (doesn't have to be yours) by +/-3 per round [cont.]
71 Pawning Chr Target becomes a Pawn (must be willing)
72 Pawning Life Con 0, eat Pawn: Heal all ihp & restore 3 spells. Limit of 1 per turn.
73 Planar Change Con Target's home plane becomes this one, 3 PSaves to avoid.
74 PSave Bonus Str +3 to PSaves [cont.]
75 Psionics Wis Cast a Psi7, Psi(-7), or Psi14 super
76 Radiation Wis Cast a Bug 9th
77 Raw Logrus Chr Casts 3 random spells in area, affects all in area.
78 Regeneration Str You regenerate at 3 ihp/r and don't die until at -10-3 ihp [cont.]
79 Scty: Blockade Chr Pick a stat. All spells <SL 13 of that stat in area are countered. Lasts for 1 turn.
80 Sniper Dex Get +3 to next iTH roll
81 Speed Str Can make two melee attacks per action [cont.]
82 Stealth Master Dex +15% xGR only versus CSL=11 (and lower) effects
83 Strength Str +2 to iStr [cont.]
84 Summoning I Int Summon 3 (DL 10) beings to fight for you
85 Summoning II Wis Summon 3 (randomly rolled concordant beings) to fight for you for 1 turn
86 Sun Wis Any number of targets take 9 idmg (MSave for 0)
87 Technobauble Con Imbue 3 spells into an item (acts as Spell Storing), only 1 item per person.
88 Technology Wis Add 0.09 item MXP to an item permanently
89 Tempromancy Int Everyone now get +1G actions per round for 3 rounds, can't be dropped.
90 TH/dmg Bonus Str +3 iTH [cont.]
91 Thaumaturgy Int +15% xGR for 1 turn.
92 Thief Dex Pick (take) Artifact from 1 target's possession, must make 3 PSaves to avoid.
93 Thought I Int Your next spell (if cast within this turn) gets +3 to it's SL.
94 Thought II Wis +3i stat points distributed among Int, Wis, Chr for 1 turn
95 Thought: Lack of Con +3i among Str/Dex/Con, -3i among Int/Wis/Chr (must lower if can, min 0), for 1 turn.
96 Time Wis Cast as 0 action: Use 1 G action, lose 8 r of actions of all types (even Mortal & 0)
97 Tinker Dex Merge up to 3 artifacts together or add 0.04 MXP to an item permanently
98 Transmutation Int 1 target randomly changes race for 1 turn (will be bizarre), make 3 MSaves
99 Ultraplanar Blast Chr Area effect: All make 3 MSaves, each missed save is -1 random ability score
100 Undead Wis Effects that strike you from a Lich character lose 3 to their spell level for 1 turn
101 War Wis Cast a Hero spell of 9th level or less
102 Wards Wis Choose a spell when cast. You are completely immune to that spell for 1 turn.
103 Weather Wis 1 target takes 4 idmg, no saving throw.
104 Whirling Attack Str All opponents in area take 1 idmg (P Save for 0).
105 Wild Magic I Int Cast a randomly rolled SL=15 level spell on this table
106 Wild Magic II Wis Cast 3 randomly rolled (SL=13) level spells on this table
107 Wisdom Wis +2 to iWis [cont.]
108 X Resistance Str +3% xXR [cont.]
109 XR Evasion Dex -3% xXR to one target (no save)