[E1] General Equipment


[E1.0] Assumed Equipment

All PCs may have the following without it being written down on their sheet and without paying for it:
pieces of string, a 1' long stick, 3 small rocks, chalk, 1 wax candle, 1 hat, 3 cloaks, 1 belt, 2 pairs of soft low boots, 1 small pouch, three 1'x2' scraps of fabric, and 1 strip of beef jerky.
If these items are used or destroyed in a gaming session, they are replaced at game reset for no cost. All of the items in question must be ordinary and have no real value. These items are also assumed to weigh nothing (for playing convenience). If the PC was specifically stripped of all items (being captured or whatever), he does not have access to these items.
Other items, even those that cost nothing (such as a wooden pole) are NOT assumed to be carried by the PC unless noted on his character sheet.
In certain high-level campaigns, all normal equipment (rope, oil, even simple weapons and cheap gems) is assumed to be carried by the character at no cost and at no encumbrance (unless it weighs more than 5 pounds). Ask the DM before assuming this rule is in effect.

[E1.1] Adventuring Gear

Item Cost Weight Source
Acid, Flask of 30 1 DM
Acid, Metal-eating, 1 Vial 50 0.2
Adventure Pack, Beginner 25 15 DM
Adventure Pack, Mid-lvl 250 20 DM
Adventure Pack, High-lvl 2500 25 DM
Adventure Pack, Über 25000 0 DM
Air bladder 15 2
Alchemist's Fire, Flask of 20 1 PH3
Aniseed, vial (stops dogs) 0.2 0 AWRC2
Antitoxin (vial) 50 1 PH3
Arrow, Major grapple 10 1
Arrow, Minor grapple 6 0.6
Artisan's Tools 5 5 PH3
Astrolabe 8 1 AWRC2
Axe, Hatchet 2 3 AWRC2
Axe, Ice 10 4 AWRC2
Backpack (Leather) 2 2 RC0
Bag, Leather 0.08 0.5
Bag, Tanglefoot 50 4 PH3
Barrel, Wooden, 50 gal 1 20
Barrel, Metal, 50 gal 3 50
Basket, large 0.3 1
Basket, small 0.05 0.1
Bath Oil (pint) 1 0 AWRC2
Beads, Prayer 1 0.5 PH1
Bedroll 0.1 5 PH3
Bell 1 0 PH3
Belt pouch, large 1 1
Belt pouch, small 0.7 0.5
Bird cage 2 5
Blanket 0.05 3 PH3
Blinding Powder 10 0
Block and tackle 5 5 PH3
Bolt case 1 1
Book, 100 Paper 400 15 DM
Book, 100 Papyrus 160 20
Book, 100 Parchment 220 20
Book, 100 Vellum 400 20
Bottle or flask 0.3 0 PH3
Box, Iron, Large 15 75 PH1
Box, Iron, Small 8 35 PH1
Bucket 0.3 4 PH3
Caltrops (10) 3 1 PH3
Candle, Tallow 0.01 0.5 PH1
Candle, Wax 0.1 0.5 PH1
Candle snuffer 0.06 1.5
Cane, Walking 2 6
Canvas (/sq.yd.) 0.4 1 PH3
Case, Bone, Map/Scroll 5 5 PH1
Case, Leather, Map/Scroll 1.5 2.5 PH1
Cask 0.05 10
Cards, Marked, Deck 5 0.2
Catstink, (vial) 40 0
Chain, Iron, 1', Fine, Small 2 0.5
Chain, Iron, 1', Heavy 1 10
Chain, Iron, 1', Light 0.5 5
Chain, Iron, 1', Medium 0.8 8
Chalk, Powder 0.01 0.2
Chalk, Stick 0.01 0.2 PH3
Charcoal, 10 lb bag of 2 10
Charcoal, Bundle 0.02 0
Chest, Wooden, Large 1.6 50 PH1
Chest, Wooden, Small 0.8 25 PH1
Chisel 1 3
Chisels, lock, set of 3 2 1
Climber's kit 80 5 PH3
Coal, 10 lb bag of 10 10
Cologne/perfume, 1 oz 1 1
Comb 0.1 0.5
Cord, 10' 0.1 0.2
Crampons 4 3
Crowbar 0.6 4 PH3
Dagger, Climbing 5 1
Dice, 1 pair of 0.2 0.5
Dice, 1 pair of,loaded 2 0.5
Disguise kit 50 8 PH3
Dissection Instruments 10 5 AWRC2
Dog Pepper, Packet 0.1 0
Drill, Iron 5 5
Earspoon 0.02 1
Fire-starting bow 0.8 0.5
Fishhook 0.01 0 PH3
Fishing net (/sq.ft.) 1 1
Flint and steel 0.1 0.3
Funnel, Small 0.03 0.1
Glass (/sq.ft.) 5 2
Glass Bottle 10 0.1
Glass Cutter, Handled 120 1 AWRC2
Grappling Iron 3 2
Glue, 2 oz pot of 0.05 1
Grapnel 7 7.5
Grappling hook 0.8 4 RC0
Grindstone 0.05 1
Hacksaw 2 2
Hacksaw, Folding 3 1 AWRC2
Hacksaw Blade 0.6 0
Hairbrush 0.07 0.5
Hammer, Small 2 1 RC0
Hammock 2 2
Healer's kit 50 1 PH3
Hinge-Removing set 30 1 AWRC2
Horn 1 1 AWRC2
Hourglass 25 0.5 PH3
Housebreaker's Harness 25 2
Hunting Trap, Bear (L) 12 15 AWRC2
Hunting Trap, Rabbit (S) 4 3 AWRC2
Incense, Stick 1 0.1 PH1
Ink, 2 oz pot of 1 1
Ink, Disappearing 5 1 AWRC2
Inkpen 0.1 0 PH3
Insect Repellant 5 1 AWRC2
Jar, Glass 5 4
Keg, Wooden 5 gal 0.15 25
Keymaking Set 40 6 AWRC2
Ladder, Rope, 30' 8 8 AWRC2
Ladder, Wood, 12' 0.05 20
Lamp, Hand (w/ mirror) 10 1
Lamp, Hand Warming 0.2 0.3
Lamp, Oil 2 1
Lantern 10 3 RC0
Lantern, Beacon 150 50
Lantern, Bullseye 12 3 PH1
Lantern, Hooded 7 2 PH1
Lantern, Waterproof 50 3
Lard, Pint of 0.01 2
Leeches, jar of 10 2 AWRC2
Limewood Strips (10) 0.03 cp 0
Listening Cone (Brass) 2 0.3
Lock, Good 100 1
Lock, Poor 20 1
Magnifying glass 100 0.5
Mallet 2 1 RC0
Manacles, Pair of, & key 5 2 PH3
Map of the known world 1 1
Map or scroll case 0.8 0.5
Map-Making kit 35 3 AWRC2
Marble, Airy Water 5' r 360 0 DM
Marble, Continual Light 90 0 DM
Marble, Silence 15' r 900 0 DM
Marbles, Regular bag (30) 0.02 cp 1
Merchant's scale 2 1
Mess/Cooking kit 8 8 AWRC2
Metal file 2 1
Mini Blade 0.05 cp 0
Mirror, Large, Metal 10 10 PH1
Mirror, Small, Metal 2 0.1
Mirror, Small, Silver 20 2
Mirror, Small, Steel 5 0.5 RC0
Nails, Iron, 10 0.01 1
Oil, flask, Greek fire 10 2 PH2
Oil, flask, Incendiary 10 2 DM
Oil, flask, Lamp 0.06 1 RC0
Oil, flask, Scented 0.4 1 AWRC2
Padlock & key 5 2
Padlock w/ needle trap 12 2
Pail 0.07 1
Paint, 1 gallon of 2 10
Paint brush, Fine 1 1
Paint brush, Large 0.7 4
Paint brush, Medium 0.5 2
Paper (per sheet) 2 0
Papyrus, (per sheet) 0.8 0
Parchment, (per sheet ) 1 0
Perfume, per vial 5 0.1
Pen, Fine, Wooden 0.05 0.3
Pen, Quill 0.01 0.2
Pick axe, Mining 6 5
Pick Tooth, 5 score of 0.01 0.1
Piton 0.03 0.5 PH3
Pen, Fine, Metal 0.1 0.5
Pipe, Smoking 0.01 0.5
Pipeweed, 8 oz 1 0.5
Pliers 1 2.5
Pole, 10' 0.01 10 RC0
Pouch, Belt, Large 1 1 RC0
Pouch, Belt, Small 0.8 0.5 RC0
Pulley 25 0.5
Purse 0.01 0.2
Quiver (12 arrows/20 qu.) 1 0.5 RC0
Quiver, 12 arrows cap 0.8 3
Quiver, 20 arrows cap 1.2 4 PH1
Quiver, 20 bolts cap 1.5 3.5 PH1
Quiver, 40 bolts cap 1 6 PH1
Ram, Portable 10 20 PH3
Razor 1 0.5
Ring, Pin, Iron 2 0
Ring, Pin, Silver 10 0
Ring, Razor, Iron 2 0
Ring, Razor, Silver 10 0
Rocket, Signal 25 3
Rope, 50' 1 5 RC0
Rope, 50' hemp 0.5 7.5
Rope, 50' superior 1 10
Rope, 50' silk 15 5
Sack, Large 0.3 0.5 RC0
Sack, Small 0.01 0.1 RC0
Saw, One man 2 3
Saw, Two man 12 20
Scabbard, False 12 1
Scabbard, Sword, Bastard 3 1.5
Scabbard, Sword, Broad 2 1
Scabbard, Sword, Katana 3 1.5
Scabbard, Sword, Long 2 1
Scabbard, Sword, Ninja-to 1 0.5
Scabbard, Sword, Rapier 2 1
Scabbard, Sword, Scimit. 2 1
Scabbard, Sword, Short 1 0.5
Scabbard, Sword, 2-hand. 4 2
Scissors 0.05 1
Sealing Wax (per lb) 1 1
Sewing needle 0.5 0
Sheath, Dagger or knife 0.6 0.5
Sheath, Wrist 0.3 0
Shovel 2 6 AWRC2
Signal whistle 0.8 0.1
Signet ring/personal seal 5 0.1
Skeleton Key 10 0
Skin, Water/wine 0.15 0.5 PH1
Slate and Chalk 10 1 AWRC2
Sledge 1 10 PH3
Sleep Gas (bottle) 20 1 AWRC2
Smokestick 20 1 PH3
Soap,5 oz bar of 0.02 0.3
Soap (per lb) 0.5 1
Spade/shovel 2 6 PH3
Spike, Climbing, Iron 0.05 0.4
Spike, Iron, Large 0.01 0.5 RC0
Spyglass 1000 2
Stake, Wooden 0.01 0.1 RC0
String,50' 0.01 1
Sundial 8 50
Sunrod 2 1 PH3
Symbol, Holy 25 0.1 RC0
Symbol, Holy, Iron 2 3 PH1
Symbol, Holy, Silver 50 2 PH1
Symbol, Holy, Wooden 0.07 1 PH1
Tent, Adequate, Large 75 75
Tent, Adequate, Medium 50 60
Tent, Adequate, Small 30 50
Tent, Good, Large 200 100
Tent, Good, Medium 120 80
Tent, Good, Small 75 60
Tent, Poor, Large 30 60
Tent, Poor, Medium 20 45
Tent, Poor, Small 10 35
Tent, Superior, Large 400 150
Tent, Superior, Medium 300 100
Tent, Superior, Small 200 75
Thieves' picks & tools 25 1 RC0
Thieves' tools,masterwork 100 2 PH3
Thunderstone 30 1 PH3
Tinder Box w/ flint & steel 2 0.5 RC0
Tindertwig (Match) 1 0 PH3
Torch, Normal 0.01 2 RC0
Torch, Small, 3 0.01 1
Tree Bed 8 8 AWRC2
Tree Seat 15 16 AWRC2
Vellum, 1 sheet 8 0.1
Vial, Ceramic 1 2.5
Vial, Crystal 3 3
Vial, Metal 5 4
Wallet 1 0.5
Water, Holy, Vial 25 0.1 RC0
Water, Unholy, Vial 25 0.1 RC0
Water Clock 1000 200
Wax (block) 0.03 0
Wax, Candle, lb 1 1
Wax, Sealing, lb 2 1
Weaponblack (vial) 2 0.2
Wheel, Prayer 3 10
Wheelbarrow 15 20 AWRC2
Whetstone 0.02 0.5
Whistle 1 0.5
Wig 2 0.5
Wineskin 0.8 0.5 RC0
Winter Blanket 0.5 3
Wire Cutters 1 0.2
Woodland Suit 35 5
Writing ink, vial 8 0.1

[E2] Weapons


[E2.2] Weapons Table (CF=1)

Weapon gp lbs. Size #Att Size -M Size L+ Critical Notes (DC of saves = amount hit by) Source
Axe, Battle 7 6 M Melee 1d8 1d8 20/x2 RC0
Axe, Hand 4 3 S Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use FastWpn line RC0
Blowgun, < 2' 3 0.6 S Lt X-Bow dart dart 20/x2 Range 1/2/3; no Str bonus to dmg RC0
Blowgun, 2' + 6 1.5 M Hv X-Bow dart dart 20/x2 Range 2/3/4; gets Str bonus to dmg RC0
" Ammo: Poisoned Dart 0.2 0.02 T - 1d0 1d0 bl-gun Poison: Death/0 (PPD save, DC=20) RC0
Bola 5 0.5 M Other 1d2 1d2 20/x2 Range 2/4/6; Slow 1r (Reflex save) RC0
Bow, Short 25 2 M Bow arrow arrow 20/x2 Range 5/10/15 RC0
" Ammo: Arrow, Flight 0.25 0.05 S - 1d6 1d6 bow RC0
" Ammo: Arrow, Silver 5 0.05 S - 1d6 1d6 bow Made of silver RC0
Bow, Long 40 3 L Bow arrow arrow 20/x2 Range 7/14/21 RC0
" Ammo: Arrow, Long 1 0.1 M - 1d8 1d8 bow DM
" Ammo: Arrow, Silver Long 20 0.1 M - 1d8 1d8 bow Made of silver DM
Cestus 5 1 S Unarmed +0d+1 +0d+1 20/x2 Modifies punch damage RC0
Club 3 5 M Melee 1d4 1d4 20/x2 RC0
Crossbow, Light 30 5 M Lt X-Bow quarrel quarrel 20/x2 Range is 6/12/18 RC0
" Ammo: Quarrel, Light 0.3 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0
" Ammo: Quarrel, Silver 5 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0
Crossbow, Heavy 30 5 L Hv X-Bow quarrel quarrel 20/x2 Range is 8/16/24 RC0
" Ammo: Quarrel, Heavy 0.35 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0
" Ammo: Quarrel, Silver 5 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0
Dagger, Normal 3 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0
Dagger, Silver 30 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0
Halberd 7 15 L Melee 1d10 1d10 20/x2 RC0
Hammer, Throwing 4 2.5 M FastWpn 1d4 1d4 20/x2 Range is 1/2/3 RC0
Hammer, War 5 5 M Melee 1d6 1d6 20/x2 RC0
Holy Water, Size S (flask) 25 0.1 S Lt X-Bow 0d0 0d0 20/x2 Range 1/3/5; Undead: 1d8 dmg (group) RC0
Holy Water, Size M (keg) 100 2 M Lt X-Bow 0d0 0d0 20/x2 Range 1/3/4; Undead: 2d10 dmg (group) DM
Holy Water, Size L (barrel) 400 30 L Lt X-Bow 0d0 0d0 20/x2 Range 1/2/4; Undead: 3d12 dmg (group) DM
Holy Water, Size H (tun) 1600 500 H Lt X-Bow 0d0 0d0 20/x2 Range 1/2/3; Undead: 4d14 dmg (group) DM
Javelin 1 2 M Melee 1d6 1d6 20/x2 Thrown: Range 3/6/9, use FastWpn line RC0
Lance 10 18 L Melee 1d10 1d10 20/x2 x2 dmg if mounted RC0
Mace 5 3 M Melee 1d6 1d6 20/x2 RC0
Net, Medium 4 3.5 M Other 1d0 1d0 20/x2 Range 1/2/3; Entangled 1r (Reflex save) RC0
Oil, Burning, Size S (flask) 2 1 S Lt X-Bow 1d8 1d8 (none) Range 1/3/5; Splash 1/4th dmg; lasts +1s RC0
Oil, Burning, Size M (keg) 8 1 M Lt X-Bow 2d10 2d10 (none) Range 1/3/4; Splash 1/4th dmg; lasts +2s DM
Oil, Burning, Size L (barrel) 32 1 L Lt X-Bow 3d12 3d12 (none) Range 1/2/4; Splash 1/4th dmg; lasts +3s DM
Oil, Burning, Size H (tun) 128 1 H Lt X-Bow 4d14 4d14 (none) Range 1/2/3; Splash 1/4th dmg; lasts +4s DM
Pike 3 8 L Melee 1d10 1d10 20/x2 RC0
Polearm 7 15 L Melee 1d10 1d10 20/x2 RC0
Poleaxe 5 12 L Melee 1d10 1d10 20/x2 RC0
Rock, Thrown 0.1 1 S FastWpn 1d3 1d3 20/x2 Range 1/3/5 RC0
Sap (Blackjack) 5 0.5 S Melee 1d2 1d2 20/x2 Behind: Stun 1s (PPD save; Unc. if miss by 10) RC0
Shield, Horned 15 2 S Lt X-Bow 1d2 1d2 (none) AC +1 (can use while attacking, no shield prof.) RC0
Shield, Knife 65 7 S Lt X-Bow 1d4+1 1d4+1 (none) AC +1 (can use while attacking, no shield prof.) RC0
Shield, Sword 200 18.5 M Lt X-Bow 1d4+2 1d4+2 (none) AC +2 (can use while attacking, no shield prof.) RC0
Shield, Tusked 200 27.5 L Hv X-Bow 1d4+1 1d4+1 (none) AC +3 (can use while attacking, no shield prof.) RC0
Sling 2 2 S Other 1d4 1d4 20/x2 Range 4/8/16; silver pellets are 5 gp each RC0
Spear 3 3 L Melee 1d6 1d6 20/x2 Thrown: Range 2/4/6, use FastWpn line RC0
Staff 5 4 M Melee 1d6 1d6 20/x2 RC0
Sword, Bastard 15 8 L Melee 1d6+1 1d6+1 20/x2 Becomes 1d8+1 if wield two-handed RC0
Sword, Normal 10 6 M Melee 1d8 1d8 20/x2 RC0
Sword, Short 7 3 S Melee 1d6 1d6 20/x2 RC0
Sword, Two-Handed 15 10 L Melee 1d10 1d10 20/x2 RC0
Torch 0.15 2 S Melee 1d4 1d4 20/x2 Light source; thrown range is 1/3/5 RC0
Trident 5 2.5 M Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use Melee line RC0
Whip 2 2 M Other 1d4 1d4 20/x2 Entangled 1s (Reflex save), Slow 1s (Fort save) RC0

[E3] Armor


[E3.1] Body Armor Table (CF=1)

Name gp AT Bulk Weight Source
Augmented Mail 100 +6 fairly 45
Banded Mail (0) 50 +5 bulky 45 RC0
Bar Mail 100 +6 fairly 45
Brigandine 60 +4 fairly 35
Brigandine, Metal 1750 +10 fairly 29 Angband
Chain Mail 800 +7 fairly 22 Angband
Chain Mail (0) 40 +4 fairly 40 RC0
Chain Mail, Augmented 1200 +8 fairly 27 Angband
Chain Mail, Bar 1500 +9 fairly 28 Angband
Chain Mail, Double 1500 +8 fairly 25 Angband
Chain Mail, Elven 3000 +5 non- 20
Chain Mail, Rusty 550 +7 fairly 20 Angband
Cord 4 +2 non- 8
Full Plate 5000 +13 very 38 Angband
Hide 1 +4 bulky 30
Lamellar, Metal 2500 +12 bulky 34 Angband
Leather (0) 2 +2 fairly 20 RC0
Leather, Bezainted 35 +4 fairly 25
Leather, Hard 150 +3 non- 10 Angband
Leather, Hard Studded 250 +4 non- 11 Angband
Leather, Scale Mail 20 +3 non- 22
Leather, Soft 3 +1 non- 10
Leather, Soft Studded 35 +3 non- 9 Angband
Padded 30 +2 fairly 6 Angband
Plate Mail (0) 60 +6 bulky 50 RC0
Plate Mail, Partial 2000 +11 bulky 26 Angband
Ribbed Plate 6000 +14 very 38 Angband
Robe 4 +1 non- 2 Angband
Scale Mail (0) 30 +3 fairly 30 RC0
Scale Mail, Metal 600 +7 fairly 25 Angband
Splint Mail 950 +10 bulky 25 Angband
Suit Armor 250 +9 bulky 75 RC0

[E3.2] Shield Table (CF=1)

Name gp AC Bulk Weight Source Size
Shield, Large Leather 120 +3 fairly 10 Angband L
Shield, Large Metal 400 +4 fairly 12 Angband L
Shield, Large/Body/Tower 10 +2 fairly 15 PH1 L
Shield, Medium 7 +1 non- 10 RC0 M
Shield, Small 3 +1 non- 5 PH1 S
Shield, Small Leather 30 +2 non- 5 Angband S
Shield, Small Metal 50 +3 fairly 10 Angband M