Delusionist1 / ArchIllusionist1


Level KXP Wizard
123 456 7
1 0 1-- --- -
2 3.375 20- --- -
3 6.75 21- --- -
4 13.5 32a --- -
5 27 421 --- -
6 52.5 431 f-- -
7 90 432 b-- -
8 142.5 432 1-- -
9 217.5 533 2c- -
10 330 543 21- -
11 660 543 32d -
12 990 554 321 -
13 1320 554 322 e
14 1650 554 322 1
15 1980 554 422 2
16 2310 555 432 2
17 2640 555 532 2
18 2970 555 533 2
19 3300 555 543 2
20 3630 555 543 3
21 3960 555 554 3
22 4290 555 555 4
23 4620 555 555 5
24 4950 666 655 5
25 5280 666 666 6
26 5610 777 766 6
27 5940 777 777 7
28 6270 888 877 7
29 6600 888 888 8
30 6930 999 988 8
31 7260 999 999 9
32 7590 AAA A99 9
33 7920 AAA AAA A
34 8250 BBB BAA A
35 8580 BBB BBB B
36 8910 CCC CCC C
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Dex 24, Int 23
Alignment: any
HD/level: d1
Weapon Prof.: 1+level/6
To Hit Table: Wiz
Save Table: Wiz
Reference: DM
Groups: Wizard
 
This class treats all spells listed for Illusionist1 in Unearthed Arcana (1st Edition) as Illusion spells.
Specialized in Illusion, no opposite.
Double Sphere Robed in Illusion: Illusion spells are 2 SL lower for you. This never causes Twilighting.
Illusion spells cost ½M to cast.
Free Material Componenting for Illusion spells. You may Double Material Component (x3 effect) for ½V action. You may Triple Material Component (x4 effect) for another ½V action.
Gets Dex bonus to spells.
Level 1: +LVL to number of maintained effects.
Level 1: You continuously disbelive all Illusions, and automatically power score your check.

Delusionist1 / ArchIllusionist1


Delusionist1 / ArchIllusionist1 Spells

SL # Spell Effect
3 1 Chromatic Blast Chromatic Orb for a group, don't need to roll to hit
2 Displacement I Displaced (AC +2, first attack misses)
3 Illusion Summoning III Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
4 Mirror Image III 6 Mirror Images, can't be dispelled/disbelieved
5 Phantom Shield AC +CL*2; saves +CL; MDeflection CL*10%
6 True Darkness Total Darkness, Infravision / See in Darkness / Truesight doesn't work
4 1 Blur Zone Nothing can be targetting in the room (x1 Special)
2 Hold Illusion Next Illusion spell you cast requires no maintained, doesn't drop if you drop
3 Illusion Summoning IV Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
4 Mirror Image IV 8 Mirror Images, can't be dispelled/disbelieved
5 Rope Trap Target is ejected to Astral and Heavily Stunned (PP save)
6 X-ray Vision X-ray Vision
5 1 False Skin CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
2 Illusion Summoning V Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
3 Mirror Image V 10 Mirror Images, can't be dispelled/disbelieved
4 N-ray Vision N-ray Vision (pick an element it's blocked by)
5 Shadow Magic Wishoid for a SL 0-5 Wizard spell, has only 50% effect
6 Steal Illusion Gain control of an Illusion effect (no save, ER to resist)
6 1 Displacement II Double Displaced (AC +4, first-second attacks miss)
2 Dust of Disappearance Dust of Disappearance (AC +8)
3 Fire Maze Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
4 Illusion Summoning VI Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
5 Rope Special Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
6 Tempus Vere Fugit Like Tempus Fugit but x10 speed
7 1 Delusion Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
2 Demi-Shadow Door Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
3 Demi-Shadow Magic Wishoid for a SL 0-7 Wizard spell, has only 50% effect
4 Disjoin Exhaustion Cure all damage taken; Get +1P and +1V action this round
5 Illusion Summoning VII Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
6 Nightmare Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
8 1 Continuous Illusion Next Illusion spell you cast is Continuous
2 First Level Priest Spells 0, 1/r: Cast a 1st level Priest spell
3 Illusion Summoning VIII Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
4 Mass Mirage Arcana As Mirage Arcana but covers CL sq. miles
5 Planar Displacement Planar Displacement
6 Prismatic Beam Like Prismatic Spray but they take all 7 colors
9 1 Change Reality Wishoid for a SL 0-9 Wizard spell, has only 75% effect
2 Disbelieve Reality Can disbelieve something that's real (Incursion - PP save)
3 Displacement III Triple Displaced (AC +6, first-third attacks miss)
4 Effects Bubble Your effects protect each other (and themselves); ER +CL*10%
5 Illusion Summoning IX Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
6 Second Level Priest Spells 0, 1/r: Cast a 2nd level Priest spell