Concordant Sampler


Level KXP x2 Conc
123 456
1 0 1-- ---
2 3.25 2-- ---
3 6.5 3-- ---
4 13 4-- ---
5 26 41- ---
6 52 42- ---
7 104 43- ---
8 208 44- ---
9 416 441 ---
10 741 442 ---
11 1066 443 ---
12 1391 444 ---
13 1716 544 ---
14 2041 554 ---
15 2366 555 ---
16 3016 655 ---
17 3341 665 ---
18 3991 665 1--
19 4641 665 2--
20 5291 665 3--
21 5941 665 4--
22 6591 665 5--
23 7241 666 5--
24 7891 666 6--
25 8541 766 6--
26 9191 776 6--
27 10491 776 61-
28 11791 776 62-
29 13091 776 63-
30 14391 776 64-
31 15691 776 65-
32 16991 776 66-
33 18291 777 66-
34 19591 777 76-
35 20891 777 77-
36 23491 777 771
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  9  9  9  9  9  9  9  9
+2 10 10 10 10 10 10 10 10
+4 10 10 10 10 10 10 10 10
+6 11 11 11 11 11 11 11 11
+8 11 11 11 11 11 11 11 11
+10 12 12 12 12 12 12 12 12
+12 12 12 12 12 12 12 12 12
+14 13 13 13 13 13 13 13 13
+16 13 13 13 13 13 13 13 13
+18 14 14 14 14 14 14 14 14
+20 14 14 14 14 14 14 14 14
+22 15 15 15 15 15 15 15 15
+24 15 15 15 15 15 15 15 15
+26 16 16 16 16 16 16 16 16
+28 16 16 16 16 16 16 16 16
+30 17 17 17 17 17 17 17 17
+32 17 17 17 17 17 17 17 17
+34 18 18 18 18 18 18 18 18
Requisites: Wis 12, Chr 18, Class Slots 2
Alignment: any
HD/level: 2d7
Weapon Prof.: 7+level/3
To Hit Table: 2xWar -1 level
Save Table: Conc÷2 (halve the numbers)
Reference: DM {Reduced Demigod Sampler}
Groups: Concordant (x1), Futureshifted
 
Each level this class gets one x2 Concordant spell. The progression is in Concordant Spell Levels. The DM rolls two spells at random, and you select one to keep.
This class can never get a stat bonus to it's spell progression, a bonus to ML, an extra "0" (or "1") on the progression, or an overwrite to its spell progression.
Your CCL (Concordant Caster Level) (or BugL) is your CL divided by 2 (round down). Your WCL (Warlord CL) is your CL divided by 4 (rounded down).
Remember that you are still a x1 being, some of the Concordant powers may not be all that great because of this.
Level 1: You may raise Luck with your ability score points from level.
Level 1: 1/reset: The DM rolls a new choice for up to LVL CSL's of your Concordant spell slots. For each spell slot, you can choose to keep what you had, or switch over to the new spell.
 
Concordant Spells from CSL 1 to 7 are provided in the [PC7] section.

Concordant Sampler


Concordant Sampler Spells

Class CSL # Spell
X7 1 1 (your level)*2% iGR; works even in section [X].
Unbreakable 1 2 +(CCL+1)/3 iAC
Unbreakable 1 3 +(CCL+1)/3 ihp
Hero 1 4 +(Hero level) QV actions
Hero 1 5 +(Hero level) to all stats
Lich 1 6 +(Lich level) OppV or QM actions
Lich 1 7 +(Lich level) Research Points per reset (see [P12])
Theist7 1 8 +1 [X7] minor
Dragon of Tyr2 1 9 +1 11th in memorization in a Wizard group class (even if off right side of chart)
X14 1 10 +1 CCL (Concordant Caster Level) in one spell in one class
Anti-Hero 1 11 +1 QX action
Villain 1 12 +10% XP in all your non-Concordant classes.
X14 1 13 +10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
Lich 1 14 +10*(Lich level)% iWR that can't be ignored
X14 1 15 +1X action
Hero 1 16 +2*(Hero level) all non-Concordant memorization charts
Hero 1 17 +50% XP in one non-Concordant class
Clerical Elemental2 1 18 +CCL "Level:" picks from Priest group of your HNCL+CCL or lower.
Avangion2 1 19 +CCL 10th in memorization in a Wizard group class
Afterliver 1 20 +CCL MSaves (using the [X] section saving throw rules)
Unbreakable 1 21 +CCL PSaves (using the [X] section saving throw rules)
Dragon of Tyr2 1 22 +CCL set Int. You may add CCL instances of the "Elemental" Racial Adjective for no cost. Free wild talent in Psi15.
Avangion2 1 23 +CCL set Wis. You may rewrite your Racial Stat Modifiers as you wish, so they sum up to +CCL.
Clerical Elemental2 1 24 +CCL Summon slots for Elementals. 1X: Summon a DL=10+CCL Elemental that you can comprehend and control.
Anti-Hero 1 25 +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
Clerical Elemental2 1 26 +CCL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
Avangion2 1 27 +CCL*2 to your natural AT; your natural AT stacks with your armor's AT.
Avangion2 1 28 +CCL*2 weapon needed to hit you, this cannot be ignored.
Clerical Elemental2 1 29 +CCL^2 unarmed TH and damage, +CCL to # attacks unarmed, it is of an unusual element (can change with each punch)
Legend 1 30 +LL S actions
Theist14 1 31 +LVL QZ actions, can transfer 1QZ -> 1hZ or 1QZ -> 1bZ
Theist14 1 32 +LVL to HNCL (this counts for qualifying for Concordant classes)
DracoLich 1 33 0, 1/r: Any 0th-4th level Wizard or Priest spell
DracoLich 1 34 0, 1/r: Any 0th-6th level Warrior or Monster spell
Lich 1 35 0, 1/r: Any 1st-5th level Priest spell
Lich 1 36 0, 1/r: Any 1st-6th level Wizard spell
Lich 1 37 0, 1/r: Any psionic minor
Villain 1 38 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
Atheist(-7) 1 39 0, LVL/d: Anti-Concordant Shell (0th-1st)
Atheist(-7) 1 40 0, LVL/d: Halve hp on a creature with at least 1000 hp
Atheist(-7) 1 41 0, LVL/d: Ignore an immunity gained from a Concordant/Godly effect for 1 turn.
Clerical Elemental2 1 42 0, sacrifice a potion, while casting a spell: This potion is considered an element of E=(XP value)/100 for the purposes of this spell.
Legend 1 43 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)
Lich 1 44 0: Create Traps 15*(Lich level)%
X7 1 45 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
Clerical Elemental2 1 46 ½0 (half of a zero action): Shift composition of a spell, power, or existing effect (that has an element/eelement) to any element/eelement.
Clerical Elemental2 1 47 ½X: Cureall self and Shapechange self.
X7 1 48 -1 to XP divisor due to race (minimum 1).
Villain 1 49 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
Villain 1 50 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
Hero 1 51 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
Anti-Hero 1 52 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
Clerical Elemental2 1 53 10X, 30F, CCL/month: Invent a new E=4+CCL (or higher) element. Until the following reset, only you can generate effects of this element, and all effects of this element are "No Resistance". (At the end of the day the element becomes common knowledge and the benefits are lost.)
Lich 1 54 1F or 1X: Duplicate any level 0 Concordant spell
Atheist(-7) 1 55 1M (can borrow): Counter a Divine Intervention
Lich 1 56 1M, (lich level)/d: Gain +10 XP
Theist7 1 57 1M, LVL/d: Divine Intervention
Theist14 1 58 1M, LVL/d: Gate in a DL=LVL (max 10) Outer planar creature; your choice of AL; it is not under your control (not your summon).
Legend 1 59 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
Lich 1 60 1M: Banish Undead
Anti-Hero 1 61 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
Anti-Hero 1 62 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
DracoLich 1 63 1M: Summon 1 DL IX Dragon or 6 DL VIII Undead
Anti-Hero 1 64 1M: Target is Capital P Paralyzed (no save, use XR to resist)
Anti-Hero 1 65 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
Atheist(-7) 1 66 1M: Turn off all specialty priest abilities on target for 1 turn
Afterliver 1 67 1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
Legend 1 68 1V: Lower all x1 effects on 1 target
Dragon of Tyr2 1 69 1X, may borrow (i.e. 1bX action): Add a [C] section effect on someone.
Avangion2 1 70 1X, may borrow (i.e. 1bX action): Remove a [C] section effect from someone.
DracoLich 1 71 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
Theist14 1 72 2Z (two zero actions), 1/t: You attack as a x3 being and defend as a x0 being this segment.
Theist14 1 73 2Z (two zero actions), LVL/d: Counter a Priest spell from someone who doesn't worship one of your gods.
DracoLich 1 74 3*LVL% inIR (irreducible, non-ignorable)
X(-7) 1 75 Action Accel.: +1 OppM only for Psi(-7)
X14 1 76 Add 2 to HD type per level in one Concordant class (+0d+2)
DracoLich 1 77 Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
Unbreakable 1 78 All of your items are Indestructible.
Hero 1 79 All Rogue Abilities at 10*(Hero level)%
Lich 1 80 All spells cost 0 P actions; Material componenting does not cost 1 V action
Legend 1 81 All your effects have no save (incl. Scarab/Pro)
Hero 1 82 Avoid Fate @ x6 multiplier, (Hero level)/d
Hero 1 83 Can combine Martial Arts & Specialization
Legend 1 84 Can instead use LL/2 (round up) F actions /s
X14 1 85 Change "Save" category of your Concordant class to Conc
X14 1 86 Change "To Hit" category of your Concordant class to Conc
Legendary Officer (SFB) 1 87 Command: Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
X(-7) 1 88 Defender 5: You defend as a x5 being (this effect cannot be dispelled/twisted)
Legendary Officer (SFB) 1 89 Defense: 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
Lich 1 90 Detect Artifacts; 1M: Legend Lore Artifact
X(-7) 1 91 Dispel Conc.: Dispel a Concordant effect
Clerical Elemental2 1 92 Drugs are considered elements for you; with E=(SL of the drug).
Hero 1 93 Duplicate a Level: ability of a non-Concordant class
Anti-Hero 1 94 Duplicate a Level: ability of a non-Concordant class
X(-7) 1 95 Ego Prot.: Artifacts divide their ego by their multiplier when picked up by you
Legendary Officer (SFB) 1 96 Engineering: Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
Duke 1 97 Eternal Night: x2 Terrain Feature: No new Summonings; No Divine Intervention; Proof vs. Teleport.
Hero 1 98 Free wild talent in Psi72, PPs=200*(Hero level)
Anti-Hero 1 99 Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
Duke 1 100 Genocide: Kills all of a race on a single plane (can reduce area)
Dragon of Tyr2 1 101 Get a (non-adjustable) saving throw of 21-HCL vs. Concordant spells
Theist7 1 102 Get double effect on your specialty priest abilities
Legendary Officer (SFB) 1 103 Helm/Nav.: ¼V: Move from one group to another group within LVL feet
Theist7 1 104 iaXR CL*10% (iXR is irreducible anti-Spirit Resistance)
X21 1 105 Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
Hero 1 106 Immune ego domination
Legend 1 107 Immune Ego/Domination of mult = to LL or less
Legend 1 108 Immune Head Blown Off, slain, crapped, Extract
Hero 1 109 Immune to Action/Memory/Other Stealing
Unbreakable 1 110 Immune to CCL [C] section effects, even major ones are only 1 pick each
Hero 1 111 Immune to Hold/Stun/Para/Summ.Sickness
Hero 1 112 Immune to Inner Elements
X7 1 113 Immune to one effect in the [C] section.
X7 1 114 Immune to SL 0 to SL ((your level)/3, round down) effects.
Avangion2 1 115 Immune to x0 effects. Immune to x1 effects of SL 0 to ACL. Immune to x2 effects of SL 0 to ACL/5, round down.
X(-7) 1 116 Instability: Target creature is not Time/Reality Stable
Dragon of Tyr2 1 117 iuEaXR CCL*5%; ixGR CCL%
Dragon of Tyr2 1 118 iunWaWR CCL*5%
Avangion2 1 119 iXaXR CCL*5%
Atheist(-7) 1 120 iXR CL*10% (iXR is irreducible Spirit Resistance)
Duke 1 121 Lesser Apocalypse: Earthquake up to an entire continent (can reduce area), CLd60 vile dmg (no save)
X7 1 122 Limit of 8 classes.
Dragon of Tyr2 1 123 Loop Stability. You may pick this ability twice; the second time gives you Time/Reality Stability.
Atheist(-7) 1 124 LVL/d: You may use a 0 action to pay for the "1M" cost of an Atheist "Level:" ability.
Lich 1 125 Mask Undead status; Can't be turned
Pawn 1 126 Match Alignment: Your alignment becomes equal to Pawner's, can't be changed, this can't be dropped
Avangion2 1 127 May use Psi2 Psionic Enchantments, these cost no PSPs to use.
Dragon of Tyr2 1 128 May use Psi-2 Reverse Psionic Enchantments, these cost no PSPs to use.
Legendary Officer (SFB) 1 129 Medic: 0, 1/r: Cureall
Avangion2 1 130 MF/PF/TF cannot be lowered within sight of you. 1X: Restore MF/PF/TF in the area.
Dragon of Tyr2 1 131 MF/PF/TF cannot be raised within sight of you. 1X, defile MF/PF/TF in the area by 1: Capital F Fix on self.
Pawn 1 132 Miracle Progression: For each n from 1 to LVL, gain "1X, (LVL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
Theist7 1 133 Multiply your hp by your multiplier
Lich 1 134 Negative Cold (Lich level)d10 dmg by touch
Villain 1 135 NF, may borrow: Counter a level N Concordant ability.
Theist7 1 136 No action, LVL/d: Unlock actions that are locked down
Theist14 1 137 nuXR CL*20% (non-ignorable unadjustable XR)
Atheist(-7) 1 138 Opposing actions cannot be used within sight. (Drop this only at reset)
X21 1 139 Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
Pawn 1 140 Pawner lending you actions: +LVL A actions (1A?1V, 2A?1P, 3A?1M)
Legendary Officer (SFB) 1 141 Pers.Combat: 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
X14 1 142 Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
X14 1 143 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
X7 1 144 Planar Stable (immune to effects of being on another plane).
Clerical Elemental2 1 145 Priest spells (and material componenting) cost half the number of actions in CCL spheres.
Hero 1 146 Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
Legendary Officer (SFB) 1 147 Psionic: 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
Afterliver 1 148 Rotating Truename. Rotating Home Plane. Rotating Quantum Signature. Your Silver Cord rotates color, and can't be targetted or attacked.
Legendary Officer (SFB) 1 149 Science: You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
X(-7) 1 150 Shell 3: Anti-Concordant Shell (0th-3rd)
Lich 1 151 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
Atheist(-7) 1 152 Specials of x2 or greater have their effect's multiplier dropped to x1
Clerical Elemental2 1 153 Sphere robe in CCL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
Villain 1 154 The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
Atheist(-7) 1 155 The "Lady's Smile" ability does not function within sight
Avangion2 1 156 Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
X21 1 157 Time/Reality/Loop Stable
X21 1 158 Trade 12 of an action type for 1 Instantaneous (I) of that action type.
X21 1 159 Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
X21 1 160 Trade 8F to 1X
Legend 1 161 Truename is unreadable to mult = to LL or less
Legendary Officer (SFB) 1 162 Weapons: Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
Clerical Elemental2 1 163 When you are comprised of only a single element, you generate a x2 Terrain Feature that turns all other Elementals of that element into x2 beings, with +2 DL and x(CCL+1) rhp.
Clerical Elemental2 1 164 With unarmed attacks: ignore stoneskins, ironskins, uberskins, WR, iWR, DR, +blah weapon needed, displaced, inertial barrier
X21 1 165 x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
X7 1 166 x1.5 ML (Memorization Level) in one class.
X7 1 167 x2 CL.
X7 1 168 x2 hp.
X(-7) 1 169 XCell Adjust. 2: Deal 1 idmg to a creature with at least 1 ihp
X14 1 170 XR 3*CCL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
Villain 1 171 xVL number of henchmen, followers, summons, familiars
X21 1 172 xx1.1 ML in one class.
X21 1 173 xx1.3 CL (doesn't stack with lower versions of this in X21)
X21 1 174 xx1.5 hp (doesn't stack with lower versions of this in X21)
Dragon of Tyr2 1 175 xx2 AC (true double AC, no shift from 10)
Villain 1 176 You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
X7 1 177 You are considered a x2 being.
Unbreakable 1 178 You are immune to all area effects. However, this power is incompatible with any "You can't be targetted" effects you have running (they shut off).
X7 1 179 You attack as a x1 being, but defend as a x3 being.
Theist7 1 180 You attack as a x2 being
X7 1 181 You attack as a x3 being, but defend as a x1 being.
Afterliver 1 182 You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
Afterliver 1 183 You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
Theist14 1 184 You can have 6 Specialty God picks instead of 3, if they are all from the same pantheon.
X7 1 185 You can trade 2 of an action type for 1 Quick version of that action type.
X7 1 186 You can trade 4 of an action type for 1 Opposing version of that action type.
Clerical Elemental2 1 187 You can treat this spell slot as if it was an SL=10 Priest spell slot.
Atheist(-7) 1 188 You defend as a x2 being (this effect cannot be dispelled/twisted)
Afterliver 1 189 You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
X21 1 190 You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
X7 1 191 You have a free "H" for purposes of qualifying for classes, kits, and feats.
Villain 1 192 You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
Villain 1 193 You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
Villain 1 194 You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
Villain 1 195 You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
Clerical Elemental2 1 196 You may double material component Priest spells by using +1V action.
X21 1 197 You may use borrowed or held actions to activate SL 0-8 effects you have.
Atheist(-7) 1 198 Your Atheist(-7) spells have a (M-1)*100 save penalty, where M is the target's multiplier
Clerical Elemental2 1 199 Your Priest spells are resisted using XR instead of MR.
Divine3 2 1 [Energy] Absorption: One type of energy heals you
Divine3 2 2 [Energy] Immunity: You are immune to one type of energy
Hero 2 3 +(Hero level) QP actions
Lich 2 4 +(Lich level) OppM or QQM actions
Theist7 2 5 +1 [X7] major
Theist14 2 6 +1 action of any action type you possess, it has the "s" prefix ("Slow", can be used only on segment 10).
Theist14 2 7 +1 Luck (the ability score)
Atheist(-7) 2 8 +1 QOpp0 only for Atheist powers
Legend 2 9 +1 XP or +1 item XP /r
Lich 2 10 +10*(Lich level)% iRR that can't be ignored
Clerical Elemental2 2 11 +CCL-9 Specialty Priest picks. Can pick from any pantheon.
Legend 2 12 +LL QA actions (1QA=1QV, 2QA=1QP, 3QA=1QM)
Theist14 2 13 +LVL C or QQZ actions
Hero 2 14 0 action, 1/r: Cureall
Lich 2 15 0, 1/r: Any 2nd-6th level Priest spell
Lich 2 16 0, 1/r: Any 2nd-7th level Wizard spell
Lich 2 17 0, 1/r: Any psionic major
Villain 2 18 0, 1/r: Causeall up to VL creatures.
Warlord 2 19 +WCL QV actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
Villain 2 20 0, 1/s: Choose one creature. He cannot use any P actions on his next segment.
Atheist(-7) 2 21 0, 2*LVL/d: Dispel a Concordant effect
Atheist(-7) 2 22 0, LVL/d: Anti-Concordant Shell (0th-3rd)
Atheist(-7) 2 23 0, LVL/d: Deal 1 idmg to a creature with at least 1 ihp
Atheist(-7) 2 24 0, LVL/d: Target creature is not Time/Reality Stable
Legend 2 25 0,1/d: Lady's Smile or Remove Lady's Smile 800'r
Legend 2 26 0,LL/d: One target gets -10*LL% irrAllR
Lich 2 27 0: Create Tricks 10*(Lich level)%
Clerical Elemental2 2 28 ½bX: Cureall and Shapechange (self or other).
Hero 2 29 10*(Hero level)% uaMR (unadjustable AntiMagicR, does shift, can't be lowered/halved)
Lich 2 30 1F or 1X: Duplicate any level 1 Concordant spell
Atheist(-7) 2 31 1M (can borrow): Counter an Avoid Fate
Atheist(-7) 2 32 1M (can borrow): Resist (1/2 effect) the effects of a material form of a god for 1 turn
Theist7 2 33 1M, LVL/d: Avoid Fate at x(LVL/2)
Theist14 2 34 1M, LVL/d: Capital O Object at x(LVL/2)
Theist7 2 35 1M, LVL/d: Deal 1 idmg to a creature without ihp
Theist14 2 36 1M, LVL/d: Deal LVL lifedmg to a creature with lifep (life points) (no resistance; a creature at negative lifep is Capital S Slain instantly.)
Legend 2 37 1M,1/d: Use Psi1/2/9/18 Super, PSPs=LL*100
Peacelord 2 38 1M: A group gets -PCL QV actions (infinitely quick V actions)
Lich 2 39 1M: Control Undead
Villain 2 40 1M: Drop all effects that can be dispelled/instantaneous/disjuncted on one target, including effects "inside" others.
Villain 2 41 1V, 1/d: You CACKLE EVILLY as a defense/immunity on an object/person doesn't function. This cannot be resisted.
Clerical Elemental2 2 42 1X: +2QQQQQQQQM this segment (that's eight Q's for the record)
Avangion2 2 43 1X: Capital O Object.
Dragon of Tyr2 2 44 1X+1F, may borrow: Capital I Insist (this can in turn be "Really Objected To").
Villain 2 45 2F: Lower the "Time Reality Stability" ability on another person (iER to resist as if reducible ER)
Villain 2 46 2P, 1/d: You (Capital S) SLAY the HERO'S SIDEKICK, which is any person with a Hero in his group.
Theist14 2 47 2Z (two zero actions), 1/t: You attack as a x4 being and defend as a x0 being this segment.
Villain 2 48 3M, 1/d: You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question.
Avangion2 2 49 A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
Divine3 2 50 Abnormality (S): +2 arms, +2 legs, +2 wings, or +1 head
Divine3 2 51 Adamantine Body: Your body turns to living adamantine; +40 Str; DR 20/-; +20 AC; -8 Dex
Divine3 2 52 Adjuration (S): Can summon a DL=CCL monster and control and understand it
Villain 2 53 All psionic progressions get +1 in each category (minor, major, grand, etc.) if you have at least a "0" there.
Hero 2 54 All spell levels +1 in all memorizations
Hero 2 55 All spells cost no P action to cast. No saves versus your effects
Clerical Elemental2 2 56 All the "-" (dashes) in your Priest progressions are 0's. (You may also upgrade lower-case letters to 0's).
Villain 2 57 All your innate abilities can be used twice as often (e.g. 3/d becomes 6/d). Your Innates do not allow a Saving Throw.
Hero 2 58 All your Psi are range = same plane
Villain 2 59 All your Psionics cost only 1/2 the normal number of Mental Actions to use. Your Psionics do not allow a Saving Throw.
Villain 2 60 All your Spells are range = same plane. Your Spells do not allow a Saving Throw.
Dragon of Tyr2 2 61 Alley effect CCL*10' r
Avangion2 2 62 Anti-Alley effect shell CCL*10' r
Divine3 2 63 Apport: All of your items have Instant Returning
Atheist(-7) 2 64 Artifacts divide their ego by their multiplier when picked up by you
Divine3 2 65 Asomatous: Astral, Inverse Astral, Ethereal, or Inverse Ethereal Projection
Hero 2 66 Automatically hit all targets (you rolled a natural 40 on a 20-sided die if it matters)
Hero 2 67 Automatically make saves (you rolled a natural 40 on a 20-sided die if it matters)
Divine3 2 68 Blood Strike: You can expend hit points to increase damage (max=CCL*CCL)
Lich 2 69 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
Dragon of Tyr2 2 70 Can do these action conversions: 1M -> 1P, 2P -> 1QP, 2 QP -> 1 QQP, 2 QQP -> 1 QQQP, etc.
Avangion2 2 71 Can do these action conversions: 1P -> 1M, 2M -> 1QM, 2 QM -> 1 QQM, 2 QQM -> 1 QQQM, etc.
Clerical Elemental2 2 72 Can spend N Priest spells in memorization to get N times the resultant effect.
Legend 2 73 Can target yourself N times for N times effect
Clerical Elemental2 2 74 Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.
Hero 2 75 Capital O Object @ x7 multiplier, (Hero level)/d
Divine3 2 76 Carapace: +HNCL AC
Dragon of Tyr2 2 77 CCL instances of the "Uncommoner3" class Level 1 ability (at DL X)
Divine3 2 78 Convergent Effect: Can combine CCLs with other Concordant characters to increase an effect
Divine3 2 79 Cunning Mind: +(Int bonus) TH
Divine3 2 80 Cunning Soul: +(Int bonus) saves
Lich 2 81 Detect Divine Beings; 1M: Legend Lore Divine Being
Divine3 2 82 Distant Gaze: Your gaze can expel targets from the plane
Divine3 2 83 Divine Champion: Borrow an abilty from another deity (must be willing)
Divine3 2 84 Divine Sorcery: You can cast twice as many spells per day (non-Concordant)
Divine3 2 85 Divine Toughness: Hit Dice becomes d20 (all classes)
Divine3 2 86 Dragon Companion: Gain a dragon companion (Animal Companion with 1/5 your XP instead of 1/10)
Divine3 2 87 Eternal Freedom: You are immune to spells and effects which impede movement
Divine3 2 88 Evenhanded: Your unarmed attacks deal maximum damage
Divine3 2 89 Extra Level (S): You gain an extra class level (non-Concordant)
Divine3 2 90 Force Field (S): You are protected by 50 hit point force field (re-raises every segment)
Divine3 2 91 Fortuity (S): You gain a +1 Luck Bonus on all rolls
Divine3 2 92 Heavenly Mind: +(Chr bonus) TH
Divine3 2 93 Heavenly Soul: +(Chr bonus) saves
Divine3 2 94 Heavy-handed: You gain double your strength bonus to damage
Divine3 2 95 Iatric [Effect]: The effect heals rather than injures (borrow an X action to cast this)
Hero 2 96 Immune to all x1 defenses (you affecting other people)
Hero 2 97 Immune to all x1 effects (things that affect you)
Theist14 2 98 Immune to Loop; Loop/Reality Stability (does not include Time/Reality Stability)
Avangion2 2 99 Immune to Pixelation CCL*10' radius (can selectively drop it or not affect some people)
Legend 2 100 Immune to Set, Slain, Crapped, As You Are
Divine3 2 101 Iron Body: Your manifestation turns to iron; +26 Str; DR 10/-; +10 AC; -5 Dex
Divine3 2 102 Learned Spell Immunity: Adapt to an opponents spells (immune to it after first time)
Divine3 2 103 Legendary Companion: Animal Companion gains Legendary Animal template
Divine3 2 104 Lord of Blood: You gain the Vampire template
Divine3 2 105 Lord of Bone: You gain the Lich template
Avangion2 2 106 May use Psi2 Psionic Enchantments even if "Banhammered".
Dragon of Tyr2 2 107 May use Psi-2 Reverse Psionic Enchantments even if "Banhammered".
Villain 2 108 May wear any number of items, your AT sources fully stack
Divine3 2 109 Mercurial: You cumulatively gain one extra attack per P action
Divine3 2 110 Mime Ability Score: You can copy one single ability score of an opponent
Divine3 2 111 Mime Ability: You can copy one x0-x2 ability used against you per reset
Divine3 2 112 Mime Spell: You can copy any non-Concordant spell used against you per reset
Dragon of Tyr2 2 113 Mouth's X: Pixelate a target (XR to resist)
Pawn 2 114 Pawner lending you spells: 0, 1/r: +LVL SLs in memorization
Divine3 2 115 Perfect Disarm: Successful attacks deal damage and a disarm attempt
Divine3 2 116 Perfect Weapon Specialization: Always deal maximum damage with selected weapon
Lich 2 117 Protection from Turning 100'r
Divine3 2 118 Regeneration: You gain regeneration HNCL/2 /s
Divine3 2 119 Saviour: You can take damage for any or all allies in your presence
Divine3 2 120 Seeking Shot: You can make one shot per round that is guaranteed to hit
Divine3 2 121 Self Mastery: Your body parts can operate independently
Dragon of Tyr2 2 122 Set Int = CCL^2.
Avangion2 2 123 Set Wis = CCL^2.
Divine3 2 124 Shapechange: You can shapechange at will
Divine3 2 125 Spell Abatement: You ignore the effects of a non-Concordant spell the first time it is used upon you
Divine3 2 126 Spell Immunity (S): You are immune to non-Concordant spells of a certain level
Divine3 2 127 Spell Reflection: Spells that do not penetrate your spell resistance are reflected
Divine3 2 128 Spiritual Ancestry: Gain the traits of any Outsider sub-type
Divine3 2 129 Squamous: Your divine natural armor bonus is trebled
Divine3 2 130 Super Charge: Deal x6 damage on a charge, or x8 with a lance
Divine3 2 131 Superior Combat Casting: You cast all spells as spell-like abilities (they use InnR)
Divine3 2 132 Superior Critical Multiplier: Your critical multiplier is quadrupled
Divine3 2 133 Superior Critical: Your critical threat range is quadrupled
Divine3 2 134 Superior Summoning: Hit Dice of summoned creatures increases by 50%
Divine3 2 135 Telluric Effect: The effect damage is multiplied each time same target is struck
Clerical Elemental2 2 136 The "Unusual Materials" table is considered Semi-Elements for you; you can be composed of up to CCL-9 of those materials at the same time
Theist7 2 137 Time/Reality Stability
Legend 2 138 Time-Reality Stability; 1M: Talk to Time-Ele
Lich 2 139 Touch: Energy Drain 2x(Lich level) levels
Divine3 2 140 True Strike: You gain a +20 attack bonus with one weapon
Atheist(-7) 2 141 Undead divide their HD by your LVL when calculating what they turn as
Divine3 2 142 Unyielding Damage Reduction: Any corporeal opponent striking you in melee but not penetrating your damage reduction suffers the difference in damage.
Divine3 2 143 Vanguard Fortitude: Allies within in your group can use your fortitude saving throw
Divine3 2 144 Vanguard Reflexes: Allies within in your group can use your reflex saving throw
Divine3 2 145 Vanguard Will: Allies within in your group can use your will saving throw
Divine3 2 146 Weapon Breaking: Weapons that strike you, but do not injure you, shatter
Divine3 2 147 X-Ray Vision: See through solid objects
Theist7 2 148 You attack as a x3 being
Atheist(-7) 2 149 You defend as a x5 being (this effect cannot be dispelled/twisted)
Clerical Elemental2 2 150 You may have CCL-8 Artificial Resets per Natural Reset.
Lich 2 151 You may material component the Lich powers that duplicate Priest spells (spend 1V)
Lich 2 152 You may material component the Lich powers that duplicate Psionic powers (spend 1V)
Lich 2 153 You may material component the Lich powers that duplicate Wizard spells (spend 1V)
Hero 2 154 Your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
Legend 2 155 Your non-Conc classes' spells/psi cost only ½M
Dragon of Tyr2 2 156 Your racial abilities and magic items cost half the normal number of actions to use.
Avangion2 2 157 Your Wizard spells and Psi2 powers (and their material componenting) cost half the normal number of actions to use.
Hero 3 1 #M: Dispel a x(#+1) effect (ignores ER/iER). # may be 0 (use a zero action)
Hero 3 2 +(Hero level) QM actions
Lich 3 3 +10*(Lich level) iMR that can't be ignored
Bug 3 4 +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
Clerical Elemental2 3 5 +CCL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
Legend 3 6 +LL Full actions
Hero 3 7 0 action, 1/r: Reset
Lich 3 8 0, 1/r: Any 3rd-7th level Priest spell
Lich 3 9 0, 1/r: Any 3rd-8th level Wizard spell
Villain 3 10 0, 1/r: Drop Time-Reality Stability on one target for 1 round
Villain 3 11 0, 1/r: Set up to VL creatures.
Villain 3 12 0, 1/s: Choose one creature. He cannot use any M actions on his next segment.
Atheist(-7) 3 13 0, LVL/d: Anti-Concordant Shell (0th-5th)
Atheist(-7) 3 14 0, LVL/d: Both you and a target get no actions; if you go below 0 hp this effect ends
Atheist(-7) 3 15 0, LVL/d: Target defeated creature is put in the hole, no escape for M years (M=Mult)
Legend 3 16 0,LL/d: Ignore someone's Immunity to something
Legend 3 17 0,LL/d: Mental Fury or Counter a Mental Fury
Legend 3 18 0,LL/d: Reset or Set (latter has No Resistance)
Legend 3 19 0,Lower Mult by 1: Target's Mult lowers by LL
Lich 3 20 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
Lich 3 21 0: Create Specials 5*(Lich level)%
Villain 3 22 0: Dispel Permanent Lady's Smile on one target
Hero 3 23 10*(Hero level)% uPR (unadjustable PsiR, does shift, can't be lowered/halved)
Lich 3 24 1F or 1X: Duplicate any level 2 Concordant spell
Villain 3 25 1F, 1/year: Multiply all your effects by VL for 1 turn (once this is used this slot cannot be dropped for a year)
Bug 3 26 1M, can borrow from future: Counter a Concordant or XR-based effect
Legend 3 27 1M,1/d: Cast 11th lvl Wiz or 9th lvl Pri spell
Bug 3 28 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
Bug 3 29 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
Legend 3 30 1M: Dispel Concordant Spell, 100% success
Villain 3 31 1M: Drop the Anti-Dispel Magic Shell spell (this effect is specifically designed to drop it and nothing else, so it works).
Bug 3 32 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
Lich 3 33 1M: Grant Undead Status
Bug 3 34 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
Bug 3 35 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
Bug 3 36 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
Dragon of Tyr2 3 37 1N, 1/r: Counterspell a non-Concordant effect.
Bug 3 38 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
Avangion2 3 39 1X: Capital I Insist (this can in turn be "Really Objected To").
Dragon of Tyr2 3 40 1X: Loop port to a destination in the multiverse that doesn't match your quantum signature, defiling CCL' r of that multiverse to match yours.
Avangion2 3 41 1X: Loop port to a destination in the multiverse that matches your quantum signature, restoring CCL' r of that multiverse to its original state if that multiverse is suffering ill effects.
Clerical Elemental2 3 42 1X: Natural Reset one target.
Clerical Elemental2 3 43 2X: Cast a Wis-based [X] section power, with SL=3 (or SL=13 in the older copies of [X] that were SL=11 based).
Avangion2 3 44 A bonus of CCL in Class Adjectives. You can replace the phrase "in your group" with "in any group" in descriptions of class adjectives.
Clerical Elemental2 3 45 Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
Villain 3 46 Anti-Hero shell SL 0-3 (Hero effects of SL 0-3 cannot be used within 200'r)
Hero 3 47 Anti-Villain Shell SL 0-3 (Villain effects of SL 0-3 cannot be used within 200')
Legend 3 48 Can create custom class with no upper CXP limit
Dragon of Tyr2 3 49 CCL instances of the same Class Adjective. It stacks with itself, even if it normally doesn't.
Bug 3 50 Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
Hero 3 51 Continuous Lady's Smile (you choose all your die rolls)
Bug 3 52 DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
Lich 3 53 Double the memorization of 1 SL (one non-Concordant progression)
Villain 3 54 Everyone has a SENSE OF IMPENDING DOOM, they waste 1 action (any type) per segment marvelling at your evilness.
Clerical Elemental2 3 55 Everyone in your party may use D actions, even if D actions are Banhammered or Pixelated.
Dragon of Tyr2 3 56 Free material componenting of Concordant spells, once per round.
Lich 3 57 Gaze: Life Trapping (as per Mirror)
Bug 3 58 Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
Lich 3 59 Immune to being put down a hole (this does not put you down the deeper hole)
Hero 3 60 Immune to Hero level number of [C] section effects
Hero 3 61 Immune to Outer Elements
Lich 3 62 Imprisonment by touch
Atheist(-7) 3 63 Mask Alignment: You appear to be no alignment at all, not subject to special effects determined by alignment
Bug 3 64 May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
Avangion2 3 65 May use Psi2 Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered a 11th, a Concordant 2nd is considered a 12th, ...)
Dragon of Tyr2 3 66 May use Psi-2 Reverse Psionic Enchantments on your Concordant progressions (a Concordant 1st is considered an 11th, a Concordant 2nd is considered an 12th, ...)
Legend 3 67 One 0th-1st lvl Hero or Lich or Villain spell
Pawn 3 68 Pawner lending you psionics: 0, 1/r: +LVL
Dragon of Tyr2 3 69 QX Haste: You get +1QX action.
Bug 3 70 Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
Bug 3 71 The "Lady's Smile" effect doesn't work for anyone within sight
Hero 3 72 Time-Reality Stability
Villain 3 73 Time-Reality Stability
Lich 3 74 Troll-like Regen all hp every r
Avangion2 3 75 X Haste: All in your party gets +1X action.
Clerical Elemental2 3 76 You can summon, control, and comprehend Elementals of any DL, even past DL X. (Assuming you have sufficient spells to do so.)
Atheist(-7) 3 77 You defend as a x8 being (this effect cannot be dispelled/twisted)
Villain 3 78 You have an EVEN MORE ANNOYING FAMILIAR which functions as your VL in Ultra Familiars.
Villain 3 79 You ignore other people's Immunity to Outer Elements (unless it comes from a x3 or greater source).
Avangion2 3 80 You may material component Concordant spells, it costs an extra X action to do this.
Villain 3 81 Your ENDLESS HORDE OF CANNON FODDER (x1 creatures) ignore "Immune to x1 effects" (unless from x3 source).
Clerical Elemental2 3 82 Your Priest spells are resisted using GR instead of MR (or XR).
Divine3 4 1 [Aligned] Messiah: Same aligned beings will not attack you
Hero 4 2 +(Hero level) QOpp actions
X14 4 3 +1 CCL (Concordant Caster Level) in one class
Lich 4 4 +10*(Lich level) iPR that can't be ignored
X14 4 5 +1QX action
Hero 4 6 +2*(Hero level) to max # of actions
X14 4 7 +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
Warlord 4 8 +25*WCL set Con. Hold Con.
Warlord 4 9 +25*WCL set Dex. Hold Dex.
Warlord 4 10 +25*WCL set Str. Hold Str.
Legend 4 11 +LL*20% distributed among irrRMPIWR
Villain 4 12 +VL Opposing actions.
Warlord 4 13 +WCL iAC
Warlord 4 14 +WCL idmg
Warlord 4 15 +WCL ihp
Warlord 4 16 +WCL QP actions (infinitely quick P actions)
Warlord 4 17 +WL isaves
Warlord 4 18 +WL iTH
Warlord 4 19 +WL X actions
Lich 4 20 0, 1/r: Any 4th-8th level Priest spell
Lich 4 21 0, 1/r: Any 4th-9th level Wizard spell
Lich 4 22 0, 1/r: Any psionic grand
Villain 4 23 0, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
Villain 4 24 0: Counter an Limited Wish, Alter Reality, Wish, Change Reality, or Miracle (it doesn't work on Unlimited Wish or higher).
Lich 4 25 0: Dispel Innate or Racial ability effect
X7 4 26 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
Hero 4 27 10*(Hero level)% uMR (unadjustable MR, does shift, can't be lowered/halved)
Lich 4 28 1F or 1X: Duplicate any level 3 Concordant spell
Lich 4 29 1F or 1X: Step Out of It
Villain 4 30 1F, 1/year: +VL to your multiplier for 1 turn (once this is used this slot cannot be dropped for a year)
Legend 4 31 1F,1/h: Locate Person/Obj at any point in time
Legend 4 32 1F,1/h: Speak with Person at any point in time
Atheist(-7) 4 33 1M (may borrow): New priest effects do nothing within sight (maintained) (may be used as a counterspell)
Peacelord 4 34 1M: A group gets -25*PCL set Con that ignores Sustain Con
Peacelord 4 35 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
Peacelord 4 36 1M: A group gets -25*PCL set Str that ignores Sustain Str
Peacelord 4 37 1M: A group gets -PCL iAC
Peacelord 4 38 1M: A group gets -PCL idmg
Peacelord 4 39 1M: A group gets -PCL ihp
Peacelord 4 40 1M: A group gets -PCL QP actions (infinitely quick P actions)
Peacelord 4 41 1M: A group gets -PL isaves
Peacelord 4 42 1M: A group gets -PL iTH
Peacelord 4 43 1M: A group gets -PL X actions
Villain 4 44 1M: But wait, the other Villain over there FORGOT ONE SMALL THING and he is Crapped and Slain. (only vs. Villains)
Lich 4 45 1M: Contact Alternate Reality
Lich 4 46 1M: Create Any x2 Monster
Atheist(-7) 4 47 1M: Destroy up to LVL effects with Protection, Circle, or Ward in their name
Lich 4 48 1M: Reset
Legend 4 49 1V: Lower one x2 effect. 1X: Lower all x2 effects on 1 target.
Legend 4 50 1V: Swap bodies with target permanently
Villain 4 51 5F, Marry the HERO'S SWEETHEART: The Hero in question is (Capital R) Removed from the Multiverse permanently.
Atheist(-7) 4 52 Abilities as per Anti-Druid of half level
Pawn 4 53 Accidently raise Pawn XP: 1 in 6 chance per reset of spending all your XP to Pawn class
X14 4 54 Add 2 to HD type per level in one Concordant class (+0d+2)
Hero 4 55 All psi cost 0 action (limit = level/r)
Hero 4 56 All spells cost 0 action (limit = level/r)
Villain 4 57 All your innates cost 0 actions (limit = VL/r).
Villain 4 58 All your psi cost 0 actions (limit = VL/r).
Villain 4 59 All your spells cost 0 actions (limit = VL/r).
Divine3 4 60 Alter Reality: 0: Wish
Divine3 4 61 Anaretic: Your attacks are Mordenkainen's Disjunction branded
Divine3 4 62 Apostasy: You are unaffected by alignment based effects
X21 4 63 Can trade 10000 hp into 1 ihp (as many times as you like)
X14 4 64 Change "Save" category of your Concordant class to 1½xConc
X14 4 65 Change "To Hit" category of your Concordant class to 1½xConc
Divine3 4 66 Chimerical: You can shapechange into two creatures simultaneously
Divine3 4 67 Cosmic Consciousness: You sense everything (immune Dust, Mirage Arcana, Displacement, etc.)
Divine3 4 68 Cosmic Toughness: Hit Die become d100s (all classes)
Divine3 4 69 Counter-strike: Gain an extra retaliatory attack for every time you are injured
X(-7) 4 70 Defender 8: You defend as a x8 being (this effect cannot be dispelled/twisted)
Divine3 4 71 Divine Inspiration (S): 1X: Duplicate a 0th-2nd level Divine3 spell
Divine3 4 72 Dominance: Foes with less than 1/4 your HNCL automatically fail their saves
Divine3 4 73 Doppelganger: Shapechange into individuals, duplicating their innate/racial powers
Villain 4 74 Everyone else within 100 yards (friendly or not) loses VL to their number of segments per round, this may be "turned off".
Legend 4 75 Get LL Resets per Reset (doesn't stack w/self)
X14 4 76 Get stat bonus to a Concordant spell progression (Concordant SLs = 10+NonConcordant)
X(-7) 4 77 Go Away: Target defeated creature is put in the hole, no escape for M years (M=Mult)
Divine3 4 78 Hyperostosis: +HNCL*2 AC
X7 4 79 Ignore all forms of XP divisors.
Atheist(-7) 4 80 Ignore non-racial immunity to fear, suggestion, possession, charm
X21 4 81 Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
X21 4 82 Immune Pixelation
Atheist(-7) 4 83 Immune to Forbiddance Zones, Alignment Change, Opposition
X21 4 84 Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
Divine3 4 85 Inner Eye: You always use the best possible dice roll (Lady's Smile)
Divine3 4 86 Karmic [Effect]: An effect you do causes damage direct to experience points
Atheist(-7) 4 87 L segments of talking: Hijack the level L follower of someone else, he becomes your follower
Divine3 4 88 Legendary [Ability Score]: Single ability score doubled
X(-7) 4 89 Lockdown All: Both you and a target get no actions; if you go below 0 hp this effect ends
Hero 4 90 Loop-Reality Stability
Divine3 4 91 Lord of Perfection: You gain the Paragon Template
Divine3 4 92 Lord of the Skull: You gain the Demilich Template
Lich 4 93 Lose (Lich level)d4 stat pts by touch
Divine3 4 94 Molymorph: You are immune to the attacks of any form you assume
Divine3 4 95 Numinous: Anti-magic aura that does not impede your own magic
Legend 4 96 One 1st-2nd lvl Hero or Lich or Villain spell
X21 4 97 Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
Pawn 4 98 Pawner lending you XP: +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
Divine3 4 99 Perfect Critical Multiplier: Your critical multiplier is quintipled
Divine3 4 100 Perfect Critical: Your critical threat range is quintupled
Divine3 4 101 Perfect Summoning: Hit Dice of summoned creatures increases by 200%
X14 4 102 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
Divine3 4 103 Quivering Skin: Anyone touching you suffers the effects of the Quivering Palm
Divine3 4 104 Quixotic: You can re-roll any dice roll (yours or friend's) 1/s
Divine3 4 105 Redivivus: You can revive your opponents greatest enemy
Divine3 4 106 Sanctity: Your turning affects any being
X(-7) 4 107 Shell 5: Anti-Concordant Shell (0th-5th)
Divine3 4 108 Shroud of Death: Anyone attacking you must save versus death
Divine3 4 109 Slipstream: You are unaffected by temporal disturbances
Divine3 4 110 Soniferous (S): You double the power of any single magic item you use
Divine3 4 111 Spirited Away: You are saved from destruction (Avoid Fate once per day)
Lich 4 112 Steal all spells by touch
Divine3 4 113 Talismanic Effect: Channel effects through artifacts
Divine3 4 114 Time Dilation: Can use 2X actions per segment (if you have them)
X21 4 115 Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
X21 4 116 Trade 6F to 1X
X21 4 117 Trade 9 of an action type for 1 Instantaneous (I) of that action type.
Divine3 4 118 Underhanded: You sneak attack (Backstab) with every hit, even while in melee
Villain 4 119 -VL actions of all types to everyone within VL*10' r (no resistance)
X21 4 120 x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
X7 4 121 x10 hp.
X7 4 122 x2 ML (Memorization Level) in one class.
X7 4 123 x3 CL.
X14 4 124 XR 4*CCL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.
X21 4 125 xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
X21 4 126 xx1.5 CL (doesn't stack with lower versions of this in X21)
X21 4 127 xx2 hp (doesn't stack with lower versions of this in X21)
Villain 4 128 You are the MASTER ENEMY, and can't be targetted until your ENDLESS HORDE OF CANNON FODDER is destroyed.
X7 4 129 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
X7 4 130 You can trade 3 of an action type for 1 Opposing version of that action type.
Atheist(-7) 4 131 You defend as a x11 being (this effect cannot be dispelled/twisted)
X7 4 132 You may "borrow" actions of any type (assuming you have them).
X7 4 133 You may "hold" actions of any type (assuming you have them).
X21 4 134 You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
X21 4 135 You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
Legend 4 136 Your phys att do full dmg regardless of immunity
Legend 4 137 Your race unique; imm Genocide; Wear any # items
Hero 5 1 +(Hero level) infinitely Quick Opposing 0 (Zero) actions
Lich 5 2 +(Lich level) QOppM or QQQM or X actions
Lich 5 3 +10*(Lich level) iaMR that can't be ignored
Legend 5 4 +LL Opposing actions
Lich 5 5 0, 1/r: Any 5th-10th level Wizard spell
Lich 5 6 0, 1/r: Any 5th-9th level Priest spell
Villain 5 7 0, 1/s: Choose one creature. He cannot use Zero or Opposing actions this segment. This cannot be responded to.
Legend 5 8 0: Can trade a Legend SL N for N Legend SLs.
Legend 5 9 0: Lower all x1 effects on LL^2 targets
Hero 5 10 10*(Hero level)% uXR (unadjustable XR, does shift, can't be lowered/halved)
Villain 5 11 10F, tell an enemy Hero your MASTER PLAN: Your Master Plan (no matter how bizarre) will actually do what you say.
Lich 5 12 1F or 1X: Duplicate any level 4 Concordant spell
Lich 5 13 1F or 1X: Mental Fury
Villain 5 14 1F: Pawn target x0, x1, or x2 creature. x2 creatures get a saving throw.
Villain 5 15 1M: All x2 and lower effects on one target are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
Lich 5 16 1M: Contact Ultra Plane
Legend 5 17 1M: Disable any # of Psi Freq 800'r (exc. 7/14)
Lich 5 18 1M: Project Image Across Planes
Lich 5 19 1M: Teleport to Alternate Reality
Villain 5 20 1M: You ONE-UP a LEGEND and LIE THROUGH YOUR TEETH, all Legend abilities in 100 yards do not function for 1r.
Legend 5 21 1V: Lower all x2 effects on 1 target
Pawn 5 22 Become NPC: You become an NPC immediately.
Lich 5 23 Conduct M actions through psi link
Lich 5 24 Death (capital S Slay) by touch
Legend 5 25 Immune Down a Hole, Clone Insanity, Kill @ Birth
Hero 5 26 Immune to your actions being locked down
Villain 5 27 Lockdown G actions continuous
Legend 5 28 MF/PF/TF Stability; 1M: Talk to Ultraplanar Cow
Lich 5 29 Steal all psionics by touch
Legend 5 30 You can attack Familiars even if they're immune
Villain 5 31 You have a MOST ANNOYING CONSULTANT, you take 2 sets of actions each segment and pick the better result.
Villain 5 32 You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
Villain 5 33 You ignore other people's immunities and resistances
Villain 5 34 You ignore other people's Immunity to Ultraplanar Things, even if it comes from a x3 or greater source.
Villain 5 35 You see the ERROR OF YOUR WAYS, drop Villain class (and can never return), gain Hero with double your Villain XP.
Villain 5 36 Your effects have a -VL*5% GR (Godly Resistance) shift. (This does not work if [X] section rules are being used.)
Legend 5 37 Your effects have no BlahR (except GR)
Lich 6 1 +(Lich level) QOppX actions or # segments per round
Lich 6 2 +10*(Lich level) iIR that can't be ignored
Lich 6 3 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
Lich 6 4 0, 1/r: Any 6th-10th level Priest spell
Lich 6 5 0, 1/r: Any 6th-11th level Wizard spell
Lich 6 6 0, 1/r: Any psionic super
Villain 6 7 0, 1/s: Choose VL creatures. They cannot use Zero or Opposing actions this segment. This cannot be responded to.
Legend 6 8 0: Zero & Opposing actions cannot be used 800'r
Lich 6 9 1F or 1X: Duplicate any level 5 Concordant spell
Villain 6 10 1F: Pawn VL target x0, x1, or x2 creatures. x2 creatures get a saving throw.
Bug 6 11 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
Bug 6 12 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
Legend 6 13 1M,1/d: Cast 12th lvl Wiz or 10th lvl Pri spell
Villain 6 14 1M: All x2 and lower effects on VL targets are dropped, even if they can't normally be dispelled/instantaneous/disjuncted.
Legend 6 15 1M: Disable all non-Conc classes 800'r
Bug 6 16 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
Bug 6 17 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
Lich 6 18 1M: Teleport to Ultra Plane
Legend 6 19 1X, may borrow: Capital O Object
Bug 6 20 Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
Divine3 6 21 Anti-Matter [Effect]: One of your effects can do antimatter based damage; or +1d100 antimatter dmg / physical attack
Divine3 6 22 Astro [Effect]: One of your effects have a CCL% chance to erase the being from history
Legend 6 23 Casting multiple Wishes/Miracles doesn't harm MF
Bug 6 24 Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
Lich 6 25 Conduct effects through psi link
Divine3 6 26 Cosmic Inspiration (S): 1X: Duplicate a 0th-4th level Divine3 spell
Divine3 6 27 Dead Zone: You can create a zone of dead-magic (MF 0) that does not impede you
Divine3 6 28 Edifying Presence: Your presence forces an alignment change (save)
Divine3 6 29 Enchanted Damage Induction: You are only affected by a weapons enchantment bonus
Divine3 6 30 Equilibrium: All ability scores match your highest ability score (among the basic 6 stats)
Lich 6 31 Erase Truename by touch
Legend 6 32 Get normal resistance to things with "No Resist"
Divine3 6 33 Greater Dominance: Foes with less than 1/3 your hit die automatically fail their saves
Legend 6 34 Immune to 1st-3rd level Conc spells (except Bug)
Bug 6 35 Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
Bug 6 36 Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
Divine3 6 37 Interdimensional: You have a 75% chance of avoiding any attack or spell
Legend 6 38 LL of your non-Conc classes are put to level 36
Divine3 6 39 Multidimensional (S): You can exist in two places at once
Divine3 6 40 Omega [Effect]: One of your effects causes permanent hp damage
Divine3 6 41 Perfect Defence: iAC CCL
Divine3 6 42 Polymath: Your non-Concordant class levels can be changed at will (you can shift XP around)
Divine3 6 43 Rectify: Anyone slain by you is completely erased from ever existing
Lich 6 44 Steal all powers by touch
Divine3 6 45 Superluminal: You can move at the speed of light
Divine3 6 46 Transattack Period: Your attacks double each round
Divine3 6 47 Transcendental Toughness: Hit Die become d1000s (all classes)
Divine3 6 48 Transilient Fortitude: You always succeed in Fortitude saves (+1 PSave)
Divine3 6 49 Transilient Reflexes: You always succeed in Reflex saves (+1 PSave)
Divine3 6 50 Transilient Will: You always succeed in Will saves (+1 MSave)
Divine3 6 51 Transmortality: You cannot be permanently destroyed
Divine3 6 52 Transtemporal: You can travel freely in time
Divine3 6 53 Transversal: You can attack any target you can perceive
Lich 6 54 Troll-like regen all hp (including vile) every s
Divine3 6 55 Ultimate Weapon Focus: +CCL iTH
Bug 6 56 Your concordant effects do not allow XR (including irreducible XR), GR can still be used
Legend 6 57 Your non-Conc classes' spells/psi cost only ¼M
X14 7 1 +1 CCL (Concordant Caster Level) in one class
X14 7 2 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
Lich 7 3 +10*(Lich level) iER & iaER that can't be ignored
X14 7 4 +1QQX action
X14 7 5 +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
Lich 7 6 0, 1/r: Any 7th-11th level Priest spell
Lich 7 7 0, 1/r: Any 7th-12th level Wizard spell
Legend 7 8 0,LL/d: Avoid Fate of multiplier = LL/3
X7 7 9 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
Lich 7 10 1F or 1X: Duplicate any level 6 Concordant spell
Legend 7 11 1F: Sever Sentinel/Bug/Lich's power connection
Legend 7 12 1M: Target loses this segment's actions
Legend 7 13 1P: Target cannot use F, S, M, or Opp actions
Legend 7 14 1V: Retroactively stop an action within last r
Legend 7 15 1X, may borrow: Capital I Insist
X14 7 16 Add 1 to number of HD per level in one Concordant class (+1d+0)
Lich 7 17 Annihilation by touch (cannot be Avoid Fated)
X14 7 18 Change "Save" category of your Concordant class to 2xConc
X14 7 19 Change "To Hit" category of your Concordant class to 2xConc
X(-7) 7 20 Defender 11: You defend as a x11 being (this effect cannot be dispelled/twisted)
X14 7 21 Duplicate the effects of one Psi7 power (Ultra or lower)
X21 7 22 Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
X21 7 23 Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
Lich 7 24 Incursion by touch (2 successful touches = Loop Incursion)
X14 7 25 iunXR 5*CCL%
Legend 7 26 No time paradox/oddities while time travelling
Legend 7 27 One 3rd-4th level Hero or Lich or Villain spell
X21 7 28 Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
X(-7) 7 29 Shell 7: Anti-Concordant Shell (0th-7th)
X21 7 30 Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
X21 7 31 Trade 4F to 1X
X21 7 32 Trade 7 of an action type for 1 Instantaneous (I) of that action type.
X21 7 33 x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
X7 7 34 x2.5 ML (Memorization Level) in one class.
X7 7 35 x4 CL.
X7 7 36 x50 hp.
X21 7 37 xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
X21 7 38 xx1.7 CL (doesn't stack with lower versions of this in X21)
X21 7 39 xx3 hp (doesn't stack with lower versions of this in X21)
X7 7 40 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
X7 7 41 You can trade 2 of an action type for 1 Opposing version of that action type.
Legend 7 42 You can use +LL segments /r
X21 7 43 You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
X21 7 44 You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.