[P11] Feats


All of these feats have been modified from their original source, for Collective play.
 
# Feat Type Prerequisite Benefit Source
1 Ability Focus Magic - One of your racial, magic, or psionic abilities gives an extra -CL to save ArcEv3
2 Aid Spellcasting Magic Int 15, Chr 15 1M, as someone else is casting a spell: add your CL to their CL ArcEv3
3 Archer Focus Combat Dex 13 1V, while using a missile weapon: "Material component" one attack (x2 TH, x2 dmg) DM
4 Bite Combat - You can bite in combat (dmg for size M = 1d6) ArcEv3
5 Blood as Power Magic Wis 17 0, while casting a spell, take 6*SL dmg: This spell doesn't cost a spell slot ArcEv3
6 Bloody Strike Combat bAB +5 0, while attacking: Each hit causes degeneration 1 hp /s ArcEv3
7 Born Hero Talent LVL 8 +1 HNCL for purposes of qualifying for Concordant classes ArcEv3
8 Brandish Magical Might Magic Int 17, Wis 17 1bM, spend a spell slot of same SL and type as one being cast: Counter that spell ArcEv3
9 Complex Spell Magic Int 18 One "weird" or "opposite" spell that you know costs only 1 spell slot instead of 2 DM
10 Conjure Mastery Magic Chr 17, LVL 5 Your summons have +2 rhp. If take this twice, can have +1 DL instead of +4 rhp ArcEv3
11 Corrupt Mage Magic - One of your spells that does elemental damage adds "Negative" to it's element ArcEv3
12 Creator Mage Magic Int 17, LVL 9 One of your spell effects is permanent (one instance only) ArcEv3
13 Crippling Strike Combat Int 17 0, while attacking: Each hit causes 1 Str dmg ArcEv3
14 Defensive Combat - +N AC, -N TH (max N = LVL) ArcEv3
15 Eidetic Memory Talent - Eidetic Memory / Photographic Memory DM
16 Fast Healer Talent Con 9 x1.5 Regeneration rate [or] Regenerate 1 hp /s ArcEv3
17 Inverse Cleave Combat Str 12, Dex 15 If you spend all your attacks in 1P on one target and he doesn't drop, get +1 attack DM
18 Linked Spells Magic Int 5 Can split a SL=F+1 slot into smaller slots that all go off at same time (F=#feats) DM
19 Mighty Hurl Combat Str 13 Your thrown weapons of size L or larger count as seige attacks (ignore skins, etc.) DM
20 Mixed Channeling Magic LVL 3 You are "Chaining" from SL 0 to F, but "Channeling" from SL F+1 and up (F=#feats) DM
21 Priest Ceremon. Wis 11, LVL 4 Gain a GGL pick treating your effective level as LVL/4 (round down) DM
22 Psionic Power Focus Psionic - Get +F to the CL of one psionic power (F=#feats) DM
23 Psionic Power Score Psionic - Always "Power Score" one psionic power (this halves it's PSP cost for non-Psi2) DM
24 Resistance to Disease Talent Con 13 Resist disease ArcEv3
25 Resistance to Magic Talent Int 13 SR LVL ArcEv3
26 Resistance to Poison Talent Con 13 Resist poison (death poisons still lethal unless take this twice, then it's 40 dmg) ArcEv3
27 Resistance to Psionics Talent Chr 13 PowR LVL (Power Resistance, this acts like SR but vs. psionics) DM
28 Rogue Ability Focus Talent Dex 9 Get +15 rogue points (or +5 to skill check) on one rogue ability DM
29 Rogue Pick Talent Rogue 3 Get an "Any Rogue 1" pick DM
30 Slippery Mind Ceremon. Wis 13 Get an extra save vs. mental effects (only if it offers a save) ArcEv3
31 Speed Burst Combat LVL 2 1V, (LVL/2)/d: Move at double movement rate ArcEv3
32 Spell Affinity Magic - Can use one spell slot as if it was 1 SL higher (Twilighting applies) ArcEv3
33 Sturdy Talent - Get HD & 1d0 once (you get Con bonus one extra time) (it's once, not every level) ArcEv3
34 Turn Mastery Talent Wis 9 +1 LVL for purposes of turning undead DM
35 Unique Psionic Power Psionic Chr 18 DM rolls a High-Frequency sample, you can request a school/sphere, you know it DM
36 Unique Spell Magic Int 18 DM rolls a High-Frequency sample, you can request a school/sphere, you know it ArcEv3