Creation Priest



Level

KXP
Priest
123 456 78

TH
1 0 2*- --- -- +0
2 2 21* --- -- +1
3 4 321 --- -- +1
4 7.5 422 --- -- +2
5 12.5 432 0-- -- +3
6 20 432 1-- -- +3
7 35 443 1-- -- +4
8 60 443 20- -- +5
9 90 543 21- -- +5
10 125 543 320 -- +6
11 200 553 321 0- +7
12 300 554 432 1- +7
13 750 655 543 2- +8
14 1150 666 654 3- +9
15 1550 666 666 4- +9
16 1950 666 666 5- +10
17 2350 666 666 6- +11
18 2750 666 666 60 +11
19 3150 666 666 61 +12
20 3550 666 666 62 +13
21 3950 666 666 63 +13
22 4350 666 666 64 +14
23 4750 666 666 65 +15
24 5150 766 666 65 +15
25 5550 776 666 65 +16
26 5950 777 666 65 +17
27 6350 777 766 65 +17
28 6750 777 776 65 +18
29 7150 777 777 65 +19
30 7550 777 777 75 +19
31 7950 777 777 76 +20
32 8350 777 777 77 +21
33 8750 887 777 77 +21
34 9150 888 877 77 +22
35 9550 888 888 77 +23
36 9950 888 888 881 +23
37 19900 888 888 882 +24
38 29850 888 888 883 +25
39 39800 888 888 884 +25
45 99500 998 888 888 +30
54 189050 A99 999 999 1 +36
63 278600 AA9 999 999 9 +42
72 368150 AAA AAA AAA A1 +48
Requisites: Int 12, Wis 15, Chr 12
Alignment: L any [or] any G
HD/level: d4+1
Weapon Prof.: 1+level/6
Reference: DM
Groups: Priest, Non-Combatant
Complexity: CF=3
 
Saving Throws:
PPD: level+5 Fort: level+0
RSW: level+3 Reflex: level+0
PP: level+6 Will: level+4
BW: level+2
Spell: level+4
 
CF=3 or less: The *'s on the spell progression are - (dash).
CF=4 or more: The *'s on the spell progression are 0 (zero).
Gets Int or Chr (not Wis) bonus to spell progression.
Exceptional Int and Chr bonus.
Bonus grand in Creation sphere.
Level N (every level): Using the list below, pick an ability.
A. Gets +1 segment per round (can act on segment 11).
B. Intermediate Int and Chr bonus.
C. Immune to Destruction sphere, Destruction.
D. 1bM: One creature deals no combat damage this segment.
E. 100F, 1/reset: Create a LVL/2 KXP magic item.
F. Can "Frugal" potions (x1.5 number of doses)
G. 1P: Cast a Wall spell of any E=LVL or less element; it does LVL^2 dmg.
H. 1M: Repair a x0 or x1 magic item.
I. 1M: Add a charge to an item.
J. Immune to Creation sphere, Clone, Opposition.
K. Free GGL (Specialty God) pick in a god that has an Int or Chr requirement.
L. 1M: Restore the MF, PF, TF, PsiF, or TechF by 1.
M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
N. Your summons and created monsters get +1 DL.
O. 1M: Restore an effect that was dispelled within the last round.
 
New Creation Spells:
Ethereal Repair N (SL=N): Summon an Ethereal Repair of DL=N.
Party Cure (SL=1): The party is cured CL hp.
Mistletoe Leaf (SL=2): You have x2 hp.
Create an Item (SL=3): Create any item of CL^3 gp or less; it lasts for 1 turn.
Create a Monster (SL=4): Creates a DL=1d5 monster. It is friendly. You have an extra "Created Creature" summon slot, which can hold up to LVL of them.
Coin (SL=5): Creates 1 cp, sp, ep, gp, or pp. It is real and permanent.
Create Offensive Monster (SL=6): Creates a DL=1e10 monster. It is not friendly (it is hostile), but you do get XP if you kill it.
Holy Word Enhance (SL=7): Target does x2 effect with combat, spells, and psi for 1s.
Sphere of Creation (SL=8): Creates a Sphere of Creation.
Create Plane (SL=9): Create a plane; it lasts for 1 day.