Darkling2


Level KXP Darkling
124 6 [1]
1 0 1-- - [-]
2 4 2-- - [-]
3 8 3-- - [-]
4 16 31- - [-]
5 32 32- - [-]
6 64 33- - [-]
7 128 43- - [-]
8 256 44- - [-]
9 500 441 - [-]
10 1000 442 - [-]
11 1500 443 - [-]
12 2000 444 - [-]
13 2500 544 - [-]
14 3000 554 - [-]
15 3500 555 - [-]
16 4000 655 - [-]
17 4500 665 - [-]
18 5000 666 - [-]
19 5500 666 1 [-]
20 6000 666 2 [-]
21 6500 666 3 [-]
22 7000 666 4 [-]
23 7500 666 5 [-]
24 8000 666 6 [-]
25 8500 766 6 [-]
26 9000 776 6 [-]
27 9500 777 6 [-]
28 10000 777 7 [-]
29 10500 877 7 [1]
30 11000 887 7 [1]
31 11500 888 7 [1]
32 12000 888 8 [1]
33 12500 988 8 [1]
34 13000 998 8 [1]
35 13500 999 8 [1]
36 14000 999 9 [21]
37 28000 999 9 [22]
38 42000 999 9 [32]
39 56000 999 9 [33]
45 140000 999 9 [66]
54 266000 AAA 9 [99]
63 392000 BBB B [BB]
72 518000 DDD C [CC1]
TH Requisites:
+1 Alignment:
+3 HD/level:
+5 Weapon Prof.:
+7 To Hit Table:
+9 Reference:
+11 Groups:
+13 Complexity:
+15  
+17 Saving Throws:
+19 PPD:
+21 RSW:
+23 PP:
+25 BW:
+27 Spell:
+29 Fort:
+31 Reflex:
+33 Will:
+35  
+37 ]
+39
+41
+43
+45
+47
+49
+51
+53
+55
+57 1
+59 2
+61 3
+63 4
+65 5
+67 6
+69 7
+71
+73
+75
+77
+89
+107
+125
+143
Str 13, Con 15, Wis 15, Chr 16 Barbarian Str, Con, and Chr.
any You may replace the base number of attacks you get with each weapon with CCL/2.
3d5 You may roll 1d30 to hit like a 30th edition class. Automatically hits on a natural 29-30. Automatically misses on a 1.
6+level Level N (every level): +1 Kit.
2xWar Level 1: +1 Limb.
DM {Reduced Dark Lord2} Level 9, 18, 27, 36: +1 Limb.
Warrior, Concordant (x1)
CF=5
 
4+level*2
2+level*2  
3+level*2  
1+level*2  
1+level*2  
4+level*2  
2+level*2  
0+level*2  

Darkling2


Darkling2 Spells (SL=1)

# Spell Effect
1 Damage Threshold DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
2 Dark Platoon Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
3 Dark Helm +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
4 Evil Dominion Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
5 Physical Enhancement Get +1 additional level of Exceptionalness in Str, Dex, or Con
6 Domination Dominate one target (Will save, CR to resist)

Darkling2 Spells (SL=2)

# Spell Effect
1 Dark Legion Get +1 summon slot (yes, this works with the Dark Army power above)
2 Infuse Can "Barbarian Smash" Artifacts
3 Mind Scanner Capital E Extract (Will save, CR to resist)
4 Misdirect 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
5 Multi Domination Dominate CL/2 targets (Will save, CR to resist)

Darkling2 Spells (SL=4)

# Spell Effect
1 Dark Mount You have a DL=CL/4 Mount
2 Fast Attack +1 IP (Instantaneous P) Action
3 I am somewhat EVIL Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
4 Battlelord 4 Choose one Battlelord SL=4 spell (this can be taken only once)

Darkling2 Spells (SL=6)

# Spell Effect
1 House of Darkness (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
2 Improved Redirect 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
3 Mass Domination Dominate 1 group (Will save, CR to resist)

Dark Lord2 Spells (SL=11 / CSL=1)

# Spell Effect
1 Damage Threshold DT 72-CCL*2 (Damage Threshold; if you take more than 72-CCL*2 dmg from a source, you take nothing)
2 Dark Army Summon an army of 10^CCL DL=(CCL+3)/4 Humanoids, Undead, or Henchmen (your choice)
3 Dark Helmet :) Get a x1 mirroring of the base XP (with no mods) in the Meat Helm class (costs no class slots)
4 Evil Dominion Create a x2 Terrain Feature (Continuous any effect of SL 0 to CCL, or you can Banhammer something)
5 Physical Enhancement Get +CCL additional levels of Exceptionalness in Str, Dex, or Con (may distribute as you like)
6 Super Domination Dominate one target (no resistance, do not need to actually target him)