[PC21] Demigod (x3) Classes Group


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Level KXP Priest
123 456 789
1 0 100 --- ---
2 7 200 --- ---
3 14 210 0-- ---
4 28 320 0-- ---
5 56 421 00- ---
6 112 422 00- ---
7 224 432 100 ---
8 448 433 200 ---
9 700 433 210 0--
10 1050 443 220 0--
11 1400 444 330 0--
12 1750 444 441 00-
13 2100 555 442 00-
14 2450 555 442 100
15 2800 555 552 100
16 3150 555 553 210
17 3500 555 553 320
18 3850 555 553 321
19 4200 555 553 331
20 4550 555 554 332
21 4900 555 554 442
22 5250 555 555 443
23 5600 555 555 553
24 5950 555 555 554
25 6300 555 555 555
26 6650 666 655 555
27 7000 666 666 655
28 7350 666 666 666
29 7700 777 766 666
30 8050 777 777 766
31 8400 777 777 777
32 8750 888 877 777
33 9100 888 888 877
34 9450 888 888 888
35 9800 999 988 888
36 10150 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12 10 11  6  6 11
+12 16 12 13 10 11  7  6 11
+13 16 13 13 11 12  8  7 12
+14 16 13 14 12 12  8  7 13
+15 16 14 14 13 13  9  8 14
+16 16 14 15 13 13  9  8 14
+17 16 15 15 14 14 10  9 15
Requisites: Wis 20, Chr 22
Alignment: any
HD/level: d12
Weapon Prof.: 7+level/4
To Hit Table: 1½xPri
Save Table: 1½xPri; 1/9xDemigod
Reference: DM (and a little MTG)
Groups: Priest, Demigod (x1)
 
May weapon specialize using the "Non-War" line.
Gets Wis and Chr bonus to spells.
Level 1 ¶: Whatever your "Cheat Code" ("Player Pick") is, you get two of them. See section [X3] for definition of Cheat Codes / Player Picks.
Level 1 ¶: Overwrite the Alignment requirement of another class to be "any".
Level 2: Flying LVL*3".
Level 2: For any N, you may cast Monster Summoning (N) as three SL=(N-2) spells in the Animal sphere. For example, you may cast Monster Summoning V as three 3rd level spells. Note you get Monster Summoning, not Animal Summoning.
Level 3: Vampiric Regeneration 50%.
Level 3: 0, 1/r: Unspend a spell slot.
Level 4: 0, lose N current hp (max N=10*LVL): Cure N hp to one target (not above max).
Level 4: 0, sacrifice a summon: Unsummon a summoned creature.
Level 5: 0, sacrifice a summon: Heal or Harm one target.
Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times).
Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.
Level 6: 0, lose 2 SL in memorization: +10 TH and dmg this round. You may run this effect more than once, you are limited only by 0 actions and SL's.
Level 7: 1bV: Interpose self in front of another person. This may be done against a P action of attacks, or a special effect. You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V actions from the rest of the round.
Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it.
Level 8: When you cast "Slay Living" or "Slay Living Fully", they give no saving throw.
Level 8: Choose one: Your physical attacks or your spells are Vile.
Level 9 ¶: The saves of 1/9xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
Level 9 ¶: Get a third instance of your "Cheat Code" ("Player Pick").
Level 10: 1F: Cast one of your spells, but it affects three groups.
Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again.

[PC21] Demigod (x3) Classes Group


Benefactor0 (W-Acter0)


Level

KXP
Psi10
123 456 789

TH
1 0 1-- --- --- +0
2 5 2-- --- --- +0
3 10 21- --- --- +1
4 15 32- --- --- +1
5 25 43- --- --- +1
6 45 431 --- --- +2
7 85 542 --- --- +2
8 165 653 --- --- +2
9 325 653 1-- --- +3
10 645 764 2-- --- +3
11 1045 875 3-- --- +3
12 1445 986 4-- --- +4
13 1845 986 41- --- +4
14 2245 A97 52- --- +4
15 2645 AA8 63- --- +5
16 3045 AA9 74- --- +5
17 3445 AAA 851 --- +5
18 3845 AAA 962 --- +6
19 4245 AAA A73 --- +6
20 4645 AAA A84 --- +6
21 5045 AAA A95 --- +7
22 5445 AAA AA6 1-- +7
23 5845 AAA AA7 2-- +7
24 6245 AAA AA8 3-- +8
25 6645 AAA AA9 4-- +8
26 7045 AAA AAA 5-- +8
27 7445 AAA AAA 6-- +9
28 7845 AAA AAA 71- +9
29 8245 AAA AAA 82- +9
30 8645 AAA AAA 93- +10
31 9045 AAA AAA A4- +10
32 9445 AAA AAA A5- +10
33 9845 AAA AAA A6- +11
34 10245 AAA AAA A7- +11
35 10645 AAA AAA A81 +11
36 11045 AAA AAA A92 1 +12
37 22090 AAA AAA A92 2 +12
38 33135 AAA AAA A93 2 +12
39 44180 AAA AAA A93 3 +13
45 110450 AAA AAA A96 6 +15
54 209855 AAA AAA AAA 91 +18
63 309260 AAA AAA AAA A9 +21
72 408665 BBB BBB BAA AA1 +24
Requisites: Dex 15, Chr 16
Alignment: any
HD/level: & d4
Weapon Prof.: & 3+level/5
Reference: DM
Groups: Custom, Demigod (x1), Futureshifted
Complexity: CF=3
 
Saving Throws:
PPD: level*2 Fort: level
RSW: level Reflex: level*2
PP: level*2 Will: level*2
BW: level*2
Spell: level*2
 
Hold W actions. You can use a W as an S action, but you still can use only 1S+1V per segment.
1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. (R actions are basically "Q actions the really old way.")
Level N (every level): +1W action.
 
Can use Psi10 powers:
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
Powers marked with a asterisk ( * ) can be used as a 0 action.
 
CF=4:
Level 5: You may convert 2W -> 1RS (for yourself).
 
CF=5:
Level 10: You may convert 1W -> 1RS (for yourself).

[PC21] Demigod (x3) Classes Group


Basic Psi10 Information

Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
 
1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
 
Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
 
Powers marked with an asterisk ( * ) can be used as a 0 action.
 
Level requirement for SL's for Wild Talents:
SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
 
Wild Talent Progression:
 
Int+Wis+level Psi10
123 456
14-18 2-- ---
19-21 4-- ---
22-24 6-- ---
25-30 71- ---
31-35 82- ---
36-40 93- ---
41-45 A31 ---
46-50 A42 ---
51-55 A53 ---
56-60 A63 1--
61-65 A64 2--
66-70 A74 3--
71-75 A84 31-
76-80 A85 32-
81-85 A85 43-
86-90 A95 431
91-95 A96 432

[PC21] Demigod (x3) Classes Group


Psi10 First Level Powers (minors)

# Name Disc. PSPs Effect Source
1 Affect Normal Fires Pyro 1/r Affect Normal Fires RAPsi
2 Awaken Somn 2 Wakes someone up (removes a sleep effect) RAPsi
3 Detect Evil Empa 3 Detect Evil 3r RAPsi
4 Detect Lie * Telep 2/r Detect Lie RAPsi
5 Detect Lie II * Empa 3 Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus) RAPsi
6 Dispel Exhaustion Telep 5 Target heals 25% of damage taken RAPsi
7 Distract Telep 5/r Target cannot cast spells (save vs. spell) RAPsi
8 Dream Interpretation Somn 2 Interprets a dream; gives some insight RAPsi
9 Extrasensory Scan Telep 2/r Detect Life, Detect Psionics RAPsi
10 Feather Fall * TK 2/r Feather Fall RAPsi
11 Heat I Pyro 1/r Target takes 1d4 dmg /r RAPsi
12 Hide Emotion * Telep 3/r Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects RAPsi
13 Ignite Pyro 4 Burns an object (item save vs. fire) RAPsi
14 Instant Sleep Somn 1 Caster goes to sleep; gets x1.5 benefit per unit time RAPsi
15 Lift TK w*S/r TK up/down only; w = ln(weight in lbs.); S = ln(speed in ") RAPsi
16 Light Pyro 3/r Light RAPsi
17 Manipulate TK D/r Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis) RAPsi
18 Melt Pyro 5/r Melts an object (item save vs. fire), metal armors get -2 AT RAPsi
19 Resistance to Sleep Somn 2/h Immune Sleep RAPsi
20 Sleeping Awareness Somn 1/h Aware of surroundings while sleeping RAPsi
21 Sleeping Levitation Somn 1/h Levitate while sleeping (do not need to sleep on ground) RAPsi
22 Slide TK ½*w*S/r TK horizontal across floor only (max incline = CL*5°); same w and S as Lift RAPsi
23 Spook Telep 5 Fear (save vs. spell at -CL/3) RAPsi
24 Suggest Telep 8 Suggestion (save) RAPsi
25 Tongues * Telep 3/r Tongues RAPsi
26 Wakefulness Somn 1/d Need not sleep; doesn't gain natural resets while not sleeping RAPsi

[PC21] Demigod (x3) Classes Group


Psi10 Second Level Powers (minors)

# Name Disc. PSPs Effect Source
1 Active Telepathy Telep 5/r Telepathy RAPsi
2 Beam of Light Pyro 5/r Line of Blindness (all in area save vs. spell or blinded) RAPsi
3 Bend TK ½*S/r Bend an object; S = Str score desired (max = Int) RAPsi
4 Break TK S/r Break an object (item save); S = Str score desired (max = Int) RAPsi
5 Chameleon * Telep 7/r +4 set Chr RAPsi
6 Confuse Telep 14 Confusion (save) RAPsi
7 Contingency Awaken Somn 3 Set a contingency for conditions to wake up RAPsi
8 Cool * Pyro 8/r Keeps object at a normal temperature; Imm. to increase temperature change RAPsi
9 Darkness Pyro 7/r Darkness (can target someone to blind them, they get a save) RAPsi
10 Detect Charm * Empa 8 Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest RAPsi
11 Detect Motive * Telep 10 Gives motive for why someone is asking the way he is RAPsi
12 Dream Somn 3 Sleeping target has a dream (caster has no control) RAPsi
13 Emotion Read Telep 10 Read emotional state RAPsi
14 Empathy Empa 10 Sense needs, drives, emotions of target RAPsi
15 Enforced Sleep Somn 2/target Sleep 3*CL r (save vs. spell); max HD affected /target = CL RAPsi
16 Extinguish Pyro 10 Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.) RAPsi
17 False Emotion * Telep 7/r Give off a false emotional state, true emotion is undetectable RAPsi
18 Fear Telep 17 Fear (save vs. spell at -CL/3); Fumble (save vs. spell) RAPsi
19 Feeblemind Telep 10 Feeblemind (save) RAPsi
20 Fire Protection * Pyro 8/r Resist Fire RAPsi
21 Floating Disc TK w/r Floating Disc; w = log(weight in lbs.) RAPsi
22 Healing Empa 15 Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24) RAPsi
23 Homeostasis * Pyro 1/r Resist non-magical Heat and Cold RAPsi
24 Intensify Fire * Pyro 10/r Doubles the damage of an existing fire effect RAPsi
25 Jump * TK J Jump J" (max J = CL*4) RAPsi
26 Know Alignment * Telep 12 Know Alignment RAPsi
27 Levitate TK 5/r Levitation RAPsi
28 Message Somn 4 Sends a message; same plane RAPsi
29 Mind Read * Telep 20/r Read surface thoughts of target RAPsi
30 Pain Erase Telep 8/r Target heals 25% of damage taken; Take only 75% of damage received RAPsi
31 Pillar of Fire Pyro 10/r Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg RAPsi
32 Prolonged Wakefulness Somn 2/d Need not sleep; only 1 natural reset per 2 days while not sleeping RAPsi
33 Push TK ½*S/r Push an object; S = Str score desired (max = Int) RAPsi
34 Remove Fear Telep 8 Remove Fear RAPsi
35 Shield * TK A/r AT +10+A source (max A = CL) RAPsi
36 Talk in Sleep Somn 4 Sleeping target talks in his sleep (presumably about his dream) RAPsi
37 Troubled Sleep Somn 4/h Fear (save vs. spell); if sleeping, target has nightmares RAPsi
38 Untroubled Sleep Somn 2/h Cannot be targetted by Somniomancy effects while sleeping RAPsi
39 Warmth * Pyro 8/r Keeps object at a normal temperature; Imm. to decrease temperature change RAPsi
40 Wind TK 3/r Gust of Wind RAPsi

[PC21] Demigod (x3) Classes Group


Psi10 Third Level Powers (majors)

# Name Disc. PSPs Effect Source
1 Accelerated Sleep Somn 4/h While sleeping/resting, get x(CL+4)/5 benefit per unit time RAPsi
2 Alertness Somn 3/h Target has half chances of surprise RAPsi
3 Animal Communication * Telep 12/r Speak with Animals RAPsi
4 Automaton Telep 21/r Control target's V actions (save) RAPsi
5 Burn Pyro 13 Target takes (4+CL/3)d6 fire dmg (save:½) RAPsi
6 Chill Metal Pyro 11 Chill Metal RAPsi
7 Clairvoyant Dreaming Somn 10 Clairvoyance (caster is sleeping while doing this) RAPsi
8 Comprehend Languages Empa 7/r Comprehend Languages RAPsi
9 Confound * Telep 15/r Telepathy/ESP/etc. on you give false set of thoughts RAPsi
10 Control Telep 30/r Control target's P actions (save); Caster cannot use M actions RAPsi
11 Crush TK 10 Crush an item (item save vs. crushing blow) RAPsi
12 Detect Invisible Creatures Telep 15/r Detect Life; Detect Invisibility; Detect Dust of Disappearance RAPsi
13 Dream Protection Somn 5/h Immune to Somniomancy effects while sleeping RAPsi
14 Emotion Write Telep 9/r Change target's emotional state (save) RAPsi
15 Enforced Wakefulness Somn 1/3t Target cannot sleep (and does not get natural resets) RAPsi
16 Fire Curtain Pyro 9/r Circular wall of fire around caster, 3d6 dmg RAPsi
17 Fire Missiles Pyro 10 Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg RAPsi
18 Freeze Pyro 13 Target takes (4+CL/3)d6 cold dmg (save:½) RAPsi
19 Ground * Pyro 8/r Immune Lightning, must be touching the ground RAPsi
20 Heat Metal Pyro 11 Heat Metal RAPsi
21 Heat Ray Pyro 12 Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works RAPsi
22 Hold Telep 5/r Hold Monster (save) RAPsi
23 Identification Somn 15 Identify any x1 item (magic, psi, techonology, etc.) RAPsi
24 Impact TK 12 (CL+3)d8 telekinetic dmg; one target; no save RAPsi
25 Insanity Telep 16/r Target gets Int set to 3; Insanity (save for each) RAPsi
26 Know Alignment II * Empa 17 Know Alignment, Unknowable Alignment doesn't work, instead gives a save RAPsi
27 Locale Somn 12 Gives Local Area Knowledge (as per proficiency) in unknown area RAPsi
28 Masks * Telep 20/r Immune Telepathy/ESP/etc. RAPsi
29 Pain Block Telep 15/r Target heals 50% of damage taken; Take only 50% of damage received RAPsi
30 Rapport Telep 10/r Telepathy, can read target's memories RAPsi
31 Remote Sensing Telep 17/r Have access to all senses of the target RAPsi
32 Remove Fear II Empa 8 Remove Fear, target is immune to fear for 1 turn RAPsi
33 Shatter TK 6 Crush an item (item save vs. crushing blow); only vs. size S or smaller items RAPsi
34 Sleeping Automaton Somn 15 Control P and V actions on a sleeping target RAPsi
35 Static Charge Pyro 10 Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted RAPsi
36 Throw TK 8 Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit) RAPsi
37 Ventriloquism * Telep 18/r Ventriloquism RAPsi
38 Wall of Fire Pyro 13 Wall of Fire, 3d6 dmg RAPsi

[PC21] Demigod (x3) Classes Group


Psi10 Fourth Level Powers (majors)

# Name Disc. PSPs Effect Source
1 Agony Telep 10/r -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each) RAPsi
2 Chill TK w*T/r Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F) RAPsi
3 Dream Projection Somn 10 Can control details of a sleeping target's dream RAPsi
4 Dream Reading Somn 6/r Can view the dreams of sleeping target RAPsi
5 Dream Suggestion Somn 18 Suggestion (CL/2 saves vs.spell) RAPsi
6 Energy Armor * Pyro 7/r AT +10 source, destroy any weapon that strikes you (save vs. lightning) RAPsi
7 Fire Stream Pyro 18/r Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½) RAPsi
8 Forerunners Somn 16 Precognition (caster is sleeping this segment) RAPsi
9 Friends * Empa 15 Set Chr 19 for CL/3 turns RAPsi
10 Heat II TK w*T/r Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F) RAPsi
11 Kinetic Wall TK 8/r Immobile wall that blocks missile and melee weapons; must spend 1V to pass RAPsi
12 Masquerade Empa 1/h Caster has the mind-set and thought patterns of another RAPsi
13 Memory Read Telep 8/r Read memories of target RAPsi
14 Memory Protection * Telep 5/r Immune to Memory stealing, mind reading, Capital E Extract RAPsi
15 Mental Erasure Telep 30 Forget (save at -5-CL/3) RAPsi
16 Mental Guard Somn 12/h Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion RAPsi
17 Nightmare Somn 18 Target does not gain next natural reset, takes 1d10 dmg (save vs. spell) RAPsi
18 Power Shift * Telep 1/d Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects DM
19 Scare Empa 15 Fear 1d3+CL/2 r, target must save every round (even if made previous saves) RAPsi
20 Sensitivity to Psychic Imp. Empa 20 Sensitivity to Psychic Impressions RAPsi
21 Sleep of Healing Somn 21 Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity RAPsi
22 Slow TK 3/r Slow; -1P action (save for each) RAPsi
23 Stasis * Somn 18 Feign Death (can be used on willing others) RAPsi
24 Static Discharge Pyro 35 All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½) RAPsi
25 Waking Nightmare * Somn 5/r Target is immune to emotion changes and hallucinations RAPsi
26 Walking Sleep Somn 10/h Target is fully aware and can use Z and V actions while asleep RAPsi

[PC21] Demigod (x3) Classes Group


Psi10 Fifth Level Powers (grands)

# Name Disc. PSPs Effect Source
1 Charm Person Empa 15 Charm Person (make CL saves) RAPsi
2 Cleave * TK N/r Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn RAPsi
3 Dream of Communion Somn 30 Contact other Plane (caster is sleeping this segment) RAPsi
4 Dream Quest Somn 30 Quest/Geas (save vs. spell) RAPsi
5 Dream Travel Somn 50 Teleport (same plane) (caster is sleeping this segment) RAPsi
6 Fire Blast Pyro 26 One group takes (8+CL/5)d6 fire dmg (save:½) RAPsi
7 Fire Strands Pyro 22 Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T RAPsi
8 Fly * TK S/r Fly at S*3" RAPsi
9 Hypnotism Empa 20 Hypnosis (make CL saves) RAPsi
10 Kinetic Dome TK 10/r Kinetic Wall (see above) but is a hemisphere RAPsi
11 Lightning Bolt Pyro 24 Lightning Bolt, CLd6 dmg (save:½) RAPsi
12 Madness Somn 35 Nightmare (see above); Target gains 1 insanity (save vs. spell) RAPsi
13 Memory Write Telep 65 Change a memory in a target (save) RAPsi
14 Mind Block Telep 17/h Can't be mentally targetted; auto make Will/Mental saves; can't be scryed RAPsi
15 Mindreave Telep 70 Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each) RAPsi
16 Object Reading Empa 35 Object Reading RAPsi
17 Plane Shift Somn 55 Plane Shift (caster is sleeping this segment) RAPsi
18 Prescient Dream Somn 62 Precognition about a person or item, more exact information than Forerunners RAPsi
19 Resistance Shift * Empa 1/d Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR) DM
20 Sleep Guard Somn 15 Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time) RAPsi
21 Suggestion Empa 17 Suggestion (make CL saves) RAPsi
22 Transportation Somn 50+15P Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.) RAPsi

[PC21] Demigod (x3) Classes Group


Psi10 Sixth Level Powers (grands)

# Name Disc. PSPs Effect Source
1 Animate Fire Pyro 15/r Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T RAPsi
2 Astral Dreaming Somn 55+15P Astral spell (P=# of people) (all in the effect are sleeping this segment) RAPsi
3 Compress TK 10/r Target gets -1 size (max weight affected = 2^CL pounds) RAPsi
4 Disintegrate TK 15 Disintegrate (save) RAPsi
5 Dream of Death Somn 55 Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save RAPsi
6 Energy Quench Pyro 40 Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems RAPsi
7 Enlarge TK 10/r Target gets +1 size (max weight affected = 2^CL pounds) RAPsi
8 Group Mind * Telep 15/r Group has each other's proficiencies, feats, kits, memories, thoughts RAPsi
9 Mind Quench Telep 51 Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save RAPsi
10 Mindwipe Telep 65 Wipe all memories in target (save) RAPsi
11 Sleeping Wish Somn 60 Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment) RAPsi
12 Summon Fire Elemental Pyro 40+5/r Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele. RAPsi
13 Telempathic Projection Empa 21 All others around you can sense your thoughts, feelings, emotions RAPsi
14 Telepathy Empa 10/r Telepathy (across planes) RAPsi
15 Trigger Telep 70 Delayed Blast Mind Quench, only 1 target, will go off on a set condition RAPsi

[PC21] Demigod (x3) Classes Group


Psi10 Seventh Level Powers (grands)

# Name Disc. PSPs Effect Source
1 Chain Contingency Somn 70 Chain Contingency for Psi10 powers DM
2 Improved Sleep Somn 70 Sleep a group (no save, CR to resist) DM
3 Magnify Fire * Pyro 35 xCL dmg to a fire effect being cast DM
4 Remove Charm Empa 35 Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest DM
5 Spirit Chameleon Telep 70 +1 permanent Int, Wis, or Chr (max=LVL*2) DM
6 Super Push TK 35 Target takes CL*20' falling damage DM

Psi10 Eighth Level Powers (supers)

# Name Disc. PSPs Effect Source
1 Automaton II Telep 40 Control all actions (save) DM
2 Falsename * Telep 80 You give off a false Truename (it's someone else's) DM
3 Fire Protection * Pyro 80 Immune any element with a fire component DM
4 Improved Rest Somn 80 Get 2 resets per reset DM
5 Mass Impact TK 40 (CL+4)d10 TK dmg to a group (no save) DM
6 Predict and Counter * Empa 40 Predict what someone is about to do, can counter it DM

Psi10 Ninth Level Powers (supers)

# Name Disc. PSPs Effect Source
1 Fire Armor * Pyro 90 AT +CL*5 source; Disintegration shield (100% dmg back) DM
2 Mass Agony Telep 45 Group takes CL Int and Wis dmg (no save) DM
3 Mass Suggestion Somn 45 Group is Suggested (CL saves to avoid) DM
4 Megaslow * TK 45 Target loses next CL P actions (save for each) DM
5 Static Blast Pyro 90 (11+CL)d8 Electricity dmg to a group (no save) DM
6 True Friends * Empa 90 Mirage Arcana that you are the monster's friends DM

Psi10 Tenth Level Powers (supers)

# Name Disc. PSPs Effect Source
1 Annihilate TK 100 Target is Annihilated (save) DM
2 Between Somn 100 Between (teleport across planes ignoring defenses) DM
3 Cleaver * TK 50 Mental weapon; #Att=CL; dmg=1dCL DM
4 Fire Prison Pyro 50 Imprisonment; Takes 1 vile dmg /s (no resistance) DM
5 Irresistable Charm Empa 100 Charm (no save, CR to resist) DM
6 Mindrape Telep 50 Capital E Extract; Set Int 2 (no save) DM

[PC21] Demigod (x3) Classes Group


Big Game Hunter

Level KXP BGH [[MH]]
234 [[M]]
1 0 1-- [[-]]
2 13 1-- [[-]]
3 26 2-- [[-]]
4 52 2-- [[-]]
5 104 3-- [[-]]
6 208 3-- [[-]]
7 416 31- [[-]]
8 832 31- [[-]]
9 1664 32- [[-]]
10 2900 32- [[-]]
11 4200 33- [[-]]
12 5500 33- [[-]]
13 6800 43- [[-]]
14 8100 43- [[-]]
15 9400 44- [[-]]
16 10700 44- [[-]]
17 12000 54- [[-]]
18 13300 54- [[-]]
19 14600 55- [[-]]
20 15900 55- [[-]]
21 17200 65- [[-]]
22 18500 65- [[-]]
23 19800 66- [[-]]
24 21100 66- [[-]]
25 22400 661 [[-]]
26 23700 661 [[-]]
27 25000 662 [[-]]
28 26300 662 [[-]]
29 27600 663 [[-]]
30 28900 663 [[-]]
31 30200 664 [[-]]
32 31500 664 [[-]]
33 32800 665 [[-]]
34 34100 666 [[-]]
35 35400 666 [[-]]
36 36700 666 [[1]]
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  3  4  3  2  2  2  1
+5  8  5  7  6  4  3  3  2
+8 10  8  9  9  7  5  4  3
+11 12 10 11 12  9  6  5  4
+14 14 12 13 14 11  8  6  5
+17 15 13 14 14 12  9  8  6
+20 15 14 15 15 14 11  9  7
+23 15 14 15 15 15 12 10  8
+26 16 15 15 15 15 14 11  9
+29 16 15 16 15 15 15 12 10
+32 16 16 16 15 16 17 14 11
+35 17 16 16 16 16 18 15 12
+38 20 19 19 19 19 21 18 15
+41 23 22 22 22 22 24 21 18
+44 26 25 25 25 25 27 24 21
+47 29 28 28 28 28 30 27 24
+50 32 31 31 31 31 33 30 27
+53 35 34 34 34 34 36 33 30
Requisites: Str 61, Dex 44, Con 26, Wis 22
Alignment: any
HD/level: & 2m0
Weapon Prof.: & 8+level*2
To Hit Table: 3xWar
Save Table: 3xWar
Reference: DM {Reduced Reduced Mortal Hunter}
Groups: Warrior, Demigod (x1)
 
Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
Can weapon specialize using 2*LVL on the Barbarian column.
Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.

[PC21] Demigod (x3) Classes Group


Big Game Hunter Spells

Level # Spell
2 1 +LVL QQP Actions. Can lock down one action type if desired.
2 2 One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
2 3 1F, 1/r: Slay a creature (PPD save)
2 4 1F+2bF, 1/r: Slay a group of creatures (PPD save)
2 5 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
2 6 2bF, 1/r: Counter a x1 effect.
2 7 -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
2 8 Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
2 9 +LVL*2 AC
3 1 +1 IF (Instantaneous F action) which can't be locked down.
3 2 You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
3 3 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
3 4 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
3 5 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
3 6 +LVL*3 AC (stacks with the SL=2 ability)
4 1 1F: As You Are a group (Will save)
4 2 +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
4 3 You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
22 (M.H. 12) 1 +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
22 (M.H. 12) 2 Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
22 (M.H. 12) 3 All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
22 (M.H. 12) 4 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
22 (M.H. 12) 5 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
22 (M.H. 12) 6 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
22 (M.H. 12) 7 -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
22 (M.H. 12) 8 Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
22 (M.H. 12) 9 |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.

[PC21] Demigod (x3) Classes Group


Deified Mortal0

Level KXP DeifM0
B [[D]]
1 0 1 [[-]]
2 9 2 [[-]]
3 18 3 [[-]]
4 36 4 [[-]]
5 72 5 [[-]]
6 144 6 [[-]]
7 288 7 [[-]]
8 576 8 [[-]]
9 877 9 [[-]]
10 1177 A [[-]]
11 1477 B [[-]]
12 1777 C [[-]]
13 2077 D [[-]]
14 2377 E [[-]]
15 2677 F [[-]]
16 2977 G [[-]]
17 3277 H [[-]]
18 3577 I [[-]]
19 3877 J [[-]]
20 4177 K [[-]]
21 4477 L [[-]]
22 4777 M [[-]]
23 5077 N [[-]]
24 5377 O [[-]]
25 5677 P [[-]]
26 5977 Q [[-]]
27 6277 R [[-]]
28 6577 S [[-]]
29 6877 T [[-]]
30 7177 U [[-]]
31 7477 V [[-]]
32 7777 W [[-]]
33 8077 X [[-]]
34 8377 Y [[-]]
35 8677 Z [[-]]
36 8977 Z [[1]]
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  1  1  1  1  1  1  1  1
+6  3  3  3  3  3  3  3  3
+9  4  4  4  4  4  4  4  4
+12  6  6  6  6  6  6  6  6
+15  7  7  7  7  7  7  7  7
+18  9  9  9  9  9  9  9  9
+21 10 10 10 10 10 10 10 10
+24 12 12 12 12 12 12 12 12
+27 13 13 13 13 13 13 13 13
+30 15 15 15 15 15 15 15 15
+33 16 16 16 16 16 16 16 16
+36 18 18 18 18 18 18 18 18
+39 19 19 19 19 19 19 19 19
+42 21 21 21 21 21 21 21 21
+45 22 22 22 22 22 22 22 22
+48 24 24 24 24 24 24 24 24
+51 25 25 25 25 25 25 25 25
+54 27 27 27 27 27 27 27 27
Requisites: Any one stat = 22+LVL*3
Alignment: any
HD/level: d30
Weapon Prof.: 10+level
To Hit Table: 3xMon; 1/3xDemigod
Save Table: 3xMon; 1/3xDemigod
Reference: DM
Groups: Demigod (x1)
 
[X] Section stats
ihp +1
iTH +1
P Save +1
M Save +1
War +1
Rog +1
PPsi +1
Wiz +1
Pri +1
MPsi +1
 
Gets Extra-Bar bonus in the stat you're using for the Requisite. Bonus=(Stat-16)*5/2.
Gets 13th level spells (nothing lower level). These spells are resisted using GR.
Gets 1G action per 3 rounds. (Once per 3 rounds you can use 1G action, it acts as an infinitely quick F action.)
Level 3 ¶: The to hit of 1/3xDemigod means you autohit any AC on a natural 20-LVL/3, even infinite AC of iAC=LVL/3 or less.
Level 3 ¶: The saves of 1/3xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
Level 9: 0, while casting a Deified Mortal0 spell with a "(PPD save)" listed, (LVL-8) /turn: Your spell has no save.
Level 36: Gets one Demigod0 spell which functions as if you are a x3 being.

[PC21] Demigod (x3) Classes Group


Deified Mortal0 Spells

All of these spells are SL=13 and are resisted using GR. They cost 1F or 1G action to cast.
Deified Mortal0 spells cannot be material componented, but they can be reversed.
 
# Name Type Effect
1 Abjuration Int 1 ihp Armor spell (self only)
2 All Wis Clone (as spell)
3 Alteration Int 1 target rerolls Str, Dex, and Con using 1d25, lasts for 1 turn (PPD save)
4 Annihilation Blast Chr 1 target makes a PPD save or he is annihilated.
5 Anti-Magic Wis All spells of SL=CL or lower in area cannot be (choose one): Cast or Maintained (x1 Special)
6 Assassin Dex 1 target put to 0 hp (PPD save)
7 Bio Slaughter Con +12 TH or +25 dmg for 1 turn.
8 Charisma Chr +12 Chr [cont.]
9 Chronomancy Int You get 1G action per round instead of 1G action per 3 rounds.
10 Combat Wis 1 target has +25 on Saves for 1 turn
11 Constitution Con +12 Con [cont.]
12 Creation Wis Create a random DL=CL being, you can pick summon category (treat as a summon)
13 Deflection/Parry Str +25 AC [cont.]
14 Detonate Con Destroy an artifact (item save Disintegrate) or do 25 dmg to 1 target (no resistance).
15 Dexterity Dex +12 Dex [cont.]
16 Dispel I Int Dispel a currently running effect (no ER or iER)
17 Energy Drain Int Target loses 3 levels (make 3 PPD saves, each missed save is 1 level)
18 Evocation Int One group takes 50 dmg of the normal element of your choice (PPD save for ½)
19 G Resistance Str +CL% iunGR [cont.], cannot be downgraded to lower types
20 Great Attack Str Target's next melee attack is at +50 TH
21 Healing Wis 1 target cured 1 ihp (or all of finite hp) (reverse gives PPD save)
22 Illusion Int 10% chance that a melee attack automatically misses (roll per attack) [cont.]
23 Inertial Barrier Con Ignore the first melee attack from each creature for 1 turn.
24 Intelligence Int +12 Int [cont.]
25 Lady's Smile Str Choose next die roll
26 Legend Delay Con Target loses next segment of actions (PPD Save)
27 Legend Speed Con Pick a Deified Mortal0 spell. That spell costs only ½G action to use.
28 Lend Godly Int Lose a G action: Target gains 1G action
29 Monk Dex Your saves for ½ (or partial effect) are instead for 0 for 1 turn.
30 Regeneration Str You regenerate at 3 hp/s [cont.]
31 Strength Str +12 Str [cont.]
32 Summoning I Int Summon three DL=(CL+5)/2 beings to fight for you
33 Ultraplanar Blast Chr Area effect: -25 distributed among random ability scores (PPD save)
34 Wards Wis Choose a spell when cast. You are completely immune to that spell for 1 turn.
35 Wild Magic II Wis Cast two randomly rolled spells on this table
36 Wisdom Wis +12 Wis [cont.]

[PC21] Demigod (x3) Classes Group


Demigod0

Level KXP Demigod0
D
1 0 1
2 900000 2
3 1800000 3
4 2700000 4
5 3600000 5
6 4500000 6
7 5400000 7
8 6300000 8
9 7200000 9
10 8100000 10
11 9000000 11
12 9900000 12
13 10800000 13
14 11700000 14
15 12600000 15
16 13500000 16
17 14400000 17
18 15300000 18
19 16200000 19
20 17100000 20
21 18000000 21
22 18900000 22
23 19800000 23
24 20700000 24
25 21600000 25
26 22500000 26
27 23400000 27
28 24300000 28
29 25200000 29
30 26100000 30
31 27000000 31
32 27900000 32
33 28800000 33
34 29700000 34
35 30600000 35
36 31500000 36
Requisites: HCL 36
Alignment: any
HD/level: & d300
Weapon Prof.: & 30+level*3
To Hit Table: Demigod
Save Table: Demigod
Reference: DM
Groups: Demigod (x3)
 
[X] Section stats
ihp +3
iTH +3
P Save +3
M Save +3
War +3
Rog +3
PPsi +3
Wiz +3
Pri +3
MPsi +3
 
Demigod0 class gets 13th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). These spells are resisted using GR.
Gets 1G action per round.

[PC21] Demigod (x3) Classes Group


Demigod0 Spells

# Name Type Effect
1 Abjuration Int 9 ihp Armor spell
2 Acceleration Chr +1G actions /r for 3 turns, lose 3 MXP at end of spell.
3 Acrobat Dex Roll 3 extra d20 dice when making a PSave and choose best result [cont.]
4 aG Resistance Str +3% xaGR [cont.]
5 All Wis Create 1 Avatar of you for 3 turns, if destroyed, you are not banned from plane
6 Alteration Int 1 target rerolls Str, Dex, Con using (1d3-1)*25, lasts for 1 turn, make MSave if unwilling
7 Animal/Plant Wis Grant a non-immortal being +3 ihp for 1 turn
8 Annihilation Blast Chr 1 target makes 7 MSaves, if makes any he is not killed.
9 Annoying Hench Int You have an ANNOYING HENCHMAN of half your level who always ESCAPES, causes trouble
10 Anti-Magic Wis All spells of SL 12 or lower in area cannot be (choose one): Cast or Maintained
11 Ask DM Int You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question
12 Assassin Dex 1 target set to 0 ihp, must make 3 PSaves to avoid.
13 aX Resistance Dex +3% xaXR [cont.]
14 Bard Dex Completely Identify (including stats) up to 3 Monsters/Artifacts
15 Bio Slaughter Con +3 among iTH, idmg, or ihp for 1 turn.
16 Cell Adjustment Chr Cures or Causes 11 ihp divided among any # of targets (MSave 1/2).
17 Charisma Chr +2 to iChr [cont.]
18 Charm Wis Target must make 3 MSaves or adds a 1st level Pawn class
19 Chronomancy Int Starting next round, you get +1G action per round for 3 rounds
20 Combat Wis 1 target has +3 on Saves; +3 on iTH roll for 1 turn
21 Constitution Con +2 to iCon [cont.]
22 Contact Alternate Int Contacts an Alternate Multiverse
23 Creation Wis Create a random 1st level concordant being
24 Deflection/Parry Str +3 iAC [cont.]
25 Detonate Con Destroy an artifact or do 1 idmg to 1 target (no save).
26 Dexterity Dex +2 to iDex [cont.]
27 Disbelieve Other Chr Immune to and cannot affect 1 target (who can make 3 MSaves to ignore).
28 Dispel I Int Dispel a currently running effect
29 Dispel II Chr Dispel all effects on one target (MSave for each)
30 Ego Shield Chr +6 save points vs. MSaves, can spend after roll, use within 1 turn.
31 Endless Horde Int ENDLESS HORDE OF CANNON FODDER (mortal creatures)
32 Energy Control Con The next damaging spell of 3 or less that hits you is countered within 1 turn.
33 Energy Drain Int Target loses 3 levels (make 3 MSaves, each missed save is 1 level)
34 Escape Dex You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies
35 Evocation Int Any number of targets take 4 idmg (MSave for ½)
36 Fast Cast Chr Cast 3 "Chr" based (SL=13) Demigod spells
37 G Resistance Str +3% xGR [cont.]
38 Giant Robot Int Create a GIANT ROBOT (a DL 10 Golem)
39 GR Evasion Chr -3% xGR to one target (no save)
40 Great Attack Str Do a melee attack at +6 iTH
41 Healing Wis Cures 9 ihp divided among any # of targets, can be reversed but MSave for 0.
42 Illusion Int 30% chance that a melee attack automatically misses (roll per attack) [cont.]
43 ImmuneSteal Str Immune to Action/Memory/Other Stealing
44 Incantatrix Int 1 target loses 3 of his remaining spells, you gain those spells, MSave to avoid
45 Inertial Barrier Con Ignore the first melee attack from each creature for 1 turn.
46 Infinikinetic Drain Con 1 target takes 16 idmg (PSave for 1/2, if made then PSave again for 0).
47 Innates Wis Cast an Immortal0 spell
48 Intelligence Int +2 to iInt [cont.]
49 Invocation Int 1 target takes 9 idmg (MSave for ½)
50 Jester Dex 1 target can do nothing, you can only melee attack (opponent makes 3 PSaves)
51 Lady's Smile Str Choose next die roll
52 Legend Delay Con Target loses next 3 segments of actions (MSave)
53 Legend Disable Con Disable all non-Conc classes 800'r
54 Legend Drain Con Target loses Worship Points as if he cast a SL=13 spell (no save)
55 Legend Locate Con Locate Person/Obj at any point in time
56 Legend Speed Con Pick a spell. That spell costs only ½G action to use.
57 Lend Godly Int Lose a G action: Target gains 1G action
58 Lich Touch Int +3 idmg per melee attack
59 Lich XP Int +3 KXP
60 Life Trapping Int Target makes 7 MSaves, if makes any of them he is not life trapped
61 Lowered Power Con All spell levels of SL>7 are lowered to 7 for 1 turn
62 Luck/Fate Wis Can declare an "incredible" coincidence, higher SL is higher chance of success
63 Melee Evasion Dex -3 idmg per melee attack [cont.]
64 Mesmerising Int 1 target loses his next G action, make 3 MSaves to avoid
65 Metamagic I Int Transfer 3 spells of any level from 1 base (MSave/PSave, GR/XR/aGR/aXR) to other
66 Metamagic II Wis Lose 3 spells; gain 1 spell of 1 higher spell level
67 Monk Dex Saves for ½ are instead for 0 for 1 turn.
68 Necromancy Int 1 target loses 3 ihp which cannot be healed by any means for 1 turn (no save)
69 Null Void Chr +6% xGR for 1 turn
70 Numbers Int Modify 1 Immortal die roll (doesn't have to be yours) by +/-3 per round [cont.]
71 Pawning Chr Target becomes a Pawn (must be willing)
72 Pawning Life Con 0, eat Pawn: Heal all ihp & restore 3 spells. Limit of 1 per turn.
73 Planar Change Con Target's home plane becomes this one, 3 PSaves to avoid.
74 PSave Bonus Str +3 to PSaves [cont.]
75 Psionics Wis Cast a Psi7, Psi(-7), or Psi14 super
76 Radiation Wis Cast a Bug 9th
77 Raw Logrus Chr Casts 3 random spells in area, affects all in area.
78 Regeneration Str You regenerate at 3 ihp/r and don't die until at -10-3 ihp [cont.]
79 Scty: Blockade Chr Pick a stat. All spells <SL 13 of that stat in area are countered. Lasts for 1 turn.
80 Sniper Dex Get +3 to next iTH roll
81 Speed Str Can make two melee attacks per action [cont.]
82 Stealth Master Dex +15% xGR only versus CSL=11 (and lower) effects
83 Strength Str +2 to iStr [cont.]
84 Summoning I Int Summon 3 (DL 10) beings to fight for you
85 Summoning II Wis Summon 3 (randomly rolled concordant beings) to fight for you for 1 turn
86 Sun Wis Any number of targets take 9 idmg (MSave for 0)
87 Technobauble Con Imbue 3 spells into an item (acts as Spell Storing), only 1 item per person.
88 Technology Wis Add 0.09 item MXP to an item permanently
89 Tempromancy Int Everyone now get +1G actions per round for 3 rounds, can't be dropped.
90 TH/dmg Bonus Str +3 iTH [cont.]
91 Thaumaturgy Int +15% xGR for 1 turn.
92 Thief Dex Pick (take) Artifact from 1 target's possession, must make 3 PSaves to avoid.
93 Thought I Int Your next spell (if cast within this turn) gets +3 to it's SL.
94 Thought II Wis +3i stat points distributed among Int, Wis, Chr for 1 turn
95 Thought: Lack of Con +3i among Str/Dex/Con, -3i among Int/Wis/Chr (must lower if can, min 0), for 1 turn.
96 Time Wis Cast as 0 action: Use 1 G action, lose 8 r of actions of all types (even Mortal & 0)
97 Tinker Dex Merge up to 3 artifacts together or add 0.04 MXP to an item permanently
98 Transmutation Int 1 target randomly changes race for 1 turn (will be bizarre), make 3 MSaves
99 Ultraplanar Blast Chr Area effect: All make 3 MSaves, each missed save is -1 random ability score
100 Undead Wis Effects that strike you from a Lich character lose 3 to their spell level for 1 turn
101 War Wis Cast a Hero spell of 9th level or less
102 Wards Wis Choose a spell when cast. You are completely immune to that spell for 1 turn.
103 Weather Wis 1 target takes 4 idmg, no saving throw.
104 Whirling Attack Str All opponents in area take 1 idmg (P Save for 0).
105 Wild Magic I Int Cast a randomly rolled SL=15 level spell on this table
106 Wild Magic II Wis Cast 3 randomly rolled (SL=13) level spells on this table
107 Wisdom Wis +2 to iWis [cont.]
108 X Resistance Str +3% xXR [cont.]
109 XR Evasion Dex -3% xXR to one target (no save)

[PC21] Demigod (x3) Classes Group


Divine Interventioner

Level KXP Priest
123 456 789
1 0 1-- --- ---
2 3 3a- --- ---
3 6 42b --- ---
4 12 441 c-- ---
5 24 744 0d- ---
6 48 764 3ae ---
7 96 775 42b f--
8 192 777 441 cg-
9 384 777 744 0dh
10 750 777 744 1cg
11 1500 777 754 2bf
12 2000 777 764 3ae
13 2500 777 774 40d
14 3000 777 774 41c
15 3500 777 775 42b
16 4000 777 776 43a
17 4500 777 777 440
18 5000 777 777 441
19 5500 777 777 542
20 6000 777 777 643
21 6500 777 777 744
22 7000 777 777 754
23 7500 777 777 755
24 8000 777 777 765
25 8500 777 777 766
26 9000 777 777 776
27 9500 777 777 777
28 10000 777 777 777
29 10500 777 777 777
30 11000 777 777 777
31 11500 777 777 777
32 12000 777 777 777
33 12500 777 777 777
34 13000 777 777 777
35 13500 777 777 777
36 14000 777 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  4  5  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 11  7  9  6  6  2  2  6
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  8 10  7  8  4  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14  9 11  8  9  5  4  9
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12  9 10  6  5 10
+11 15 11 12 10 11  6  6 11
Requisites: Wis 28
Alignment: any
HD/level: d12
Weapon Prof.: 3+level/2
To Hit Table: Pri
Save Table: Pri
Reference: DM
Groups: Priest, Demigod (x1)
 
Gets the usual GGL (Speciality God) pick, but is considered 9 levels higher for purposes of "Level:" 's, LVL, and CL for the GGL's abilities. This does not affect Turn Undead.
Bonus Grand in "All" sphere. Sphere Robe (-1 SL per spell) in "All" sphere.
Level 1 ¶: Divine Intervention is automatic, but still can be done only once per day.
Level 1 ¶: 1F, LVL/d: Your god does 1G action into this combat. This is treated as a random SL=11+LVL/7 effect from the [X] section. Roll 1d10 for type of power: 1=Str, 2=Dex, 3=Con, 4=Int, 5-7=Wis, 8=Chr, 9-10=One of the requirements for this god's GGL pick at random. You may see what the effect is before you target the effect.
Level 1 ¶: You always regain all your Priest spells even if you are out of contact with your god, or if your god/intermediary is dead or "Barneyed".
Level 1 ¶: You may use Omens even if not otherwise available in the current campaign. If they are already available in the current campaign, you can shift the results of Omens by plus or minus 1.
Level 1: Your "Miracle" spells do not drain the MF.

[PC21] Demigod (x3) Classes Group


False God

Level KXP Imm0
9
1 0 1
2 700 2
3 2100 3
4 4200 4
5 7000 5
6 10500 6
7 14000 7
8 21000 8
9 28000 9
10 35000 10
11 42000 11
12 49000 12
13 56000 13
14 63000 14
15 70000 15
16 77000 16
17 84000 17
18 91000 18
19 98000 19
20 105000 20
21 112000 21
22 119000 22
23 126000 23
24 133000 24
25 140000 25
26 147000 26
27 154000 27
28 161000 28
29 168000 29
30 175000 30
31 182000 31
32 189000 32
33 196000 33
34 203000 34
35 210000 35
36 217000 36
37 434000 37
38 651000 38
39 868000 39
45 2170000 45
54 4123000 54
63 6076000 63
72 8029000 72
Requisites: (Priest 14 and Rogue 16) or HNCL 30,
  Con 14, Int 21, Wis 28, Chr 35, Cml 18
Alignment: non-L
HD/level: & d50
Weapon Prof.: 7+level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Priest, Rogue, Overt
 
[X] Section stats
ihp +2
iTH +2
P Save -1
M Save +2
War -1
Rog +2
PPsi -1
Wiz +0
Pri +2
MPsi +2
       
Gets +1G action per round.
In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
Imm0 spells are generally resisted using GR.
0: Redirect damage you're taking to your Worship Point total instead of your hp total.
1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.

[PC21] Demigod (x3) Classes Group


Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities

[PC21] Demigod (x3) Classes Group


G-Acter0

Level KXP X21
mMG SUV
1 0 -1- ---
2 200 -2- ---
3 600 12- ---
4 1200 13- ---
5 2000 23- ---
6 3000 24- ---
7 4000 34- ---
8 6000 441 ---
9 8000 451 ---
10 10000 452 ---
11 12000 462 ---
12 14000 463 ---
13 16000 473 ---
14 18000 473 1--
15 20000 474 1--
16 22000 474 2--
17 24000 475 2--
18 26000 475 3--
19 28000 476 3--
20 30000 476 4--
21 32000 477 4--
22 34000 477 41-
23 36000 477 51-
24 38000 477 61-
25 40000 477 62-
26 42000 477 72-
27 44000 577 72-
28 46000 577 73-
29 48000 677 73-
30 50000 677 741
31 52000 777 742
32 54000 777 753
33 56000 877 754
34 58000 877 765
35 60000 977 766
36 62000 977 776 1
37 124000 977 776 2
38 186000 977 776 3
39 248000 977 776 4
45 620000 988 777 7
54 1178000 999 999 8
63 1736000 BAA AAA A
72 2294000 CCB BBB B1
Requisites: HCL 9 (may owe), HNCL 18,
  Dex 10, Con 10, Chr 40 (may owe)
Alignment: any
HD/level: & 3d6
Weapon Prof.: & +level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Custom
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +1
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +1
       
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
Level N (every level): +1G action
Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
Level 9: You may convert 7G -> 1RG or 1Q∞G.
Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
Level 27: You may convert 16G -> 1LG.

[PC21] Demigod (x3) Classes Group


X21 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 14F to 1X
4 Trade 21 of an action type for 1 Instantaneous (I) of that action type.
5 x+1 Mirrored XP to Concordant and Demigod
6 Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.

X21 Major Powers (SL=5, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 12F to 1X
4 Trade 18 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-2 effects you have.
6 x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.

X21 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
2 Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 10F to 1X
4 Trade 15 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-5 effects you have.
6 x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
8 xx1.1 hp
9 xx1.1 CL

[PC21] Demigod (x3) Classes Group


X21 Super Powers (SL=11, Concordant SL=1)

# Power
1 Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 8F to 1X
4 Trade 12 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-8 effects you have.
6 x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
8 xx1.5 hp (doesn't stack with lower versions of this in X21)
9 xx1.3 CL (doesn't stack with lower versions of this in X21)
10 You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
11 Time/Reality/Loop Stable
12 xx1.1 ML in one class.

X21 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 6F to 1X
4 Trade 9 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
6 x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
8 xx2 hp (doesn't stack with lower versions of this in X21)
9 xx1.5 CL (doesn't stack with lower versions of this in X21)
10 xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
11 Can trade 10000 hp into 1 ihp (as many times as you like)
12 Immune Pixelation
13 Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
14 You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)

[PC21] Demigod (x3) Classes Group


X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
2 Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 4F to 1X
4 Trade 7 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
6 x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
8 xx3 hp (doesn't stack with lower versions of this in X21)
9 xx1.7 CL (doesn't stack with lower versions of this in X21)
10 xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
11 Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
12 You may "material component" Concordant spells by spending an F action (in addition to the normal X action).

X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
2 Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 3F to 1X
4 Trade 6 of an action type for 1 Instantaneous (I) of that action type.
5 Trade 21X to 1G
6 You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
7 x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
8 Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
9 xx4 hp (doesn't stack with lower versions of this in X21)
10 xx1.9 CL (doesn't stack with lower versions of this in X21)
11 xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
12 xx1.1 ihp
13 xx1.1 CCL

[PC21] Demigod (x3) Classes Group


X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 2F to 1X
3 Trade 5 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 19X to 1G
5 You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
6 x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
8 xx5 hp (doesn't stack with lower versions of this in X21)
9 xx2.1 CL (doesn't stack with lower versions of this in X21)
10 xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.3 ihp (doesn't stack with lower versions of this in X21)
12 xx1.2 CCL (doesn't stack with lower versions of this in X21)

X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)

# Power
1 Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
2 Trade 1F to 1X
3 Trade 4 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 17X to 1G
5 You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
6 x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
8 xx6 hp (doesn't stack with lower versions of this in X21)
9 xx2.3 CL (doesn't stack with lower versions of this in X21)
10 xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.5 ihp (doesn't stack with lower versions of this in X21)
12 xx1.3 CCL (doesn't stack with lower versions of this in X21)
13 xx1.1 CML in one class.

[PC21] Demigod (x3) Classes Group


X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)

# Power
1 Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Instantaneous (I) of that action type.
3 Trade 15X to 1G
4 You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
5 x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
6 Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
7 xx7 hp (doesn't stack with lower versions of this in X21)
8 xx2.5 CL (doesn't stack with lower versions of this in X21)
9 xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
10 xx1.7 ihp (doesn't stack with lower versions of this in X21)
11 xx1.4 CCL (doesn't stack with lower versions of this in X21)
12 xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
13 xx1.1 iihp
14 xx1.1 DCL
15 Can trade 10000 ihp into 1 iihp (as many times as you like)
16 Immune Banhammering
17 You may "material component" Demigod spells by spending an X action (in addition to the normal G action).

[PC21] Demigod (x3) Classes Group


Immortal0

Level KXP Immortal0
9
-2 1500 1 (CL=1/4)
-1 2000 1 (CL=1/2)
0 2500 2 (CL=1/2)
1 3000 2
2 3250 4
3 3500 6
4 3750 8
5 4000 10
6 4500 12
7 5000 14
8 6000 16
9 7000 18
10 8000 20
11 9000 22
12 10000 24
13 12000 26
14 14000 28
15 16000 30
16 18000 32
17 20000 34
18 22000 36
19 25000 38
20 30000 40
21 35000 42
22 40000 44
23 45000 46
24 50000 48
25 55000 50
26 60000 52
27 70000 54
28 80000 56
29 90000 58
30 100000 60
31 110000 62
32 120000 64
33 130000 66
34 140000 68
35 150000 70
36 160000 72
TH Saves
PD RS PP BW Sp Fo Re Wi
+22 19 19 19 19 19 19 19 19
+24 20 20 20 20 20 20 20 20
+26 21 21 21 21 21 21 21 21
+28 22 22 22 22 22 22 22 22
+30 23 23 23 23 23 23 23 23
+32 24 24 24 24 24 24 24 24
+34 25 25 25 25 25 25 25 25
+36 26 26 26 26 26 26 26 26
+38 27 27 27 27 27 27 27 27
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+44 30 30 30 30 30 30 30 30
+46 31 31 31 31 31 31 31 31
+48 32 32 32 32 32 32 32 32
+50 33 33 33 33 33 33 33 33
+52 34 34 34 34 34 34 34 34
+54 35 35 35 35 35 35 35 35
+56 36 36 36 36 36 36 36 36
Requisites: HNCL 27 (15) for negative levels; HNCL 36 (26) for level 1
Alignment: any
HD/level: &d100
Weapon Prof.: 10+level
To Hit Table: Conc
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Demigod (x2)
 
[X] Section stats
ihp +0
iTH +0
P Save +0
M Save +0
War +0
Rog +0
PPsi +0
Wiz +0
Pri +0
MPsi +0
   
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1. The levels below level 1 have a fractional CL (CL=1/4 for level -2, and CL=1/2 for levels -1 and 0).
See the table below for HNCL requirements for Immortal0. The 0-edition classes (Fighter0, Magic-User0, etc.) have lower requirements than non-0-edition classes. Classes that emulate 0-edition classes or can put any edition number at the end of their class name do not count as 0-edition classes for this.
Immortal0 class gets 9th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). Even though they are high level, these spells are still resisted using XR, not GR.
Imm0
Level
Requisite
(any class)
Requisite
Halfling0
Requisite
Elf0
Requisite
Dwarf0
Requisite
(other 0-edition class)
-2 HNCL 27 HNCL 8 HNCL 10 HNCL 12 HNCL 15
-1 HNCL 30 HNCL 17 HNCL 18 HNCL 19 HNCL 21
0 HNCL 33 HNCL 23 HNCL 23 HNCL 23 HNCL 24
1 HNCL 36 HNCL 26 HNCL 26 HNCL 26 HNCL 26
2 HNCL 36 HNCL 27 HNCL 27 HNCL 27 HNCL 27
3 HNCL 36 HNCL 28 HNCL 28 HNCL 28 HNCL 28
4 HNCL 36 HNCL 29 HNCL 29 HNCL 29 HNCL 29
5 HNCL 36 HNCL 30 HNCL 30 HNCL 30 HNCL 30
6 HNCL 36 HNCL 31 HNCL 31 HNCL 31 HNCL 31
7 HNCL 36 HNCL 32 HNCL 32 HNCL 32 HNCL 32
8 HNCL 36 HNCL 33 HNCL 33 HNCL 33 HNCL 33
9 HNCL 36 HNCL 34 HNCL 34 HNCL 34 HNCL 34
10 HNCL 36 HNCL 35 HNCL 35 HNCL 35 HNCL 35
11+ HNCL 36 HNCL 36 HNCL 36 HNCL 36 HNCL 36

[PC21] Demigod (x3) Classes Group


Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities

[PC21] Demigod (x3) Classes Group


Mortal Hunter

Level KXP MortalH
CDE
1 0 1--
2 13000 2--
3 26000 3--
4 52000 31-
5 104000 32-
6 208000 33-
7 416000 43-
8 832000 44-
9 1664000 54-
10 2900000 55-
11 4200000 65-
12 5500000 66-
13 6800000 661
14 8100000 662
15 9400000 663
16 10700000 664
17 12000000 665
18 13300000 666
19 14600000 766
20 15900000 776
21 17200000 777
22 18500000 877
23 19800000 887
24 21100000 888
25 22400000 988
26 23700000 998
27 25000000 999
28 26300000 A99
29 27600000 AA9
30 28900000 AAA
31 30200000 BAA
32 31500000 BBA
33 32800000 BBB
34 34100000 CBB
35 35400000 CCB
36 36700000 CCC
Requisites: HCL 27, HNCL 45, Str 182, Dex 130, Con 78, Wis 65, Luck 39
Alignment: any
HD/level: & 3m0
Weapon Prof.: & 25+level*6
To Hit Table: ½xDemigod
Save Table: ½xPDemigod
Reference: DM
Groups: Demigod (x3)
 
[X] Section stats
ihp +3
iTH +3
P Save +3
M Save +3
War +3
Rog +3
PPsi +3
Wiz +3
Pri +3
MPsi +3
 
Mortal Hunter class gets 12th, 13th, and 14th level Concordant spells (nothing lower level).
Gets 1G action per round.

[PC21] Demigod (x3) Classes Group


Mortal Hunter Spells

Level # Spell
12 1 +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
12 2 Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
12 3 All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
12 4 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
12 5 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
12 6 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
12 7 -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
12 8 Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
12 9 |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
13 1 +1 IQOppX (Instantaneous Quick Opposing X action) which can't be locked down.
13 2 You may convert 10X actions to 1G action (you may do this as many times as you like, prefixes are kept).
13 3 All x1 (and x0 if you desire) beings who see you are Incursed and Annihilated (GR to resist, this ignores immunities). "Blindfighting" and X-ray vision cannot be used against you.
13 4 1G: Incurse and Annihilate (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
13 5 1G: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x3 Special (extra -DCL*25% to remove using Rogue abilities).
13 6 ||AC|| 20+DCL (true absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit from Demigod classes (but not items) works against this ability, but Lady's Smile, Luck, and other die-setting effects do not.
14 1 1G: Target is lowered by DCL multipliers (to a minimum x0 multiplier, aGR to resist).
14 2 ||AC|| 20+DCL.
14 3 All x1 (and x0 if you desire) beings who are within sight of you are Pixelated (non-ignorable GR to resist, this ignores immunities). "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.

[PC21] Demigod (x3) Classes Group


Planeswalker Artificer

Level KXP Wizard
123 456 789 AB
1 0 1-- --- --- --
2 10 2-- --- --- --
3 15 21- --- --- --
4 22 12- --- --- --
5 33 021 --- --- --
6 49 012 --- --- --
7 73 102 1-- --- --
8 109 201 2-- --- --
9 163 310 21- --- --
10 244 410 12- --- --
11 366 521 021 --- --
12 549 621 012 --- --
13 823 731 102 1-- --
14 1234 832 101 2-- --
15 1851 942 110 21- --
16 2776 A42 110 12- --
17 4164 B53 211 021 --
18 6400 C53 211 012 --
19 6800 D63 211 102 1-
20 7200 E64 221 101 2-
21 7600 F74 321 110 21
22 8000 G74 321 110 32
23 8400 H85 322 111 32
24 8800 I85 322 111 33
25 9200 J95 432 111 43
26 9600 K96 432 211 43
27 10000 LA6 432 211 44
28 10400 NA6 432 211 44
29 10800 OB7 533 221 54
30 11200 PB7 543 221 54
31 11600 QC7 543 221 55
32 12000 RC8 543 222 55
33 12400 SD8 643 322 55
34 12800 TD8 643 322 65
35 13200 UE9 653 322 65
36 13600 VE9 653 322 66
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  5  3  6  0  1  2
+1  8  7  6  3  7  0  1  3
+1  9  8  6  4  7  0  1  3
+2  9  8  6  4  7  1  2  4
+3 10  9  7  4  8  1  2  4
+3 10  9  7  5  8  2  3  5
+4 11 10  8  5  9  2  3  5
+5 11 10  9  6  9  2  3  6
+5 12 10  9  6  9  3  4  6
+6 12 11  9  6 10  3  4  7
+7 13 11 10  7 10  4  5  7
+7 13 12 10  7 11  4  5  8
+8 13 12 10  8 11  4  5  8
+9 14 13 11  8 11  5  6  9
+9 14 13 11  8 12  5  6  9
+10 14 13 11  9 12  6  7 10
+11 15 14 12  9 13  6  7 10
+11 15 14 12 10 13  6  7 11
Requisites: Str 9, Con 12, Int 18
Alignment: any
HD/level: d10
Weapon Prof.: 4+level/2
To Hit Table: Wiz
Save Table: 2xWiz
Reference: MTG / DM
Groups: Wizard, Lost, Demigod (x1)
 
Gets Int bonus to progression. Specialized in Enchantment/Charm and Conjuration/Summoning.
Casts normal Wizard spells, not MTG spells. Could cast MTG spells at 2 slots each if they are known.
Can have up to LVL MTG magic items. The maximum CC (Casting Cost, treat as SL) for each is (LVL+2)/3.

[PC21] Demigod (x3) Classes Group


Planeswalker Artificer Items

CC (SL) # Magic Item Effect
1 1 AEther Vial 0, 1/r: Cast a Conjuration/Summoning spell.
1 2 Ivory Tower Regenerate 3 hp/s.
1 3 Skullclamp Your summons get +CL TH/dmg, -CL AC/saves/rhp
1 4 Sol Ring +2 SL in progression.
1 5 Soul Net Whenever you kill someone with a spell, cure 1 hp.
1 6 Voltaic Key 1V: An item gets 1E action this segment.
2 1 Chaos Orb 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
2 2 Helm of Awakening All spells in the room are school/sphere robed (x1 Special)
2 3 Illusionary Mask Your summons are Dust of Disappearanced
2 4 Lightning Greaves Your summons are not summoning sick
2 5 Scythe of the Wretched +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
2 6 Sun Droplet Regenerate 10 hp/s.
3 1 Ashnod's Altar 0, sacrifice a summon: Get back 2 SL in progression
3 2 Blasting Station 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
3 3 Caltrops 10 damage damaging shield (no save, TechR to resist)
3 4 Fireshrieker One of your summons deals double damage
3 5 Forcefield Damage Threshold 10 from physical attacks
3 6 Loxodon Warhammer Vampiric Regen. (can be used on one of your summons)
4 1 Giant Fan 1V: Move an effect from one person to another (aER to resist)
4 2 Icy Manipulator 1S: Target loses his next action.
4 3 Jester's Cap Target forgets how to cast 3 spells or effects by name
5 1 Al-Abara's Carpet Immune to attackers unless they are flying
5 2 Coat of Arms Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
5 3 Mirari 1bM, lose a SL=5 spell in memorization: Fork
6 1 Joven's Tools 1M: Target creature ignores all defenses with one attack
6 2 Mindslaver 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
6 3 Mirror Universe 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
7 1 Legacy Weapon 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
8 1 Aladdin's Ring 1M: 40 damage to one target (no resistance)
9 1 Darksteel Forge Your items are indestructible.

[PC21] Demigod (x3) Classes Group


Planetar

Level KXP Angelic
246 8
1 700 1-- -
2 1400 2-- -
3 2100 3-- -
4 2800 4-- -
5 3500 5-- -
6 4200 6-- -
7 4900 7-- -
8 5600 71- -
9 7000 72- -
10 8400 73- -
11 9800 74- -
12 11200 75- -
13 12600 76- -
14 14000 77- -
15 15400 771 -
16 16800 772 -
17 18200 773 -
18 21000 774 -
19 23800 775 -
20 26600 776 -
21 29400 777 -
22 32200 777 1
23 35000 777 2
24 37800 777 3
25 40600 777 4
26 43400 777 5
27 49000 777 6
28 54600 777 7
29 60200 877 7
30 65800 977 7
31 71400 A77 7
32 77000 B77 7
33 82600 C77 7
34 88200 D77 7
35 93800 E77 7
36 105000 E87 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+24 20 20 20 20 20 20 20 20
+28 22 22 22 22 22 22 22 22
+32 24 24 24 24 24 24 24 24
+36 26 26 26 26 26 26 26 26
+40 28 28 28 28 28 28 28 28
+44 30 30 30 30 30 30 30 30
+48 32 32 32 32 32 32 32 32
+52 34 34 34 34 34 34 34 34
+56 36 36 36 36 36 36 36 36
+60 38 38 38 38 38 38 38 38
+64 40 40 40 40 40 40 40 40
+68 42 42 42 42 42 42 42 42
+72 44 44 44 44 44 44 44 44
+76 46 46 46 46 46 46 46 46
+80 48 48 48 48 48 48 48 48
+84 50 50 50 50 50 50 50 50
+88 52 52 52 52 52 52 52 52
+92 54 54 54 54 54 54 54 54
Requisites: Concordant (x1) 25 or HNCL 34,
Str 36, Con 38, Wis 33, Chr 40, Cml 25
Alignment: any G
HD/level: & 7d7
Weapon Prof.: & level*7
To Hit Table: 2xConc
Save Table: 2xConc
Reference: MMII
Groups: Concordant (x2), Demigod (x2)
 
[X] Section stats
ihp +7
iTH +2
P Save +2
M Save +2
War +2
Rog -2
PPsi +1
Wiz +0
Pri +2
MPsi +1
   
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
Can use 1S+1V+2X per segment if desired.
Gets Extra Barb Str, Extra Barb Con, Barb Wis, and Barb Chr.
Angelic spells are resisted using XR or HR (Holy Resistance).
iAaAR +7*LVL% (this is iRMPIWEaRaMaPaIaWaER, you can track of each separately if you have other sources)
You are immune to any mental based effect that would make you lose control of your character (Domination, Charm, Ego Domination, Enslaved, Robot, etc.)
You defend as a x3 multiplier being.
Level N (every level): +1 Follower, treat this as a level=LVL*3 Priest.
Solar: ("Arch-Planetar" class)
Concordant (x1) 32 or HNCL 41,
Str 43, Con 45, Wis 40, Chr 47, Cml 32
HD & 8d8
Weapon Prof. & level*8
TH 2½xConc
Saves 2½xConc
XP chart is 10% higher.
Gets 2H actions per round.
Read on x3/2 ML (round up).

[PC21] Demigod (x3) Classes Group


Angelic Spells (CSL=2)

# Spell Effect
1 Angel's Trumpet Get a x1 mirroring of the base XP (with no mods) in the Angel5 or Serra Angel5 class (does not cost a class slot)
2 Angelic Army Summon an army of 7^CCL DL=(CCL+4)/3 Outer
3 Damage Threshold DT 90-CCL*3 (Damage Threshold; if you take more than 90-CCL*3 dmg from a source, you take nothing)
4 Deva Wishoid for an Ultra Psi6G power (see below)
5 Mental Enhancement Get +CCL additional levels of Exceptionalness in Int, Wis, or Chr (may distribute as you like)
6 MultiFix Do CCL Capital F Fixes or one iFix.

Angelic Spells (CSL=4)

# Spell Effect
1 Bright Mount You have a DL=CCL Mount (you can comprehend it regardless of DL)
2 Holy Blast Holy Bolt CCL groups
3 Immunity Capital I Immune to CCL [C] section effects (even the "hard to pick" ones are only one pick)
4 Peacelord 4 Choose one Peacelord CSL=4 spell (this can be taken only once; Peacelord spells are in the Peacemonger class)
5 Redirection 1N, 2/s: Redirect damage from any effect (or attack sequence) to one of your allies to you.

Angelic Spells (CSL=6)

# Spell Effect
1 Fast Thought +CCL IM (Instantaneous M) Actions
2 Heal Aura x2 Special on the room: Your allies receive a Heal every segment, and a Cureall every round break.
3 Huge Resurrection Resurrect everyone you want to in the entire room
4 I am GOOD! Wishoid (non-Channeling) for a SL 1-4 Sentinel spell (force the DM to write one if Sentinel not written)

Angelic Spells (CSL=8)

# Spell Effect
1 Huge Reset Reset everyone you want to in the entire room
2 Improved Redirection 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
3 Mass Super Domination Dominate CCL groups (no resistance, do not need to actually target them)

Psi6G Ultra Powers

# Name DPPs Effect
1 Celestial Chorus 250/s CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
2 Planar Walk 250/d Can travel to another plane at will (no summ. sickness) by simply spending 1V action
3 Seventh Level Priest Spell 25 Cast one 7th level Priest spell at CL = 90
4 Sixth Sense 250/d You know what will happen one round in advance at all times
5 Ultimate Lore 250/s You gain x3 multiplier but are noticeable to other deities on same plane
6 Vanish 125 One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
7 Vox Populi 250/d Sense all deviate/evil thoughts (no resistance); area is entire plane you're on

[PC21] Demigod (x3) Classes Group


Small Game Hunter

Level KXP S/BGH [[MH]]
123 4 [[M]]
1 0 2-- - [[-]]
2 6.5 3-- - [[-]]
3 13 4-- - [[-]]
4 26 41- - [[-]]
5 52 41- - [[-]]
6 104 42- - [[-]]
7 208 42- - [[-]]
8 416 43- - [[-]]
9 832 43- - [[-]]
10 1450 44- - [[-]]
11 2100 44- - [[-]]
12 2750 441 - [[-]]
13 3400 441 - [[-]]
14 4050 441 - [[-]]
15 4700 442 - [[-]]
16 5350 442 - [[-]]
17 6000 442 - [[-]]
18 6650 443 - [[-]]
19 7300 443 - [[-]]
20 7950 443 - [[-]]
21 8600 444 - [[-]]
22 9250 444 - [[-]]
23 9900 444 - [[-]]
24 10550 444 1 [[-]]
25 11200 444 1 [[-]]
26 11850 444 1 [[-]]
27 12500 444 1 [[-]]
28 13150 444 2 [[-]]
29 13800 444 2 [[-]]
30 14450 444 2 [[-]]
31 15100 444 2 [[-]]
32 15750 444 3 [[-]]
33 16400 444 3 [[-]]
34 17050 444 3 [[-]]
35 17700 444 3 [[-]]
36 18350 444 4 [[1]]
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  2  4  2  1  1  1  0
+3  6  4  5  4  3  2  2  1
+5  8  5  7  6  4  3  3  2
+7  9  7  8  8  6  4  4  2
+9 11  8 10 10  7  5  4  3
+11 12 10 11 12  9  6  5  4
+13 14 11 13 14 10  7  6  4
+15 14 12 14 14 11  8  7  5
+17 15 13 14 14 12  9  8  6
+19 15 14 15 15 13 10  8  6
+21 15 14 15 15 14 11  9  7
+23 15 14 15 15 15 12 10  8
+25 15 15 15 15 15 13 11  8
+27 16 15 15 15 15 14 12  9
+29 16 15 16 15 15 15 12 10
+31 16 16 16 15 15 16 13 10
+33 16 16 16 16 16 17 14 11
+35 17 16 16 16 16 18 15 12
Requisites: Str 36, Dex 27, Con 18, Wis 16
Alignment: any
HD/level: & 2m0
Weapon Prof.: & 4+level
To Hit Table: 2xWar
Save Table: 2xWar
Reference: DM {Reduced Reduced Mortal Hunter}
Groups: Warrior, Demigod (x1)
 
Gets Barbarian Str. Uses Normal Con bonus for hit dice (this can't be overwritten).
Can weapon specialize using the Barbarian column.
Small Game Hunter class gets 1st, 2nd, 3rd, 4th, and 22nd level spells. The 2nd, 3rd, and 4th level spells are the same as Big Game Hunter. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 12 level penalty (a Level 3: would become a Level 15:). May pick "lines of text" as if they were Level 27: abilities.

[PC21] Demigod (x3) Classes Group


Small Game Hunter Spells

Level # Spell
1 1 +LVL QQV Actions, or can lock down one action type that you have if desired.
1 2 You may be bound (with Healing/Herbalism proficiency) three times instead of once.
1 3 1F, 1/r: Halve a creature's current hp (PPD save)
1 4 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
1 5 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
1 6 3bF, 1/r: Counter a x1 magic or psionic effect.
1 7 -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
1 8 Resist all natural (NR based) and x0 effects. Get +LVL saves.
1 9 +LVL AC (this does stack with the 2nd level version)
2 1 +LVL QQP Actions. Can lock down one action type if desired.
2 2 One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
2 3 1F, 1/r: Slay a creature (PPD save)
2 4 1F+2bF, 1/r: Slay a group of creatures (PPD save)
2 5 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
2 6 2bF, 1/r: Counter a x1 effect.
2 7 -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
2 8 Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
2 9 +LVL*2 AC
3 1 +1 IF (Instantaneous F action) which can't be locked down.
3 2 You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
3 3 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
3 4 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
3 5 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
3 6 +LVL*3 AC (stacks with the SL=2 ability)
4 1 1F: As You Are a group (Will save)
4 2 +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
4 3 You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
22 (M.H. 12) 1 +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
22 (M.H. 12) 2 Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
22 (M.H. 12) 3 All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
22 (M.H. 12) 4 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
22 (M.H. 12) 5 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
22 (M.H. 12) 6 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
22 (M.H. 12) 7 -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
22 (M.H. 12) 8 Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
22 (M.H. 12) 9 |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.

[PC21] Demigod (x3) Classes Group


Thirteen Letter Horror

Level KXP
Spells
1 13 (owe) (none)
2 20 (none)
3 34 (none)
4 62 (none)
5 118 (none)
6 230 (none)
7 454 (none)
8 902 (none)
9 1515 (none)
10 2128 (none)
11 2741 (none)
12 3354 (none)
13 3967 (none)
14 4580 (none)
15 5193 (none)
16 5806 (none)
17 6419 (none)
18 7032 (none)
19 7645 (none)
20 8258 (none)
21 8871 (none)
22 9484 (none)
23 10097 (none)
24 10710 (none)
25 11323 (none)
26 11936 (none)
27 12549 (none)
28 13162 (none)
29 13775 (none)
30 14388 (none)
31 15001 (none)
32 15614 (none)
33 16227 (none)
34 16840 (none)
35 17453 (none)
36 18066 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  1  1  1  1  1  1  1  1
+7  2  2  2  2  2  2  2  2
+10  3  3  3  3  3  3  3  3
+14  5  5  5  5  5  5  5  5
+17  6  6  6  6  6  6  6  6
+21  7  7  7  7  7  7  7  7
+24  8  8  8  8  8  8  8  8
+28 10 10 10 10 10 10 10 10
+31 11 11 11 11 11 11 11 11
+35 12 12 12 12 12 12 12 12
+38 13 13 13 13 13 13 13 13
+42 15 15 15 15 15 15 15 15
+45 16 16 16 16 16 16 16 16
+49 17 17 17 17 17 17 17 17
+52 18 18 18 18 18 18 18 18
+56 20 20 20 20 20 20 20 20
+59 21 21 21 21 21 21 21 21
+63 22 22 22 22 22 22 22 22
Requisites: Str+Dex+Con-Int-Wis-Chr 13
Alignment: AE or AS or Nil
HD/level: & 2d13
Weapon Prof.: & 13+level
To Hit Table: 3½xMon (d30)
Save Table: 2½xMon (d30)
Reference: DM {Reduced Infinite Letter Horror}
Groups: Monster, Lost, Demigod (x1)
 
The stat requirements for this class means the sum of your Str+Dex+Con must be at least 13 higher than your Int+Wis+Chr. If you don't meet this requirement, you "owe" to Str, Dex, or Con. Be more stupid already!
Gets Ancillary Barbarian Str [bonus=(Str-24)*9/2], Mega Barbarian Dex [bonus=(Dex-20)*7/2], Ultra Barbarian Con [bonus=(Con-22)*4], however, the bonus from these stats cannot be greater than 13*S, where S is the S number. These bonus types can all be reduced to Barbarian bonus, if your stats suck, but you have to reduce all three at the same time.
This class is all edition numbers. Because of this, you roll 1d30 to hit and saves (due to the 30th edition component). You get Overhit, a kit, and LVL feats too. You could try to shoehorn this class's abilities to the various Custom5/Custom6 type classes, but you're probably better off not trying.
This class matches class name with any other class in the Collective that is exactly 13 letters long (not counting spaces or edition numbers). No, I'm not going to write a script to check. Note this class is not the same name as itself ("Thirteen Letter Horror" is 20 letters), so you don't get x1.5 XP if you take this class twice.
 
Each Level: Gets one Rarer3 pick with DL=(LVL+3)/4. For monster type, the DM rolls 1d13+27 and consults the [M40] monster types, treating 28 as Weird (instead of Wurm).
Level 1: May buy unusual materials for claws, bite, and tail (and other limbs). The "base gp cost" of the limb is 13 gp. The "weight" of the limb is 13 pounds. If you pick Drow Steel and your limb rots off, don't blame me.
Levels 1-13: Roll 1d13 per level. If you roll a duplicate, just pick off the table, or you can pick the thing you rolled to see if it stacks, if it would make sense.
   1. 1M: Summon a DL=(LVL+1)/2 monster of [M40] monster type 2d13+14. There is a 13% chance it will fight for you without bothering to use a summon slot. Sure, you could spam this ability and make an army, but you might want to consider this plan very carefully.
   2. 1P: Draw target's brain forth (LVL saves vs. RSW; aCReflection to resist). You can eat it now (Heal self) or put it on your Plate. The target died, by the way, unless it's undead or something.
   3. Mouth's P, LVL/d: Breathe a random EE=1e4 Eelement (½*hp; group; no save; aDReflection to resist). If the DM rolls a really high EE factor, the area has a 13% chance of an Inverse Pixelation zone appearing (as the new Eelement gets invented). Take a snapshot for eelemental posterity!
   4. 1F: Do a random [PC2] Monster Collective Psionics combat (c) power of SL=1dLVL. Any attempt to counter it will fork it instead.
   5. +(LVL+1)/2 wear locations, see the "Wear Locations" Mini-Class for rules. More stuff to drop in Angband like fashion!
   6. 1M, 1/r: Shapechange Self into a random DL=(LVL+2)/3 monster of [M40] monster type 3d13+1. It's permanent, unless you don't like it.
   7. 1M, 1/r: Shapechange Other into a random DL=(LVL+2)/3 monster of [M40] monster type 41-2e6. (LVL saves vs. PP; aHR to resist)
   8. +(LVL+3)/4 IS actions per turn (Instantaneous S actions; you get to use each of these only once per turn).
   9. Immune sanity, beneficial effects you don't want, the floor (you can pass through the floor at will, but not the walls or the ceiling, so this is a one-way trip)
  10. 1P+1V, LVL/h: Draw your own brain forth and consume it. This Heals you (Cureall at level 8, Fix at level 17). All in your group who see this must save vs. Psionic Blast or lose 1d13 San points (aGazeR to resist).
  11. 1M+1P: Contact Higher Plane, with 130% chance of insanity, not that you would notice. You can Twilight afterwards if you want to.
  12. 3M, 1/h: Successfully Divine Intervention to a random x(LVL+14)/5 god (not yours!), and one segment of xLVL multiplier Fast Talking. You'll need it.
  13. ½bhX, 1/natural set, hit someone with your PC cod piece that you're wielding as a weapon: You Capital U Understand. You get a random player cheat code permanently added.
Level 9: Gain 1 "Plate". You store brains and souls on your Plate. It's an object, but it's not really there. Your Plate has 1α (script-A) action. It can move around with it and pick up brains and souls for you. Your Plate can't be attacked or targetted, unless it wants to be. DM Note: "script" is a prefix for action types. α (script-A) actions could be used as Λ (script-V) actions, since A actions can be used as V actions.
Level 13: 1 Mouth's P (can borrow), Throw your Plate as a weapon, 1/t: Roll to hit, if you hit, the target is Trap the Souled into the plate (no save, aaaNR to resist, Hold Life doesn't cut it).
Level 18: Your Plate has 1ε (script-E) action. 1ε, spend a soul on the Plate: You get +1X action. 1ε, spend a brain on the Plate: Reset.
Level 27: Your Plate has 1 IQEε (script-IQE) action. It also has this ability now: 1ε: Scoop up a group of brains or souls off the floor.
Level 36: 3 IISlowOppC', 1bbbD, 1 Mouth's ξ (script-X), 13 Research Points, Capital F Fold 1 being that counts as an Ultra Familiar and a Mount and an Animal Companion, Pixelate Capital P Plenty of Souls or Packages (on Plates) within sight: Get one randomly chosen x5 ICL=13 Intermediate God0 power per round until you reach 13 powers. After the 13th round, the first power on the list is removed, and a new power is added to the end of the list (so you "cycle" between powers). You can "freeze" this process when you like your selection.

[PC21] Demigod (x3) Classes Group


Vanguard

Level KXP Warrior
123 456 78
1 0 0-- --- --
2 8 1-- --- --
3 12 2a- --- --
4 17.6 30- --- --
5 26.4 41b --- --
6 39.2 52a --- --
7 58.4 630 c-- --
8 87.2 741 b-- --
9 130.4 852 a-- --
10 195.2 963 0-- --
11 292.8 974 1-- --
12 439.2 985 2d- --
13 658.4 996 3c- --
14 987.2 997 4b- --
15 1480.8 998 5a- --
16 2220.8 999 60- --
17 3331.2 999 71e --
18 5120 999 81d --
19 5440 999 92c --
20 5760 999 92b --
21 6080 999 93a --
22 6400 999 930 f-
23 6720 999 941 e-
24 7040 999 941 d-
25 7360 999 952 c-
26 7680 999 952 b-
27 8000 999 963 a-
28 8320 999 963 0-
29 8640 999 974 1-
30 8960 A99 974 1-
31 9280 AA9 985 1-
32 9600 AAA 985 2-
33 9920 AAA A96 2-
34 10240 AAA AA6 2-
35 10560 BBB AA7 3-
36 10880 BBB BB7 31
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  2  4  2  1  1  1  0
+3  6  4  5  4  3  2  2  1
+5  8  5  7  6  4  3  3  2
+7  9  7  8  8  6  4  4  2
+8 11  8 10 10  7  5  4  3
+9 12 10 11 12  9  6  5  4
+10 14 11 13 14 10  7  6  4
+11 14 12 14 14 11  8  7  5
+12 15 13 14 14 12  9  8  6
+13 15 14 15 15 13 10  8  6
+14 15 14 15 15 14 11  9  7
+15 15 14 15 15 15 12 10  8
+16 15 15 15 15 15 13 11  8
+17 16 15 15 15 15 14 12  9
+18 16 15 16 15 15 15 12 10
+19 16 16 16 15 15 16 13 10
+20 16 16 16 16 16 17 14 11
+21 17 16 16 16 16 18 15 12
Requisites: Str 15, Con 9, Chr 19
Alignment: any
HD/level: 2d10
Weapon Prof.: 0+2*level
To Hit Table: 2xCust
Save Table: 2xWar
Reference: MTG / DM
Groups: Warrior, Custom, Demigod (x1)
 
Gets Barbarian Str and Exceptional Con. Uses "Cavalier" line for number of attacks.
Str score is considered +5*LVL higher for purposes of size of weapons that can be wielded. Never has a Dex requirement for weapon size.
 
Gets Chr bonus to spell progression. Specialized in Warrior Paladin school. Can cast Priest All sphere spells as if they were Warrior spells.
 
You have 1 Vanguard Avatar per level. You cannot pick the same Vanguard Avatar more than once. Vanguard Avatars may be changed during reset.
Vanguard Avatars affect the ML for this class only. These ML adjustments are artificial and you will Twilight if you cast a spell with SL above your LVL. If your adjusted ML is 0 or less, your ML is considered to be 0 (and you have no spells). If your ML is greater than 36, gain 1 spell per level, keeping the progression decreasing, you get your first 9th level spell at ML=54.
Vanguard Avatars also affect your maximum hit points. If you somehow gain a Vanguard Avatar during combat, your current hp will increase by the same amount.
The Vanguard Avatar list is not complete. You may spend 1 research point to add an Avatar from the Magic Online list.
 
Some Vanguard Avatar abilities refer to spending spell slots. You may spend a spell slot which is already assigned to channel a spell, but then of course the spell is no longer being channeled. You could spend 1/2 of a 6th level spell to get 3 SL's, or 1/2 of a 1st and a 1/2 of a 5th, etc. (Please keep fractions to 1/2 only.)
 
New Warrior Spell:
Morningtide Summoning (SL=N, Paladin school): Summon 11-SL (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=N

[PC21] Demigod (x3) Classes Group


Vanguard Avatars

Source # Vanguard Avatar Effect ML max hp
MTG-VG4 1 Ashnod Damaging shield vs. melee or missile weapons (effect is lower case s slain, RSW save per attack) +1 -8*level
MTG-VG2 2 Barrin 0, sacrifice a summon: Dismiss a summon, or force a creature back to it's home plane (RSW save if your summon's DL is less than their DL) 0 +6*level
MTG-VG2 3 Crovax Whenever you or your summons attack and deal damage, gain 1 hp per attack. (You can go to at most triple max hp) +2 0
MTG-VG3 4 Eladamri 0: Redirect to yourself any amount of damage dealt to your summons. -1 +15*level
MTG-VG1 5 Ertai You and your summons can't be the target of enemies' spells or abilities. -1 +4*level
MTG-VG1 6 Gerrard +1F action per round. -4 0
MTG-VG4 7 Gix 1M, use 3 SLs of spell slots: Bring back one of your summons that was just killed in the past round. It is Capital F Fixed. -2 +18*level
MTG-VG2 8 Greven il-Vec You and your summons can Slay brand on one attack per P action (RSW save, lower case s slain) -1 +2*level
MTG-VG2 9 Hanna Your spells (from your Vanguard progression) cost 1 SL less (you are School Robed in everything). +1 -5*level
MTG-VG1 10 Karn You have an extra "Animated Objects" slot, with at most LVL objects in it. 1M: Animate Object as a DL=(LVL+1)/2 Golem. +1 +6*level
MTG-VG3 11 Lyna You and your summons gain phasing (they can pass though solid objects and walls). +2 -4*level
MTG-VG1 12 Maraxus Your summons get +1 offensive DL. +1 +2*level
MTG-VG1 13 Mirri You may cast Wizard, Priest, or Rogue spells as if they were Warrior spells. 0 +5*level
MTG-VG4 14 Mishra You and your summons deal double melee damage. 0 -3*level
MTG-VG3 15 Multani 0, use a spell slot of SL=N, 1/t: Your summons get +N to offensive DL for 1 turn. This does not stack with itself. -3 -2*level
MTG-VG3 16 Oracle 0, 1/r: Remove yourself and any number of your summons from a group (no parting shots; they move LVL*10' away) +1 +9*level
MTG-VG2 17 Orim You and your summons have +LVL*3' reach upwards. 0 +12*level
MTG-VG3 18 Rofellos Whenever one of your summons is killed, gain it's DL/10 of an A' action. (1A' -> 1V; 2A' -> 1P; 3A' -> 1M or 1QZ) -2 +4*level
MTG-VG2 19 Selenia Your summons can interpose in front of you to absorb attacks. +1 +7*level
MTG-VG4 20 Serra All creatures you control get +1 defensive DL or +2 rhp (choose one). +1 +level
MTG-VG3 21 Sidar Kondo 0, use 3 SLs of spell slots: Target gets +3 TH, dmg, AC, and saves for 1r. This ability does stack with itself. -1 +12*level
MTG-VG1 22 Sisay Double your spell progression (number of spells per level, including the Chr stat bonus) -2 -3*level
MTG-VG3 23 Sliver Queen, Brood Mother Extra summon slot, only for at most LVL*5 Slivers. 0, use N SLs of spell slots: Summon a DL N Sliver. It has no special abilities (it is "Vanilla"). 0 +8*level
MTG-VG1 24 Squee You have continuous ESP. 1M: Sense Motive or Detect Lie (no failure). 1M: Tap Psionic Link. +3 -4*level
MTG-VG2 25 Starke Whenever you lower (drop) one of your spells, you can get the spell slot back (it becomes an unassigned spell slot if you were channeling it). 0 -2*level
MTG-VG1 26 Tahngarth You and your summons are unaffected by summoning sickness. -1 +7*level
MTG-VG3 27 Takara 1N, sacrifice a summon: Deal X damage to one target (no save), where X is the DL of the summon. +3 -8*level
MTG-VG4 28 Tawnos You may convert 1M -> 1OppM only for casting spells. +3 -4*level
MTG-VG4 29 Titania 0, 1/r: An area effect spell you are casting affects an extra group. +2 -5*level
MTG-VG4 30 Urza 1M, use 3 SLs of spell slots: 10*LVL dmg to one target (no save). -1 +10*level
MTG-VG2 31 Volrath When summoning, you can get back the exact same subtype of summon that you last summoned. +2 -3*level
MTG-VG4 32 Xantcha 0, sacrifice a summon or magic item: Target is cured N hp, where N=(DL^2)*10 of summon, or N=XPV of item. +1 +3*level

[PC21] Demigod (x3) Classes Group


Worshiper of the UltraBlack

Level KXP Priest
123 456 789
1 0 1-- --- ---
2 3 11- --- ---
3 6 111 --- ---
4 12 111 1-- ---
5 24 111 11- ---
6 48 222 11- ---
7 96 222 111 ---
8 192 222 222 ---
9 384 222 222 1--
10 750 333 222 1--
11 1500 333 333 1--
12 2000 333 333 11-
13 2500 333 333 22-
14 3000 333 333 221
15 3500 333 333 222
16 4000 333 333 333
17 4500 444 333 333
18 5000 444 444 333
19 5500 444 444 444
20 6000 555 444 444
21 6500 555 555 444
22 7000 555 555 555
23 7500 666 555 555
24 8000 666 666 555
25 8500 666 666 666
26 9000 777 666 666
27 9500 777 777 666
28 10000 777 777 777
29 10500 888 777 777
30 11000 888 888 777
31 11500 888 888 888
32 12000 999 888 888
33 12500 999 999 888
34 13000 999 999 999
35 13500 AAA 999 999
36 14000 AAA AAA 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  9  5  6  3  4  0  1  3
+3 10  6  7  5  5  2  2  5
+5 12  7  9  6  7  3  3  6
+7 13  9 10  7  8  4  4  8
+9 14 10 11  8  9  5  5  9
+11 15 11 12 10 11  6  6 11
+13 16 13 13 11 12  8  7 12
+15 16 14 14 13 13  9  8 14
+17 16 15 15 14 14 10  9 15
+19 17 15 16 15 15 11 10 17
+21 17 16 16 16 16 12 11 18
+23 17 16 16 16 16 14 12 20
+25 17 16 16 16 16 15 14 20
+27 17 16 16 16 16 16 16 20
+29 17 17 17 17 16 16 16 20
+31 17 17 17 17 17 17 17 20
+33 18 18 18 17 17 17 17 20
+35 18 18 18 18 18 18 17 20
Requisites: Wis 23, Chr 4
Alignment: non-L
HD/level: 3d1
Weapon Prof.: 3+level/2
To Hit Table: Pri
Save Table: 3xPri
Reference: DM
Groups: Priest, Demigod (x1)
 
For abilities, see next page.

[PC21] Demigod (x3) Classes Group


Worshiper of the UltraBlack Abilities

The "UltraBlack" is the plane (universe?) that separates the Multiverses from each other (sort of an Ultra-Astral). It's home to a horde of bizarre creatures, which you worship.
 
You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
1. (Req: Str +9) Each day, the DM rolls a random Race or Racial Adjective, you have it's special abilities that day.
2. (Req: Dex +9) You get a random 18-27th level Rogue ability at LVL*20%, you can use it only once a day.
3. (Req: Con +9) The DM rolls a random Prime power and Side Effect from the DMG1 artifact system.
4. (Req: Int +9) The DM rolls a random Brass Gnat or Bug spell (SL=1d20)
5. (Req: Wis +9) The DM resolves a random High Frequency Sample (Grand).
6. (Req: Chr +9) Each reset, you lose 1d10 stat points randomly, then gain 1d12 stat points randomly.
7. (Req: Cml +9) 1M, LVL/d: Everyone "doesn't see anything" in your entire group for 1dLVL segments.
 
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
 
You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
[1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
 
You know a "Summon UltraBlack Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
AC = (1d20)*(SL+1d4-1)
HD = 3m(SL*2)
hp = HD*(1d(SL*4))
It will do a spell level = 2d(SL+1) effect when it acts.
 
Level 1: Immune Disintegration and Reintegration.
Level 1: Each day, a random [C] section effect is rolled. You are immune to that effect today.
Level 1: Each day, a random [C] section effect is rolled. If you somehow generate that effect on others today, they get no save, and are at half blahR's (normal and irreducible) and at 1 level of resist/immunity lower.
Level 2: Resist Eelements of EE=LVL/2 and lower.
Level 3: Immune Annihilation and Creation.
Level 5: You and your party have reduced number of encounters in the Plane of the UltraBlack.
Level 6: Time/Reality and Loop/Reality Stability.
Level 7: Immune Venderant Nelaborong.
Level 9: You know UltraBlack Gate as a 7th level Priest spell (Astral Sphere).
Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.
Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)

[PC21] Demigod (x3) Classes Group


Worshiper of the UltraWhite

Level KXP Priest
123 456 789
1 0 1-- --- ---
2 3 11- --- ---
3 6 111 --- ---
4 12 111 1-- ---
5 24 111 11- ---
6 48 222 11- ---
7 96 222 111 ---
8 192 222 222 ---
9 384 222 222 1--
10 750 333 222 1--
11 1500 333 333 1--
12 2000 333 333 11-
13 2500 333 333 22-
14 3000 333 333 221
15 3500 333 333 222
16 4000 333 333 333
17 4500 444 333 333
18 5000 444 444 333
19 5500 444 444 444
20 6000 555 444 444
21 6500 555 555 444
22 7000 555 555 555
23 7500 666 555 555
24 8000 666 666 555
25 8500 666 666 666
26 9000 777 666 666
27 9500 777 777 666
28 10000 777 777 777
29 10500 888 777 777
30 11000 888 888 777
31 11500 888 888 888
32 12000 999 888 888
33 12500 999 999 888
34 13000 999 999 999
35 13500 AAA 999 999
36 14000 AAA AAA 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  9  5  6  3  4  0  1  3
+3 10  6  7  5  5  2  2  5
+5 12  7  9  6  7  3  3  6
+7 13  9 10  7  8  4  4  8
+9 14 10 11  8  9  5  5  9
+11 15 11 12 10 11  6  6 11
+13 16 13 13 11 12  8  7 12
+15 16 14 14 13 13  9  8 14
+17 16 15 15 14 14 10  9 15
+19 17 15 16 15 15 11 10 17
+21 17 16 16 16 16 12 11 18
+23 17 16 16 16 16 14 12 20
+25 17 16 16 16 16 15 14 20
+27 17 16 16 16 16 16 16 20
+29 17 17 17 17 16 16 16 20
+31 17 17 17 17 17 17 17 20
+33 18 18 18 17 17 17 17 20
+35 18 18 18 18 18 18 17 20
Requisites: Wis 23, Con 4
Alignment: non-C
HD/level: 3d1
Weapon Prof.: 3+level/2
To Hit Table: Pri
Save Table: 3xPri
Reference: DM {Mirror Worshiper of the UltraBlack}
Groups: Priest, Mirror, Demigod (x1)
 
For abilities, see next page.

[PC21] Demigod (x3) Classes Group


Worshiper of the UltraWhite Abilities

For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
The "UltraWhite" is the Mirror Universe version of the Plane of the UltraBlack. It can be reached (from the normal universe) by making yourself infinitely small. It also borders the Plane of the UltraBlack, and the DemiPlane of Mirrors (in the Astral). It is home to microscopic beings who regulate the "Factors" (MF, PF, TF, see [A9]) and the transmission of psionic powers.
 
You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
1. (Req: Str +9) Each day, the DM rolls a random Class or Class Adjective, you have it's special abilities that day.
2. (Req: Dex +9) You get a random 9-17th level Rogue ability at LVL*10%, you can use it as often as you like.
3. (Req: Con +9) The DM rolls a random Intelligent Item power (L1: Lesser, L4: Greater, L9:Extraordinary , L18: Awesome)
4. (Req: Int +9) The DM rolls a random Antemortal0 or Immortal0 spell (LVL*2% chance of Immortal0)
5. (Req: Wis +9) The DM resolves a random Wild Surge, which moves with you. If it is harmful, it is hole in the middle.
6. (Req: Chr +9) Each reset, you lose 1d10 randomly among TH,dmg,AC,saves,hp,CL, then gain 1d12 amongst them.
7. (Req: Cml +9) 1N, LVL/d: Dust of Disappearance yourself for 1 round.
 
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
 
You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
[1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
 
You know a "Summon UltraWhite Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
AC = (1d20)*(SL+1d4-1)
HD = 3m(SL*2)
hp = HD*(1d(SL*4))
It will do a spell level = 2d(SL+1) effect when it acts, most likely of a random psionic frequency (DM rolls 1d100-45)
 
Level 1: 1F: Add 1 to current MF, PF, or TF in the area. The upper limit is 10+LVL.
Level 1: Each day, a random [C] section effect is rolled. 1M: Do that [C] section effect. When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.
Level 1: Each day, a random [C] section effect is rolled. 1M: Dispel (or cure) that effect on someone.
Level 2: Resist Elements of E=LVL/2 and lower.
Level 3: Immune Annihilation and Creation.
Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite. TF Beings are not attracted to you.
Level 6: Time/Reality and Loop/Reality Stability.
Level 7: Immune Mirror (the unusual material). Ignore all types of "blahReflection" and the spell "Spell Reflection".
Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).
Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.
Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)

[PC21] Demigod (x3) Classes Group


X21

Level KXP [X21]
mMG SUV W
1 0 --- 1-- -
2 21000 --1 1-- -
3 42000 --1 2-- -
4 63000 --2 2-- -
5 84000 --2 3-- -
6 105000 --3 3-- -
7 126000 --3 4-- -
8 147000 --4 41- -
9 168000 --4 51- -
10 189000 --4 52- -
11 210000 --4 62- -
12 231000 --4 63- -
13 252000 --4 73- -
14 273000 --4 731 -
15 294000 --4 741 -
16 315000 --4 742 -
17 336000 --4 752 -
18 357000 --4 753 -
19 378000 --4 763 -
20 399000 --4 764 -
21 420000 --4 774 -
22 441000 --4 774 1
23 462000 --4 775 1
24 483000 --4 776 1
25 504000 --4 776 2
26 525000 --4 777 2
27 546000 --5 777 2
28 567000 --5 777 3
29 588000 --6 777 3
30 609000 --6 777 4
31 630000 --7 777 4
32 651000 --7 777 5
33 672000 --8 777 5
34 693000 --8 777 6
35 714000 --9 777 6
36 735000 --9 777 7
Requisites: HCL 36, Monster 36 or HNCL 54, Str 162 / Dex 162 / Con 225 or Int 162 / Wis 162 / Chr 225
Alignment: any
HD/level: & ++++++++++++++++++6d36 (that's 18 +'s)
Weapon Prof.: & 14+7*level
To Hit Table: Demigod
Save Table: Demigod
Reference: DM
Groups: Demigod (x3)
 
[X] Section stats
ihp +1
iTH +10
P Save +2
M Save -2
War +0
Rog +0
PPsi +2
Wiz -1
Pri -1
MPsi +0
 
All Barbarian stats.
Gets 1G action per round.
Can use 2G actions per segment, if you have them.
Level 9: Can use 3G actions per segment, if you have them.
See [X21] for powers.
"G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
"S" powers are Concordant SL=1.
"U" powers are Concordant SL=4.
"V" powers are Concordant SL=7.
"W" powers are Concordant SL=10.
"X" powers are Concordant SL=13.

[PC21] Demigod (x3) Classes Group


X21 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 14F to 1X
4 Trade 21 of an action type for 1 Instantaneous (I) of that action type.
5 x+1 Mirrored XP to Concordant and Demigod
6 Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.

X21 Major Powers (SL=5, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 12F to 1X
4 Trade 18 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-2 effects you have.
6 x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.

X21 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
2 Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 10F to 1X
4 Trade 15 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-5 effects you have.
6 x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
8 xx1.1 hp
9 xx1.1 CL

[PC21] Demigod (x3) Classes Group


X21 Super Powers (SL=11, Concordant SL=1)

# Power
1 Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 8F to 1X
4 Trade 12 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-8 effects you have.
6 x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
8 xx1.5 hp (doesn't stack with lower versions of this in X21)
9 xx1.3 CL (doesn't stack with lower versions of this in X21)
10 You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
11 Time/Reality/Loop Stable
12 xx1.1 ML in one class.

X21 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 6F to 1X
4 Trade 9 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
6 x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
8 xx2 hp (doesn't stack with lower versions of this in X21)
9 xx1.5 CL (doesn't stack with lower versions of this in X21)
10 xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
11 Can trade 10000 hp into 1 ihp (as many times as you like)
12 Immune Pixelation
13 Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
14 You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)

[PC21] Demigod (x3) Classes Group


X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
2 Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 4F to 1X
4 Trade 7 of an action type for 1 Instantaneous (I) of that action type.
5 You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
6 x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
8 xx3 hp (doesn't stack with lower versions of this in X21)
9 xx1.7 CL (doesn't stack with lower versions of this in X21)
10 xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
11 Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
12 You may "material component" Concordant spells by spending an F action (in addition to the normal X action).

X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
2 Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
3 Trade 3F to 1X
4 Trade 6 of an action type for 1 Instantaneous (I) of that action type.
5 Trade 21X to 1G
6 You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
7 x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
8 Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
9 xx4 hp (doesn't stack with lower versions of this in X21)
10 xx1.9 CL (doesn't stack with lower versions of this in X21)
11 xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
12 xx1.1 ihp
13 xx1.1 CCL

[PC21] Demigod (x3) Classes Group


X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
2 Trade 2F to 1X
3 Trade 5 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 19X to 1G
5 You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
6 x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
8 xx5 hp (doesn't stack with lower versions of this in X21)
9 xx2.1 CL (doesn't stack with lower versions of this in X21)
10 xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.3 ihp (doesn't stack with lower versions of this in X21)
12 xx1.2 CCL (doesn't stack with lower versions of this in X21)

X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)

# Power
1 Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
2 Trade 1F to 1X
3 Trade 4 of an action type for 1 Instantaneous (I) of that action type.
4 Trade 17X to 1G
5 You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
6 x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
7 Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
8 xx6 hp (doesn't stack with lower versions of this in X21)
9 xx2.3 CL (doesn't stack with lower versions of this in X21)
10 xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
11 xx1.5 ihp (doesn't stack with lower versions of this in X21)
12 xx1.3 CCL (doesn't stack with lower versions of this in X21)
13 xx1.1 CML in one class.

[PC21] Demigod (x3) Classes Group


X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)

# Power
1 Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
2 Trade 3 of an action type for 1 Instantaneous (I) of that action type.
3 Trade 15X to 1G
4 You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
5 x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
6 Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
7 xx7 hp (doesn't stack with lower versions of this in X21)
8 xx2.5 CL (doesn't stack with lower versions of this in X21)
9 xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
10 xx1.7 ihp (doesn't stack with lower versions of this in X21)
11 xx1.4 CCL (doesn't stack with lower versions of this in X21)
12 xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
13 xx1.1 iihp
14 xx1.1 DCL
15 Can trade 10000 ihp into 1 iihp (as many times as you like)
16 Immune Banhammering
17 You may "material component" Demigod spells by spending an X action (in addition to the normal G action).