Arch-Priest


Level KXP Priest
123 456 789
1 0 100 --- ---
2 3 200 --- ---
3 6 210 0-- ---
4 12 320 0-- ---
5 26 421 00- ---
6 55 422 00- ---
7 110 432 100 ---
8 220 433 200 ---
9 450 433 210 0--
10 900 443 220 0--
11 1350 444 330 0--
12 1800 444 441 00-
13 2250 555 442 00-
14 2700 555 442 100
15 3150 555 552 100
16 3600 555 553 210
17 4050 555 553 320
18 4500 555 553 321
19 4950 555 553 331
20 5400 555 554 332
21 5850 555 554 442
22 6300 555 555 443
23 6750 555 555 553
24 7200 555 555 554
25 7650 555 555 555
26 8100 666 655 555
27 8550 666 666 655
28 9000 666 666 666
29 9450 777 766 666
30 9900 777 777 766
31 10350 777 777 777
32 10800 888 877 777
33 11250 888 888 877
34 11700 888 888 888
35 12150 999 988 888
36 12600 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  6  3  4  0  0  3
+1  9  5  6  4  4  1  1  4
+2 10  6  7  5  5  2  2  5
+3 11  7  9  6  6  2  2  6
+4 12  8  9  6  7  3  3  7
+5 13  9 10  7  8  4  4  8
+6 14  9 11  8  9  5  4  9
+7 14 10 11  9  9  6  5 10
+8 15 11 12 10 11  6  6 11
+9 16 12 13 11 12  7  6 12
+10 16 13 14 12 12  8  7 13
+11 16 14 14 13 13  9  8 14
+12 16 14 15 14 14 10  8 15
+13 17 15 16 14 14 10  9 16
+14 17 15 16 15 15 11 10 17
+15 17 16 16 15 16 12 10 18
+16 17 16 16 16 16 13 11 19
+17 17 16 16 16 16 14 12 20
Requisites: Str 9, Wis 18
Alignment: any
HD/level: d9
Weapon Prof.: 3+level/2
To Hit Table: War
Save Table: 2xPri
Reference: DM
Groups: Priest
 
Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with grand spheres.
Level 1: All spells do not have the 1P action requirement. If the spell would not have required 1P action to cast in the first place, one instance of Material Componenting is gained. Does NOT get free Material Componenting for all spells as per Mage/Robe classes, this is used instead. If you have Arch-Priest and another Priest class, this rule has priority.
Level 1: MR adjustment is -5*level% instead of +60-5*level%.
Level 1: Can specialize in 1 sphere for free. Can specialize in another sphere, but then must pick an opposite. Specialization may be either "Collective type" (1/2 cost on spells) or "2nd edition type" (+1 spell of the sphere each level).
Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Priest being too low level. If the Arch-Priest's Willpower score isn't high enough to cast the spell, he suffers the normal effects as per a normal Priest.
Level 4: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 2 times Arch-Priest's level (for this rule only).
Level 9: All of your spells that offer a saving throw now require 3 saving throws, if any are failed, the target is treated as having not saved.
Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
Level 16: All of your spells that offer a saving throw now require 4 saving throws, if any are failed, the target is treated as having not saved.
Level 21: Each level starting at 21st, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
Level 25: All of your spells that offer a saving throw now require 5 saving throws, if any are failed, the target is treated as having not saved.
Level 31: Each level starting at 31st, pick one spell. That spell can be cast as a 0 action.
Level 36: All of your spells that offer a saving throw now require 6 saving throws, if any are failed, the target is treated as having not saved.