[P11] Feats


You get 1+LVL/3 feats per 3rd edition class, where LVL is the level of the class. If you are 6th level in two 3rd edition classes, you would have 6 feats (DM Note: This isn't exactly how 3E/3.5E works, but it's what Collective uses.) You may purchase extra feats at 3 weapon proficiencies each, if you have fewer feats than your highest level number.
 
Req: Requisites. I abbreviate sometimes to save space: S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). If two letters appear together ("SK 12"), you need both to each be the number. If there is a plus sign ("S+K 12"), the two ability scores must add up to be the number. Feats generally cannot be taken more than once.
"bAB" is Base Attack Bonus, which counts your Race and Class only.

[P11.1] List of Feats (CF=1)

Feat Type Req Benefit Source New?
Alertness General - +2 bonus on all Listen checks and Spot checks. 3E
Arcane Defense General - +3 saves vs. one school CArc3 5.0
Breath Control General - Can hold breath twice as long
CF=3: Resist Gas
Dragon333 5.0
Combat Reflexes General - +Dex mod #Att vs. defenseless enemies (max 1 attack per enemy) 3E
Communicator General - Cast each of the following 1/day (not channelled): Arcane/Wizard Mark, Comprehend Languages, Message CArc3 5.0
Craft Magic Arms and Armor Item Cr. HNCL 5 Can create magic weapons, armor, or shields (1 day per 1000 gp) 3E
Dash General - +3" to movement rate if wearing light (or no) armor and not encumbered CWar3 5.0
Defensive Climber General Dex 15 When climbing, can take a -10 (-50%) penalty to keep Dex bonus to AC Dragon343 5.0
Deflect Arrows General Imp. Unarm. Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r) 3E
Dragon Totem General bAB +1 AcidR 5, ElectricityR 5, FireR 5, or ColdR 5 Eb3 5.0
Earth Adept Combat KW 13 +1 bonus on weapon damage if both you and your opponent are touching the ground RoS3 5.0
Elusive Dance Combat Dance 5 ranks 0, 1/s: One target cannot make Attacks of Opportunity or Parting Shots against you Dragon333 5.0
Empower Spell Metamag. - Spell does +50% effect. Spell has +2 SL.
CF=2: Can spend +2 spell slots instead of +2 SL.
3E
Far Shot General Point Blank Ranged weapons are x2 range 3E
Great Fortitude General - +2 Fort saves 3E
Heavy Armor Optimization General bAB +4 With bulky (or heavier) armor, get +1 AC. RoS3 5.0
Iron Will General - +2 Will saves 3E
Lightning Reflexes General - +2 Reflex saves 3E
Maximize Spell Metamag. - All variable effects of a spell are maximized. Spell has +3 SL.
CF=2: Can spend +3 spell slots instead of +3 SL.
3E
Smatterings General Int 13 You pick up languages very quickly, and understand simple questions, explanations, and instructions RoD3 5.0