Amulet Maker1JG


Level KXP Wizard
123 456 789
1 0 --- --- ---
2 2 --- --- ---
3 4 1-- --- ---
4 8 2-- --- ---
5 16 3-- --- ---
6 32 41- --- ---
7 64 421 --- ---
8 128 432 --- ---
9 256 433 1-- ---
10 656 443 21- ---
11 1056 444 22- ---
12 1456 444 221 ---
13 1856 444 332 ---
14 2256 444 443 ---
15 2656 444 444 ---
16 3056 544 444 1--
17 3456 554 444 2--
18 3856 555 444 3--
19 4256 555 544 4--
20 4656 555 554 41-
21 5056 555 555 42-
22 5456 555 555 53-
23 5856 555 555 54-
24 6256 555 555 55-
25 6656 655 555 551
26 7056 665 555 552
27 7456 666 555 553
28 7856 666 655 554
29 8256 666 665 555
30 8656 666 666 555
31 9056 666 666 655
32 9456 666 666 665
33 9856 666 666 666
34 10256 777 666 666
35 10656 777 777 666
36 11056 777 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  8  5  4  7  0  1  2
+0  4  8  6  4  7  1  2  2
+1  5  9  7  5  8  2  3  3
+1  5 10  7  5  9  2  3  4
+1  6 10  8  6  9  3  4  5
+2  6 11  8  6 10  3  4  5
+2  7 12  9  7 11  4  5  6
+2  7 12  9  8 11  4  5  7
+3  8 13 10  8 12  5  6  8
+3  8 13 11  9 12  6  7  8
+3  9 14 11 10 13  6  7  9
+4  9 14 12 10 13  7  8 10
+4 10 15 13 11 14  8  9 11
+4 10 15 13 11 15  8  9 11
+5 11 16 13 12 15  9 10 12
+5 11 16 14 12 15  9 10 13
+5 12 16 14 13 16 10 11 14
Requisites: Str 16
Alignment: any
HD/level: d6
Weapon Prof.: 1+level/2
To Hit Table: Wiz
Save Table: 1˝xWiz
Reference: FGE1JG
Groups: Wizard
 
Level 1: Can wear 1 amulet/necklace per level.
Level 1: Can make amulets of unusual materials (see [E5]). The maximum "S" factor is equal to your level. You must spend 25% of the cost of the unusual material, using a base cost of 10 gp per pound (minimum 1 pound). You get all the effects of the unusual material, as if you were wearing armor of that type. The amulet has a base AT of +0.
Level 1: Can create counterspell amulets. Choose one of the following:
(option a) When the amulet is created, choose a specific effect. 0, 1/reset: Counter an effect that you named.
(option b) All effects that directly target you must roll SR vs. (your CL)*2.
(option c) Gain MPIRR=(level*5%) vs. effects that directly target you.
You may own 1 such counterspell amulet per level (but you might not be able to wear them all at the same time, due to the 1 amulet per level restriction above). The SR and MPIRR amulets stack using the A/1+B/2+C/3+D/4+... formula.
Level 1: Can make a spell storing amulet. It stores your level in spell levels. You can have only one of these amulets.
Level 1: Unlike other JG classes, AmuletMaker gets no bonuses to AC, TH, or dmg. (This is here to tell you nothing is missing.)
Level 2: For each effect you cast that targets just you (even effects from other classes such as psionics), you may place the effect in an unused amulet. The effect works normally on you, but multiply the duration by your level. Each amulet can hold only one such effect. Artifact amulets cannot hold an effect.
Level 9: The MPIRR of the level 1 ability (option c) becomes AaAR (RMPIWEaRaMaPaIaWaER)
Level 18: Immune to the effects of ego from amulets or necklaces.